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Remove leftover of debugging code for shader texture format (#1141)

gdkchan 6 years ago
parent
commit
ff86494d68
1 changed files with 0 additions and 2 deletions
  1. 0 2
      Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs

+ 0 - 2
Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs

@@ -250,8 +250,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 format = GetTextureFormat(op.Size);
             }
 
-            System.Console.WriteLine(format.ToString());
-
             Operand[] sources = sourcesList.ToArray();
 
             int handle = !op.IsBindless ? op.Immediate : 0;