@@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
int offset = WriteToPbo2D(range.Offset, layer, level);
Debug.Assert(offset == 0);
+
+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
}
public void WriteToPbo(int offset, bool forceBgra)
@@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
oldView.Dispose();
-
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);