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@@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int offset = WriteToPbo2D(range.Offset, layer, level);
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int offset = WriteToPbo2D(range.Offset, layer, level);
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Debug.Assert(offset == 0);
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Debug.Assert(offset == 0);
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+
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+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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}
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}
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public void WriteToPbo(int offset, bool forceBgra)
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public void WriteToPbo(int offset, bool forceBgra)
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