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@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
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public uint ChromaOffset;
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public int Width;
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public int Height;
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- public CodecId CodecId;
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+ public IDecoder Owner;
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public ISurface Surface;
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}
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@@ -34,104 +34,110 @@ namespace Ryujinx.Graphics.Nvdec.Image
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_gmm = gmm;
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}
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- public ISurface Get(IDecoder decoder, CodecId codecId, uint lumaOffset, uint chromaOffset, int width, int height)
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+ public ISurface Get(IDecoder decoder, uint lumaOffset, uint chromaOffset, int width, int height)
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{
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- ISurface surface = null;
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-
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- // Try to find a compatible surface with same parameters, and same offsets.
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- for (int i = 0; i < MaxItems; i++)
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+ lock (_pool)
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{
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- ref CacheItem item = ref _pool[i];
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+ ISurface surface = null;
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- if (item.LumaOffset == lumaOffset &&
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- item.ChromaOffset == chromaOffset &&
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- item.CodecId == codecId &&
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- item.Width == width &&
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- item.Height == height)
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- {
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- item.ReferenceCount++;
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- surface = item.Surface;
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- MoveToFront(i);
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- break;
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- }
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- }
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-
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- // If we failed to find a perfect match, now ignore the offsets.
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- // Search backwards to replace the oldest compatible surface,
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- // this avoids thrashing frquently used surfaces.
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- // Now we need to ensure that the surface is not in use, as we'll change the data.
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- if (surface == null)
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- {
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- for (int i = MaxItems - 1; i >= 0; i--)
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+ // Try to find a compatible surface with same parameters, and same offsets.
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+ for (int i = 0; i < MaxItems; i++)
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{
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ref CacheItem item = ref _pool[i];
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- if (item.ReferenceCount == 0 && item.CodecId == codecId && item.Width == width && item.Height == height)
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+ if (item.LumaOffset == lumaOffset &&
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+ item.ChromaOffset == chromaOffset &&
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+ item.Owner == decoder &&
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+ item.Width == width &&
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+ item.Height == height)
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{
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- item.ReferenceCount = 1;
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- item.LumaOffset = lumaOffset;
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- item.ChromaOffset = chromaOffset;
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+ item.ReferenceCount++;
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surface = item.Surface;
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-
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- if ((lumaOffset | chromaOffset) != 0)
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- {
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- SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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- }
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-
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MoveToFront(i);
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break;
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}
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}
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- }
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- // If everything else failed, we try to create a new surface,
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- // and insert it on the pool. We replace the oldest item on the
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- // pool to avoid thrashing frequently used surfaces.
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- // If even the oldest item is in use, that means that the entire pool
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- // is in use, in that case we throw as there's no place to insert
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- // the new surface.
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- if (surface == null)
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- {
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- if (_pool[MaxItems - 1].ReferenceCount == 0)
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+ // If we failed to find a perfect match, now ignore the offsets.
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+ // Search backwards to replace the oldest compatible surface,
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+ // this avoids thrashing frequently used surfaces.
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+ // Now we need to ensure that the surface is not in use, as we'll change the data.
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+ if (surface == null)
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{
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- surface = decoder.CreateSurface(width, height);
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-
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- if ((lumaOffset | chromaOffset) != 0)
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+ for (int i = MaxItems - 1; i >= 0; i--)
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{
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- SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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- }
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+ ref CacheItem item = ref _pool[i];
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- MoveToFront(MaxItems - 1);
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- ref CacheItem item = ref _pool[0];
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- item.Surface?.Dispose();
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- item.ReferenceCount = 1;
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- item.LumaOffset = lumaOffset;
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- item.ChromaOffset = chromaOffset;
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- item.Width = width;
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- item.Height = height;
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- item.CodecId = codecId;
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- item.Surface = surface;
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+ if (item.ReferenceCount == 0 && item.Owner == decoder && item.Width == width && item.Height == height)
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+ {
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+ item.ReferenceCount = 1;
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+ item.LumaOffset = lumaOffset;
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+ item.ChromaOffset = chromaOffset;
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+ surface = item.Surface;
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+
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+ if ((lumaOffset | chromaOffset) != 0)
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+ {
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+ SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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+ }
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+
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+ MoveToFront(i);
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+ break;
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+ }
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+ }
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}
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- else
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+
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+ // If everything else failed, we try to create a new surface,
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+ // and insert it on the pool. We replace the oldest item on the
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+ // pool to avoid thrashing frequently used surfaces.
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+ // If even the oldest item is in use, that means that the entire pool
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+ // is in use, in that case we throw as there's no place to insert
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+ // the new surface.
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+ if (surface == null)
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{
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- throw new InvalidOperationException("No free slot on the surface pool.");
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+ if (_pool[MaxItems - 1].ReferenceCount == 0)
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+ {
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+ surface = decoder.CreateSurface(width, height);
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+
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+ if ((lumaOffset | chromaOffset) != 0)
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+ {
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+ SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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+ }
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+
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+ MoveToFront(MaxItems - 1);
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+ ref CacheItem item = ref _pool[0];
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+ item.Surface?.Dispose();
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+ item.ReferenceCount = 1;
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+ item.LumaOffset = lumaOffset;
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+ item.ChromaOffset = chromaOffset;
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+ item.Width = width;
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+ item.Height = height;
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+ item.Owner = decoder;
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+ item.Surface = surface;
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+ }
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+ else
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+ {
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+ throw new InvalidOperationException("No free slot on the surface pool.");
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+ }
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}
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- }
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- return surface;
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+ return surface;
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+ }
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}
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public void Put(ISurface surface)
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{
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- for (int i = 0; i < MaxItems; i++)
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+ lock (_pool)
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{
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- ref CacheItem item = ref _pool[i];
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-
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- if (item.Surface == surface)
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+ for (int i = 0; i < MaxItems; i++)
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{
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- item.ReferenceCount--;
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- Debug.Assert(item.ReferenceCount >= 0);
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- break;
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+ ref CacheItem item = ref _pool[i];
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+
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+ if (item.Surface == surface)
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+ {
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+ item.ReferenceCount--;
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+ Debug.Assert(item.ReferenceCount >= 0);
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+ break;
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+ }
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}
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}
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}
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@@ -147,5 +153,22 @@ namespace Ryujinx.Graphics.Nvdec.Image
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_pool[0] = temp;
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|
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}
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}
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+
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+ public void Trim()
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+ {
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+ lock (_pool)
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+ {
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+ for (int i = 0; i < MaxItems; i++)
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+ {
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+ ref CacheItem item = ref _pool[i];
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+
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+ if (item.ReferenceCount == 0)
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+ {
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+ item.Surface?.Dispose();
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+ item = default;
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+ }
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+ }
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+ }
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+ }
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}
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}
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