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- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Video;
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Graphics.Nvdec.Image
- {
- class SurfaceCache
- {
- // Must be equal to at least the maximum number of surfaces
- // that can be in use simultaneously (which is 17, since H264
- // can have up to 16 reference frames, and we need another one
- // for the current frame).
- // Realistically, most codecs won't ever use more than 4 simultaneously.
- private const int MaxItems = 17;
- private struct CacheItem
- {
- public int ReferenceCount;
- public uint LumaOffset;
- public uint ChromaOffset;
- public int Width;
- public int Height;
- public IDecoder Owner;
- public ISurface Surface;
- }
- private readonly CacheItem[] _pool = new CacheItem[MaxItems];
- private readonly MemoryManager _gmm;
- public SurfaceCache(MemoryManager gmm)
- {
- _gmm = gmm;
- }
- public ISurface Get(IDecoder decoder, uint lumaOffset, uint chromaOffset, int width, int height)
- {
- lock (_pool)
- {
- ISurface surface = null;
- // Try to find a compatible surface with same parameters, and same offsets.
- for (int i = 0; i < MaxItems; i++)
- {
- ref CacheItem item = ref _pool[i];
- if (item.LumaOffset == lumaOffset &&
- item.ChromaOffset == chromaOffset &&
- item.Owner == decoder &&
- item.Width == width &&
- item.Height == height)
- {
- item.ReferenceCount++;
- surface = item.Surface;
- MoveToFront(i);
- break;
- }
- }
- // If we failed to find a perfect match, now ignore the offsets.
- // Search backwards to replace the oldest compatible surface,
- // this avoids thrashing frequently used surfaces.
- // Now we need to ensure that the surface is not in use, as we'll change the data.
- if (surface == null)
- {
- for (int i = MaxItems - 1; i >= 0; i--)
- {
- ref CacheItem item = ref _pool[i];
- if (item.ReferenceCount == 0 && item.Owner == decoder && item.Width == width && item.Height == height)
- {
- item.ReferenceCount = 1;
- item.LumaOffset = lumaOffset;
- item.ChromaOffset = chromaOffset;
- surface = item.Surface;
- if ((lumaOffset | chromaOffset) != 0)
- {
- SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
- }
- MoveToFront(i);
- break;
- }
- }
- }
- // If everything else failed, we try to create a new surface,
- // and insert it on the pool. We replace the oldest item on the
- // pool to avoid thrashing frequently used surfaces.
- // If even the oldest item is in use, that means that the entire pool
- // is in use, in that case we throw as there's no place to insert
- // the new surface.
- if (surface == null)
- {
- if (_pool[MaxItems - 1].ReferenceCount == 0)
- {
- surface = decoder.CreateSurface(width, height);
- if ((lumaOffset | chromaOffset) != 0)
- {
- SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
- }
- MoveToFront(MaxItems - 1);
- ref CacheItem item = ref _pool[0];
- item.Surface?.Dispose();
- item.ReferenceCount = 1;
- item.LumaOffset = lumaOffset;
- item.ChromaOffset = chromaOffset;
- item.Width = width;
- item.Height = height;
- item.Owner = decoder;
- item.Surface = surface;
- }
- else
- {
- throw new InvalidOperationException("No free slot on the surface pool.");
- }
- }
- return surface;
- }
- }
- public void Put(ISurface surface)
- {
- lock (_pool)
- {
- for (int i = 0; i < MaxItems; i++)
- {
- ref CacheItem item = ref _pool[i];
- if (item.Surface == surface)
- {
- item.ReferenceCount--;
- Debug.Assert(item.ReferenceCount >= 0);
- break;
- }
- }
- }
- }
- private void MoveToFront(int index)
- {
- // If index is 0 we don't need to do anything,
- // as it's already on the front.
- if (index != 0)
- {
- CacheItem temp = _pool[index];
- Array.Copy(_pool, 0, _pool, 1, index);
- _pool[0] = temp;
- }
- }
- public void Trim()
- {
- lock (_pool)
- {
- for (int i = 0; i < MaxItems; i++)
- {
- ref CacheItem item = ref _pool[i];
- if (item.ReferenceCount == 0)
- {
- item.Surface?.Dispose();
- item = default;
- }
- }
- }
- }
- }
- }
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