* Fix input consumed by audio renderer SplitterState.Update * Use sizeof(int) to make clear what the value is
@@ -159,6 +159,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
+ if (destinationCount < parameter.DestinationCount)
+ {
+ input.Advance((parameter.DestinationCount - destinationCount) * sizeof(int));
+ }
+
Debug.Assert(parameter.Id == Id);
if (parameter.Id == Id)