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@@ -19,6 +19,8 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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+ case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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+ case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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