GalTextureFormat.cs 1003 B

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public enum GalTextureFormat
  4. {
  5. R32G32B32A32 = 0x1,
  6. R16G16B16A16 = 0x3,
  7. A8B8G8R8 = 0x8,
  8. R32 = 0xf,
  9. BC6H_SF16 = 0x10,
  10. BC6H_UF16 = 0x11,
  11. A1B5G5R5 = 0x14,
  12. B5G6R5 = 0x15,
  13. BC7U = 0x17,
  14. G8R8 = 0x18,
  15. R16 = 0x1b,
  16. R8 = 0x1d,
  17. BC1 = 0x24,
  18. BC2 = 0x25,
  19. BC3 = 0x26,
  20. BC4 = 0x27,
  21. BC5 = 0x28,
  22. ZF32 = 0x2f,
  23. Astc2D4x4 = 0x40,
  24. Astc2D5x5 = 0x41,
  25. Astc2D6x6 = 0x42,
  26. Astc2D8x8 = 0x44,
  27. Astc2D10x10 = 0x45,
  28. Astc2D12x12 = 0x46,
  29. Astc2D5x4 = 0x50,
  30. Astc2D6x5 = 0x51,
  31. Astc2D8x6 = 0x52,
  32. Astc2D10x8 = 0x53,
  33. Astc2D12x10 = 0x54,
  34. Astc2D8x5 = 0x55,
  35. Astc2D10x5 = 0x56,
  36. Astc2D10x6 = 0x57
  37. }
  38. }