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UI: Print LED setting failed on Debug

Evan Husted há 1 ano atrás
pai
commit
c47448628c
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      src/Ryujinx.Input.SDL2/SDL2Gamepad.cs

+ 1 - 1
src/Ryujinx.Input.SDL2/SDL2Gamepad.cs

@@ -111,7 +111,7 @@ namespace Ryujinx.Input.SDL2
             byte blue = packedRgb > 0 ? (byte)(packedRgb % 256) : (byte)0;
             
             if (SDL_GameControllerSetLED(_gamepadHandle, red, green, blue) != 0)
-                Logger.Error?.Print(LogClass.Hid, "LED setting failed; probably in the middle of disconnecting.");
+                Logger.Debug?.Print(LogClass.Hid, "LED setting failed; probably in the middle of disconnecting.");
         }
 
         private GamepadFeaturesFlag GetFeaturesFlag()