Просмотр исходного кода

Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
Alex Barney 6 лет назад
Родитель
Сommit
b2b736abc2
100 измененных файлов с 559 добавлено и 559 удалено
  1. 2 2
      ChocolArm64/Decoders/Condition.cs
  2. 26 26
      ChocolArm64/Decoders/Decoder.cs
  3. 2 2
      ChocolArm64/Decoders/OpCode32.cs
  4. 1 1
      ChocolArm64/Decoders/OpCode32BImm.cs
  5. 6 6
      ChocolArm64/Decoders/OpCodeMemImm64.cs
  6. 9 9
      ChocolArm64/Decoders/OpCodeSimdImm64.cs
  7. 1 1
      ChocolArm64/Instructions/InstEmit32Helper.cs
  8. 7 7
      ChocolArm64/Instructions/InstEmitAlu.cs
  9. 1 1
      ChocolArm64/Instructions/InstEmitAlu32.cs
  10. 10 10
      ChocolArm64/Instructions/InstEmitAluHelper.cs
  11. 2 2
      ChocolArm64/Instructions/InstEmitBfm.cs
  12. 2 2
      ChocolArm64/Instructions/InstEmitException.cs
  13. 2 2
      ChocolArm64/Instructions/InstEmitFlow32.cs
  14. 8 8
      ChocolArm64/Instructions/InstEmitFlowHelper.cs
  15. 4 4
      ChocolArm64/Instructions/InstEmitMemory.cs
  16. 11 11
      ChocolArm64/Instructions/InstEmitMemory32.cs
  17. 21 21
      ChocolArm64/Instructions/InstEmitMemoryEx.cs
  18. 3 3
      ChocolArm64/Instructions/InstEmitMemoryHelper.cs
  19. 2 2
      ChocolArm64/Instructions/InstEmitSimdHelper.cs
  20. 1 1
      ChocolArm64/Instructions/InstEmitSimdMemory.cs
  21. 8 8
      ChocolArm64/Instructions/InstEmitSystem.cs
  22. 4 4
      ChocolArm64/Instructions/VectorHelper.cs
  23. 3 3
      ChocolArm64/Memory/MemoryManagement.cs
  24. 7 7
      ChocolArm64/Memory/MemoryManagementUnix.cs
  25. 13 13
      ChocolArm64/Memory/MemoryManager.cs
  26. 9 9
      ChocolArm64/OpCodeTable.cs
  27. 2 2
      ChocolArm64/State/CpuThreadState.cs
  28. 25 25
      ChocolArm64/Translation/ILEmitterCtx.cs
  29. 2 2
      ChocolArm64/Translation/RegisterUsage.cs
  30. 6 6
      ChocolArm64/Translation/TranslatedSub.cs
  31. 5 5
      ChocolArm64/Translation/Translator.cs
  32. 7 7
      ChocolArm64/Translation/TranslatorCache.cs
  33. 2 2
      Ryujinx.Audio/Renderers/DummyAudioOut.cs
  34. 5 5
      Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
  35. 9 9
      Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
  36. 1 1
      Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
  37. 9 9
      Ryujinx.Common/Logging/LogEventArgs.cs
  38. 4 4
      Ryujinx.Common/Pools/ObjectPool.cs
  39. 6 6
      Ryujinx.Graphics/DmaPusher.cs
  40. 2 1
      Ryujinx.Graphics/Gal/GalImageFormat.cs
  41. 1 1
      Ryujinx.Graphics/Gal/GalVertexBinding.cs
  42. 2 2
      Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
  43. 4 4
      Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
  44. 6 6
      Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
  45. 4 4
      Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
  46. 1 1
      Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
  47. 4 4
      Ryujinx.Graphics/Gal/ShaderDumper.cs
  48. 1 1
      Ryujinx.Graphics/GpuResourceManager.cs
  49. 13 13
      Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs
  50. 4 4
      Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
  51. 34 34
      Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
  52. 1 1
      Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
  53. 1 1
      Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
  54. 2 2
      Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs
  55. 2 2
      Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs
  56. 1 1
      Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs
  57. 2 2
      Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
  58. 2 2
      Ryujinx.Graphics/Memory/NvGpuVmm.cs
  59. 6 6
      Ryujinx.Graphics/QuadHelper.cs
  60. 10 10
      Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
  61. 5 5
      Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
  62. 6 6
      Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
  63. 5 5
      Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs
  64. 6 6
      Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs
  65. 9 9
      Ryujinx.Graphics/Shader/Decoders/Decoder.cs
  66. 1 1
      Ryujinx.Graphics/Shader/Decoders/OpCode.cs
  67. 1 0
      Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs
  68. 22 22
      Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs
  69. 6 6
      Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
  70. 7 7
      Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
  71. 1 1
      Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs
  72. 6 6
      Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs
  73. 1 1
      Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs
  74. 2 2
      Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs
  75. 1 1
      Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs
  76. 8 8
      Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs
  77. 1 1
      Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
  78. 1 1
      Ryujinx.Graphics/Shader/ShaderHeader.cs
  79. 3 3
      Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs
  80. 24 24
      Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs
  81. 4 4
      Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs
  82. 5 5
      Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs
  83. 2 2
      Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs
  84. 2 2
      Ryujinx.Graphics/Shader/Translation/Dominance.cs
  85. 7 7
      Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs
  86. 2 2
      Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs
  87. 6 6
      Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
  88. 11 11
      Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
  89. 6 6
      Ryujinx.Graphics/Shader/Translation/Ssa.cs
  90. 14 14
      Ryujinx.Graphics/Shader/Translation/Translator.cs
  91. 3 3
      Ryujinx.Graphics/VDec/H264Decoder.cs
  92. 1 1
      Ryujinx.Graphics/VDec/VideoDecoder.cs
  93. 10 10
      Ryujinx.Graphics/VDec/Vp9Decoder.cs
  94. 0 2
      Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs
  95. 1 1
      Ryujinx.HLE/FileSystem/Content/ContentManager.cs
  96. 4 4
      Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs
  97. 6 6
      Ryujinx.HLE/HOS/Homebrew.cs
  98. 1 1
      Ryujinx.HLE/HOS/HomebrewRomFsStream.cs
  99. 5 5
      Ryujinx.HLE/HOS/Horizon.cs
  100. 2 2
      Ryujinx.HLE/HOS/Ipc/IpcHandler.cs

+ 2 - 2
ChocolArm64/Decoders/Condition.cs

@@ -24,8 +24,8 @@ namespace ChocolArm64.Decoders
     {
         public static Condition Invert(this Condition cond)
         {
-            //Bit 0 of all conditions is basically a negation bit, so
-            //inverting this bit has the effect of inverting the condition.
+            // Bit 0 of all conditions is basically a negation bit, so
+            // inverting this bit has the effect of inverting the condition.
             return (Condition)((int)cond ^ 1);
         }
     }

+ 26 - 26
ChocolArm64/Decoders/Decoder.cs

@@ -29,12 +29,12 @@ namespace ChocolArm64.Decoders
 
             if (IsBranch(lastOp) && !IsCall(lastOp) && lastOp is IOpCodeBImm op)
             {
-                //It's possible that the branch on this block lands on the middle of the block.
-                //This is more common on tight loops. In this case, we can improve the codegen
-                //a bit by changing the CFG and either making the branch point to the same block
-                //(which indicates that the block is a loop that jumps back to the start), and the
-                //other possible case is a jump somewhere on the middle of the block, which is
-                //also a loop, but in this case we need to split the block in half.
+                // It's possible that the branch on this block lands on the middle of the block.
+                // This is more common on tight loops. In this case, we can improve the codegen
+                // a bit by changing the CFG and either making the branch point to the same block
+                // (which indicates that the block is a loop that jumps back to the start), and the
+                // other possible case is a jump somewhere on the middle of the block, which is
+                // also a loop, but in this case we need to split the block in half.
                 if ((ulong)op.Imm == address)
                 {
                     block.Branch = block;
@@ -79,7 +79,7 @@ namespace ChocolArm64.Decoders
 
             while (workQueue.TryDequeue(out Block currBlock))
             {
-                //Check if the current block is inside another block.
+                // Check if the current block is inside another block.
                 if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
                 {
                     Block nBlock = blocks[nBlkIndex];
@@ -96,7 +96,7 @@ namespace ChocolArm64.Decoders
                     continue;
                 }
 
-                //If we have a block after the current one, set the limit address.
+                // If we have a block after the current one, set the limit address.
                 ulong limitAddress = ulong.MaxValue;
 
                 if (nBlkIndex != blocks.Count)
@@ -119,10 +119,10 @@ namespace ChocolArm64.Decoders
 
                 if (currBlock.OpCodes.Count != 0)
                 {
-                    //Set child blocks. "Branch" is the block the branch instruction
-                    //points to (when taken), "Next" is the block at the next address,
-                    //executed when the branch is not taken. For Unconditional Branches
-                    //(except BL/BLR that are sub calls) or end of executable, Next is null.
+                    // Set child blocks. "Branch" is the block the branch instruction
+                    // points to (when taken), "Next" is the block at the next address,
+                    // executed when the branch is not taken. For Unconditional Branches
+                    // (except BL/BLR that are sub calls) or end of executable, Next is null.
                     OpCode64 lastOp = currBlock.GetLastOp();
 
                     bool isCall = IsCall(lastOp);
@@ -138,7 +138,7 @@ namespace ChocolArm64.Decoders
                     }
                 }
 
-                //Insert the new block on the list (sorted by address).
+                // Insert the new block on the list (sorted by address).
                 if (blocks.Count != 0)
                 {
                     Block nBlock = blocks[nBlkIndex];
@@ -236,25 +236,25 @@ namespace ChocolArm64.Decoders
                 return false;
             }
 
-            //Note: On ARM32, most instructions have conditional execution,
-            //so there's no "Always" (unconditional) branch like on ARM64.
-            //We need to check if the condition is "Always" instead.
+            // Note: On ARM32, most instructions have conditional execution,
+            // so there's no "Always" (unconditional) branch like on ARM64.
+            // We need to check if the condition is "Always" instead.
             return IsAarch32Branch(op) && op.Cond >= Condition.Al;
         }
 
         private static bool IsAarch32Branch(OpCode64 opCode)
         {
-            //Note: On ARM32, most ALU operations can write to R15 (PC),
-            //so we must consider such operations as a branch in potential aswell.
+            // Note: On ARM32, most ALU operations can write to R15 (PC),
+            // so we must consider such operations as a branch in potential as well.
             if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
             {
                 return true;
             }
 
-            //Same thing for memory operations. We have the cases where PC is a target
-            //register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
-            //a write back to PC (wback == true && Rn == 15), however the later may
-            //be "undefined" depending on the CPU, so compilers should not produce that.
+            // Same thing for memory operations. We have the cases where PC is a target
+            // register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
+            // a write back to PC (wback == true && Rn == 15), however the later may
+            // be "undefined" depending on the CPU, so compilers should not produce that.
             if (opCode is IOpCode32Mem || opCode is IOpCode32MemMult)
             {
                 int rt, rn;
@@ -268,8 +268,8 @@ namespace ChocolArm64.Decoders
                     wBack  = opMem.WBack;
                     isLoad = opMem.IsLoad;
 
-                    //For the dual load, we also need to take into account the
-                    //case were Rt2 == 15 (PC).
+                    // For the dual load, we also need to take into account the
+                    // case were Rt2 == 15 (PC).
                     if (rt == 14 && opMem.Emitter == InstEmit32.Ldrd)
                     {
                         rt = RegisterAlias.Aarch32Pc;
@@ -296,14 +296,14 @@ namespace ChocolArm64.Decoders
                 }
             }
 
-            //Explicit branch instructions.
+            // Explicit branch instructions.
             return opCode is IOpCode32BImm ||
                    opCode is IOpCode32BReg;
         }
 
         private static bool IsCall(OpCode64 opCode)
         {
-            //TODO (CQ): ARM32 support.
+            // TODO (CQ): ARM32 support.
             return opCode.Emitter == InstEmit.Bl ||
                    opCode.Emitter == InstEmit.Blr;
         }

+ 2 - 2
ChocolArm64/Decoders/OpCode32.cs

@@ -16,8 +16,8 @@ namespace ChocolArm64.Decoders
 
         public uint GetPc()
         {
-            //Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
-            //the PC actually points 2 instructions ahead.
+            // Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
+            // the PC actually points 2 instructions ahead.
             return (uint)Position + (uint)OpCodeSizeInBytes * 2;
         }
     }

+ 1 - 1
ChocolArm64/Decoders/OpCode32BImm.cs

@@ -10,7 +10,7 @@ namespace ChocolArm64.Decoders
         {
             uint pc = GetPc();
 
-            //When the codition is never, the instruction is BLX to Thumb mode.
+            // When the condition is never, the instruction is BLX to Thumb mode.
             if (Cond != Condition.Nv)
             {
                 pc &= ~3u;

+ 6 - 6
ChocolArm64/Decoders/OpCodeMemImm64.cs

@@ -23,16 +23,16 @@ namespace ChocolArm64.Decoders
             Extend64 = ((opCode >> 22) & 3) == 2;
             WBack    = ((opCode >> 24) & 1) == 0;
 
-            //The type is not valid for the Unsigned Immediate 12-bits encoding,
-            //because the bits 11:10 are used for the larger Immediate offset.
+            // The type is not valid for the Unsigned Immediate 12-bits encoding,
+            // because the bits 11:10 are used for the larger Immediate offset.
             MemOp type = WBack ? (MemOp)((opCode >> 10) & 3) : MemOp.Unsigned;
 
             PostIdx  = type == MemOp.PostIndexed;
             Unscaled = type == MemOp.Unscaled ||
                        type == MemOp.Unprivileged;
 
-            //Unscaled and Unprivileged doesn't write back,
-            //but they do use the 9-bits Signed Immediate.
+            // Unscaled and Unprivileged doesn't write back,
+            // but they do use the 9-bits Signed Immediate.
             if (Unscaled)
             {
                 WBack = false;
@@ -40,12 +40,12 @@ namespace ChocolArm64.Decoders
 
             if (WBack || Unscaled)
             {
-                //9-bits Signed Immediate.
+                // 9-bits Signed Immediate.
                 Imm = (opCode << 11) >> 23;
             }
             else
             {
-                //12-bits Unsigned Immediate.
+                // 12-bits Unsigned Immediate.
                 Imm = ((opCode >> 10) & 0xfff) << Size;
             }
         }

+ 9 - 9
ChocolArm64/Decoders/OpCodeSimdImm64.cs

@@ -30,14 +30,14 @@ namespace ChocolArm64.Decoders
                 switch (op | (modeLow << 1))
                 {
                     case 0:
-                        //64-bits Immediate.
-                        //Transform abcd efgh into abcd efgh abcd efgh ...
+                        // 64-bits Immediate.
+                        // Transform abcd efgh into abcd efgh abcd efgh ...
                         imm = (long)((ulong)imm * 0x0101010101010101);
                         break;
 
                     case 1:
-                        //64-bits Immediate.
-                        //Transform abcd efgh into aaaa aaaa bbbb bbbb ...
+                        // 64-bits Immediate.
+                        // Transform abcd efgh into aaaa aaaa bbbb bbbb ...
                         imm = (imm & 0xf0) >> 4 | (imm & 0x0f) << 4;
                         imm = (imm & 0xcc) >> 2 | (imm & 0x33) << 2;
                         imm = (imm & 0xaa) >> 1 | (imm & 0x55) << 1;
@@ -52,29 +52,29 @@ namespace ChocolArm64.Decoders
 
                     case 2:
                     case 3:
-                        //Floating point Immediate.
+                        // Floating point Immediate.
                         imm = DecoderHelper.DecodeImm8Float(imm, Size);
                         break;
                 }
             }
             else if ((modeHigh & 0b110) == 0b100)
             {
-                //16-bits shifted Immediate.
+                // 16-bits shifted Immediate.
                 Size = 1; imm <<= (modeHigh & 1) << 3;
             }
             else if ((modeHigh & 0b100) == 0b000)
             {
-                //32-bits shifted Immediate.
+                // 32-bits shifted Immediate.
                 Size = 2; imm <<= modeHigh << 3;
             }
             else if ((modeHigh & 0b111) == 0b110)
             {
-                //32-bits shifted Immediate (fill with ones).
+                // 32-bits shifted Immediate (fill with ones).
                 Size = 2; imm = ShlOnes(imm, 8 << modeLow);
             }
             else
             {
-                //8 bits without shift.
+                // 8 bits without shift.
                 Size = 0;
             }
 

+ 1 - 1
ChocolArm64/Instructions/InstEmit32Helper.cs

@@ -24,7 +24,7 @@ namespace ChocolArm64.Instructions
             }
             else
             {
-                context.EmitLdint(InstEmit32Helper.GetRegisterAlias(context.Mode, register));
+                context.EmitLdint(GetRegisterAlias(context.Mode, register));
             }
         }
 

+ 7 - 7
ChocolArm64/Instructions/InstEmitAlu.cs

@@ -151,7 +151,7 @@ namespace ChocolArm64.Instructions
 
         public static void Extr(ILEmitterCtx context)
         {
-            //TODO: Ensure that the Shift is valid for the Is64Bits.
+            // TODO: Ensure that the Shift is valid for the Is64Bits.
             OpCodeAluRs64 op = (OpCodeAluRs64)context.CurrOp;
 
             context.EmitLdintzr(op.Rm);
@@ -309,7 +309,7 @@ namespace ChocolArm64.Instructions
 
         private static void EmitDiv(ILEmitterCtx context, OpCode ilOp)
         {
-            //If Rm == 0, Rd = 0 (division by zero).
+            // If Rm == 0, Rd = 0 (division by zero).
             context.EmitLdc_I(0);
 
             EmitAluLoadRm(context);
@@ -323,7 +323,7 @@ namespace ChocolArm64.Instructions
 
             if (ilOp == OpCodes.Div)
             {
-                //If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
+                // If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
                 long intMin = 1L << (context.CurrOp.GetBitsCount() - 1);
 
                 context.EmitLdc_I(intMin);
@@ -381,10 +381,10 @@ namespace ChocolArm64.Instructions
 
             context.Emit(OpCodes.And);
 
-            //Note: Only 32-bits shift values are valid, so when the value is 64-bits
-            //we need to cast it to a 32-bits integer. This is fine because we
-            //AND the value and only keep the lower 5 or 6 bits anyway -- it
-            //could very well fit on a byte.
+            // Note: Only 32-bits shift values are valid, so when the value is 64-bits
+            // we need to cast it to a 32-bits integer. This is fine because we
+            // AND the value and only keep the lower 5 or 6 bits anyway -- it
+            // could very well fit on a byte.
             if (context.CurrOp.RegisterSize != RegisterSize.Int32)
             {
                 context.Emit(OpCodes.Conv_I4);

+ 1 - 1
ChocolArm64/Instructions/InstEmitAlu32.cs

@@ -87,7 +87,7 @@ namespace ChocolArm64.Instructions
             {
                 if (op.SetFlags)
                 {
-                    //TODO: Load SPSR etc.
+                    // TODO: Load SPSR etc.
 
                     context.EmitLdflg((int)PState.TBit);
 

+ 10 - 10
ChocolArm64/Instructions/InstEmitAluHelper.cs

@@ -10,7 +10,7 @@ namespace ChocolArm64.Instructions
     {
         public static void EmitAdcsCCheck(ILEmitterCtx context)
         {
-            //C = (Rd == Rn && CIn) || Rd < Rn
+            // C = (Rd == Rn && CIn) || Rd < Rn
             context.EmitSttmp();
             context.EmitLdtmp();
             context.EmitLdtmp();
@@ -35,7 +35,7 @@ namespace ChocolArm64.Instructions
 
         public static void EmitAddsCCheck(ILEmitterCtx context)
         {
-            //C = Rd < Rn
+            // C = Rd < Rn
             context.Emit(OpCodes.Dup);
 
             EmitAluLoadRn(context);
@@ -47,7 +47,7 @@ namespace ChocolArm64.Instructions
 
         public static void EmitAddsVCheck(ILEmitterCtx context)
         {
-            //V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
+            // V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
             context.Emit(OpCodes.Dup);
 
             EmitAluLoadRn(context);
@@ -69,7 +69,7 @@ namespace ChocolArm64.Instructions
 
         public static void EmitSbcsCCheck(ILEmitterCtx context)
         {
-            //C = (Rn == Rm && CIn) || Rn > Rm
+            // C = (Rn == Rm && CIn) || Rn > Rm
             EmitAluLoadOpers(context);
 
             context.Emit(OpCodes.Ceq);
@@ -88,7 +88,7 @@ namespace ChocolArm64.Instructions
 
         public static void EmitSubsCCheck(ILEmitterCtx context)
         {
-            //C = Rn == Rm || Rn > Rm = !(Rn < Rm)
+            // C = Rn == Rm || Rn > Rm = !(Rn < Rm)
             EmitAluLoadOpers(context);
 
             context.Emit(OpCodes.Clt_Un);
@@ -102,7 +102,7 @@ namespace ChocolArm64.Instructions
 
         public static void EmitSubsVCheck(ILEmitterCtx context)
         {
-            //V = (Rd ^ Rn) & (Rn ^ Rm) < 0
+            // V = (Rd ^ Rn) & (Rn ^ Rm) < 0
             context.Emit(OpCodes.Dup);
 
             EmitAluLoadRn(context);
@@ -170,7 +170,7 @@ namespace ChocolArm64.Instructions
         {
             switch (context.CurrOp)
             {
-                //ARM32.
+                // ARM32.
                 case OpCode32AluImm op:
                     context.EmitLdc_I4(op.Imm);
 
@@ -190,7 +190,7 @@ namespace ChocolArm64.Instructions
                     context.EmitLdc_I4(op.Imm);
                     break;
 
-                //ARM64.
+                // ARM64.
                 case IOpCodeAluImm64 op:
                     context.EmitLdc_I(op.Imm);
                     break;
@@ -245,7 +245,7 @@ namespace ChocolArm64.Instructions
             context.EmitStflg((int)PState.NBit);
         }
 
-        //ARM32 helpers.
+        // ARM32 helpers.
         private static void EmitLoadRmShiftedByImmediate(ILEmitterCtx context, OpCode32AluRsImm op, bool setCarry)
         {
             int shift = op.Imm;
@@ -432,7 +432,7 @@ namespace ChocolArm64.Instructions
 
         private static void EmitRrxC(ILEmitterCtx context, bool setCarry)
         {
-            //Rotate right by 1 with carry.
+            // Rotate right by 1 with carry.
             if (setCarry)
             {
                 context.Emit(OpCodes.Dup);

+ 2 - 2
ChocolArm64/Instructions/InstEmitBfm.cs

@@ -13,7 +13,7 @@ namespace ChocolArm64.Instructions
 
             if (op.Pos < op.Shift)
             {
-                //BFI.
+                // BFI.
                 context.EmitLdintzr(op.Rn);
 
                 int shift = op.GetBitsCount() - op.Shift;
@@ -39,7 +39,7 @@ namespace ChocolArm64.Instructions
             }
             else
             {
-                //BFXIL.
+                // BFXIL.
                 context.EmitLdintzr(op.Rn);
 
                 context.EmitLsr(op.Shift);

+ 2 - 2
ChocolArm64/Instructions/InstEmitException.cs

@@ -31,8 +31,8 @@ namespace ChocolArm64.Instructions
 
             context.EmitPrivateCall(typeof(CpuThreadState), mthdName);
 
-            //Check if the thread should still be running, if it isn't then we return 0
-            //to force a return to the dispatcher and then exit the thread.
+            // Check if the thread should still be running, if it isn't then we return 0
+            // to force a return to the dispatcher and then exit the thread.
             context.EmitLdarg(TranslatedSub.StateArgIdx);
 
             context.EmitCallPropGet(typeof(CpuThreadState), nameof(CpuThreadState.Running));

+ 2 - 2
ChocolArm64/Instructions/InstEmitFlow32.cs

@@ -66,8 +66,8 @@ namespace ChocolArm64.Instructions
 
             context.EmitStint(GetBankedRegisterAlias(context.Mode, RegisterAlias.Aarch32Lr));
 
-            //If x is true, then this is a branch with link and exchange.
-            //In this case we need to swap the mode between Arm <-> Thumb.
+            // If x is true, then this is a branch with link and exchange.
+            // In this case we need to swap the mode between Arm <-> Thumb.
             if (x)
             {
                 context.EmitLdc_I4(isThumb ? 0 : 1);

+ 8 - 8
ChocolArm64/Instructions/InstEmitFlowHelper.cs

@@ -90,10 +90,10 @@ namespace ChocolArm64.Instructions
 
                 if (isJump)
                 {
-                    //The tail prefix allows the JIT to jump to the next function,
-                    //while releasing the stack space used by the current one.
-                    //This is ideal for BR ARM instructions, which are
-                    //basically indirect tail calls.
+                    // The tail prefix allows the JIT to jump to the next function,
+                    // while releasing the stack space used by the current one.
+                    // This is ideal for BR ARM instructions, which are
+                    // basically indirect tail calls.
                     context.Emit(OpCodes.Tailcall);
                 }
 
@@ -114,10 +114,10 @@ namespace ChocolArm64.Instructions
 
         private static void EmitContinueOrReturnCheck(ILEmitterCtx context)
         {
-            //Note: The return value of the called method will be placed
-            //at the Stack, the return value is always a Int64 with the
-            //return address of the function. We check if the address is
-            //correct, if it isn't we keep returning until we reach the dispatcher.
+            // Note: The return value of the called method will be placed
+            // at the Stack, the return value is always a Int64 with the
+            // return address of the function. We check if the address is
+            // correct, if it isn't we keep returning until we reach the dispatcher.
             if (context.CurrBlock.Next != null)
             {
                 context.Emit(OpCodes.Dup);

+ 4 - 4
ChocolArm64/Instructions/InstEmitMemory.cs

@@ -192,7 +192,7 @@ namespace ChocolArm64.Instructions
 
                     if (!op.PostIdx)
                     {
-                        //Pre-indexing.
+                        // Pre-indexing.
                         context.EmitLdc_I(op.Imm);
 
                         context.Emit(OpCodes.Add);
@@ -213,7 +213,7 @@ namespace ChocolArm64.Instructions
                     break;
             }
 
-            //Save address to Scratch var since the register value may change.
+            // Save address to Scratch var since the register value may change.
             context.Emit(OpCodes.Dup);
 
             context.EmitSttmp();
@@ -221,8 +221,8 @@ namespace ChocolArm64.Instructions
 
         private static void EmitWBackIfNeeded(ILEmitterCtx context)
         {
-            //Check whenever the current OpCode has post-indexed write back, if so write it.
-            //Note: AOpCodeMemPair inherits from AOpCodeMemImm, so this works for both.
+            // Check whenever the current OpCode has post-indexed write back, if so write it.
+            // Note: AOpCodeMemPair inherits from AOpCodeMemImm, so this works for both.
             if (context.CurrOp is OpCodeMemImm64 op && op.WBack)
             {
                 context.EmitLdtmp();

+ 11 - 11
ChocolArm64/Instructions/InstEmitMemory32.cs

@@ -137,15 +137,15 @@ namespace ChocolArm64.Instructions
 
                     EmitWriteCall(context, WordSizeLog2);
 
-                    //Note: If Rn is also specified on the register list,
-                    //and Rn is the first register on this list, then the
-                    //value that is written to memory is the unmodified value,
-                    //before the write back. If it is on the list, but it's
-                    //not the first one, then the value written to memory
-                    //varies between CPUs.
+                    // Note: If Rn is also specified on the register list,
+                    // and Rn is the first register on this list, then the
+                    // value that is written to memory is the unmodified value,
+                    // before the write back. If it is on the list, but it's
+                    // not the first one, then the value written to memory
+                    // varies between CPUs.
                     if (offset == 0 && op.PostOffset != 0)
                     {
-                        //Emit write back after the first write.
+                        // Emit write back after the first write.
                         EmitLoadFromRegister(context, op.Rn);
 
                         context.EmitLdc_I4(op.PostOffset);
@@ -233,7 +233,7 @@ namespace ChocolArm64.Instructions
 
                     context.Emit(OpCodes.Brtrue_S, lblBigEndian);
 
-                    //Little endian mode.
+                    // Little endian mode.
                     context.Emit(OpCodes.Conv_U4);
 
                     EmitStoreToRegister(context, op.Rt);
@@ -246,7 +246,7 @@ namespace ChocolArm64.Instructions
 
                     context.Emit(OpCodes.Br_S, lblEnd);
 
-                    //Big endian mode.
+                    // Big endian mode.
                     context.MarkLabel(lblBigEndian);
 
                     context.EmitLsr(32);
@@ -288,7 +288,7 @@ namespace ChocolArm64.Instructions
 
                     context.Emit(OpCodes.Brtrue_S, lblBigEndian);
 
-                    //Little endian mode.
+                    // Little endian mode.
                     EmitLoadFromRegister(context, op.Rt | 1);
 
                     context.Emit(OpCodes.Conv_U8);
@@ -299,7 +299,7 @@ namespace ChocolArm64.Instructions
 
                     context.Emit(OpCodes.Br_S, lblEnd);
 
-                    //Big endian mode.
+                    // Big endian mode.
                     context.MarkLabel(lblBigEndian);
 
                     context.EmitLsl(32);

+ 21 - 21
ChocolArm64/Instructions/InstEmitMemoryEx.cs

@@ -89,10 +89,10 @@ namespace ChocolArm64.Instructions
 
             if (pair)
             {
-                //Exclusive loads should be atomic. For pairwise loads, we need to
-                //read all the data at once. For a 32-bits pairwise load, we do a
-                //simple 64-bits load, for a 128-bits load, we need to call a special
-                //method to read 128-bits atomically.
+                // Exclusive loads should be atomic. For pairwise loads, we need to
+                // read all the data at once. For a 32-bits pairwise load, we do a
+                // simple 64-bits load, for a 128-bits load, we need to call a special
+                // method to read 128-bits atomically.
                 if (op.Size == 2)
                 {
                     context.EmitLdtmp();
@@ -101,7 +101,7 @@ namespace ChocolArm64.Instructions
 
                     context.Emit(OpCodes.Dup);
 
-                    //Mask low half.
+                    // Mask low half.
                     context.Emit(OpCodes.Conv_U4);
 
                     if (exclusive)
@@ -111,7 +111,7 @@ namespace ChocolArm64.Instructions
 
                     context.EmitStintzr(op.Rt);
 
-                    //Shift high half.
+                    // Shift high half.
                     context.EmitLsr(32);
                     context.Emit(OpCodes.Conv_U4);
 
@@ -131,7 +131,7 @@ namespace ChocolArm64.Instructions
 
                     context.Emit(OpCodes.Dup);
 
-                    //Load low part of the vector.
+                    // Load low part of the vector.
                     context.EmitLdc_I4(0);
                     context.EmitLdc_I4(3);
 
@@ -144,7 +144,7 @@ namespace ChocolArm64.Instructions
 
                     context.EmitStintzr(op.Rt);
 
-                    //Load high part of the vector.
+                    // Load high part of the vector.
                     context.EmitLdc_I4(1);
                     context.EmitLdc_I4(3);
 
@@ -164,7 +164,7 @@ namespace ChocolArm64.Instructions
             }
             else
             {
-                //8, 16, 32 or 64-bits (non-pairwise) load.
+                // 8, 16, 32 or 64-bits (non-pairwise) load.
                 context.EmitLdtmp();
 
                 EmitReadZxCall(context, op.Size);
@@ -180,7 +180,7 @@ namespace ChocolArm64.Instructions
 
         public static void Pfrm(ILEmitterCtx context)
         {
-            //Memory Prefetch, execute as no-op.
+            // Memory Prefetch, execute as no-op.
         }
 
         public static void Stlr(ILEmitterCtx context)  => EmitStr(context, AccessType.Ordered);
@@ -223,13 +223,13 @@ namespace ChocolArm64.Instructions
 
                 context.Emit(OpCodes.Brtrue_S, lblEx);
 
-                //Address check failed, set error right away and do not store anything.
+                // Address check failed, set error right away and do not store anything.
                 context.EmitLdc_I4(1);
                 context.EmitStintzr(op.Rs);
 
                 context.Emit(OpCodes.Br, lblEnd);
 
-                //Address check passsed.
+                // Address check passed.
                 context.MarkLabel(lblEx);
 
                 context.EmitLdarg(TranslatedSub.MemoryArgIdx);
@@ -241,7 +241,7 @@ namespace ChocolArm64.Instructions
 
                 void EmitCast()
                 {
-                    //The input should be always int64.
+                    // The input should be always int64.
                     switch (op.Size)
                     {
                         case 0: context.Emit(OpCodes.Conv_U1); break;
@@ -293,10 +293,10 @@ namespace ChocolArm64.Instructions
                     }
                 }
 
-                //The value returned is a bool, true if the values compared
-                //were equal and the new value was written, false otherwise.
-                //We need to invert this result, as on ARM 1 indicates failure,
-                //and 0 success on those instructions.
+                // The value returned is a bool, true if the values compared
+                // were equal and the new value was written, false otherwise.
+                // We need to invert this result, as on ARM 1 indicates failure,
+                // and 0 success on those instructions.
                 context.EmitLdc_I4(1);
 
                 context.Emit(OpCodes.Xor);
@@ -305,7 +305,7 @@ namespace ChocolArm64.Instructions
 
                 context.EmitStintzr(op.Rs);
 
-                //Only clear the exclusive monitor if the store was successful (Rs = false).
+                // Only clear the exclusive monitor if the store was successful (Rs = false).
                 context.Emit(OpCodes.Brtrue_S, lblEnd);
 
                 Clrex(context);
@@ -341,9 +341,9 @@ namespace ChocolArm64.Instructions
 
         private static void EmitBarrier(ILEmitterCtx context)
         {
-            //Note: This barrier is most likely not necessary, and probably
-            //doesn't make any difference since we need to do a ton of stuff
-            //(software MMU emulation) to read or write anything anyway.
+            // Note: This barrier is most likely not necessary, and probably
+            // doesn't make any difference since we need to do a ton of stuff
+            // (software MMU emulation) to read or write anything anyway.
             context.EmitCall(typeof(Thread), nameof(Thread.MemoryBarrier));
         }
     }

+ 3 - 3
ChocolArm64/Instructions/InstEmitMemoryHelper.cs

@@ -40,7 +40,7 @@ namespace ChocolArm64.Instructions
 
         private static void EmitReadCall(ILEmitterCtx context, Extension ext, int size)
         {
-            //Save the address into a temp.
+            // Save the address into a temp.
             context.EmitStint(_tempIntAddress);
 
             bool isSimd = IsSimd(context);
@@ -99,7 +99,7 @@ namespace ChocolArm64.Instructions
         {
             bool isSimd = IsSimd(context);
 
-            //Save the value into a temp.
+            // Save the value into a temp.
             if (isSimd)
             {
                 context.EmitStvec(_tempVecValue);
@@ -109,7 +109,7 @@ namespace ChocolArm64.Instructions
                 context.EmitStint(_tempIntValue);
             }
 
-            //Save the address into a temp.
+            // Save the address into a temp.
             context.EmitStint(_tempIntAddress);
 
             if (size < 0 || size > (isSimd ? 4 : 3))

+ 2 - 2
ChocolArm64/Instructions/InstEmitSimdHelper.cs

@@ -1298,8 +1298,8 @@ namespace ChocolArm64.Instructions
         {
             if (Optimizations.UseSse41 && size == 0)
             {
-                //If the type is float, we can perform insertion and
-                //zero the upper bits with a single instruction (INSERTPS);
+                // If the type is float, we can perform insertion and
+                // zero the upper bits with a single instruction (INSERTPS);
                 context.EmitLdvec(reg);
 
                 VectorHelper.EmitCall(context, nameof(VectorHelper.Sse41VectorInsertScalarSingle));

+ 1 - 1
ChocolArm64/Instructions/InstEmitSimdMemory.cs

@@ -96,7 +96,7 @@ namespace ChocolArm64.Instructions
 
             if (op.Replicate)
             {
-                //Only loads uses the replicate mode.
+                // Only loads uses the replicate mode.
                 if (!isLoad)
                 {
                     throw new InvalidOperationException();

+ 8 - 8
ChocolArm64/Instructions/InstEmitSystem.cs

@@ -11,12 +11,12 @@ namespace ChocolArm64.Instructions
     {
         public static void Hint(ILEmitterCtx context)
         {
-            //Execute as no-op.
+            // Execute as no-op.
         }
 
         public static void Isb(ILEmitterCtx context)
         {
-            //Execute as no-op.
+            // Execute as no-op.
         }
 
         public static void Mrs(ILEmitterCtx context)
@@ -85,21 +85,21 @@ namespace ChocolArm64.Instructions
 
         public static void Nop(ILEmitterCtx context)
         {
-            //Do nothing.
+            // Do nothing.
         }
 
         public static void Sys(ILEmitterCtx context)
         {
-            //This instruction is used to do some operations on the CPU like cache invalidation,
-            //address translation and the like.
-            //We treat it as no-op here since we don't have any cache being emulated anyway.
+            // This instruction is used to do some operations on the CPU like cache invalidation,
+            // address translation and the like.
+            // We treat it as no-op here since we don't have any cache being emulated anyway.
             OpCodeSystem64 op = (OpCodeSystem64)context.CurrOp;
 
             switch (GetPackedId(op))
             {
                 case 0b11_011_0111_0100_001:
                 {
-                    //DC ZVA
+                    // DC ZVA
                     for (int offs = 0; offs < (4 << CpuThreadState.DczSizeLog2); offs += 8)
                     {
                         context.EmitLdintzr(op.Rt);
@@ -115,7 +115,7 @@ namespace ChocolArm64.Instructions
                     break;
                 }
 
-                //No-op
+                // No-op
                 case 0b11_011_0111_1110_001: //DC CIVAC
                     break;
             }

+ 4 - 4
ChocolArm64/Instructions/VectorHelper.cs

@@ -583,9 +583,9 @@ namespace ChocolArm64.Instructions
         {
             if (Sse41.IsSupported)
             {
-                //Note: The if/else if is necessary to enable the JIT to
-                //produce a single INSERTPS instruction instead of the
-                //jump table fallback.
+                // Note: The if/else if is necessary to enable the JIT to
+                // produce a single INSERTPS instruction instead of the
+                // jump table fallback.
                 if (index == 0)
                 {
                     return Sse41.Insert(vector, value, 0x00);
@@ -628,7 +628,7 @@ namespace ChocolArm64.Instructions
         [MethodImpl(MethodImplOptions.AggressiveInlining)]
         public static Vector128<float> Sse41VectorInsertScalarSingle(float value, Vector128<float> vector)
         {
-            //Note: 0b1110 is the mask to zero the upper bits.
+            // Note: 0b1110 is the mask to zero the upper bits.
             return Sse41.Insert(vector, value, 0b1110);
         }
 

+ 3 - 3
ChocolArm64/Memory/MemoryManagement.cs

@@ -96,9 +96,9 @@ namespace ChocolArm64.Memory
             IntPtr[]  addresses,
             out ulong count)
         {
-            //This is only supported on windows, but returning
-            //false (failed) is also valid for platforms without
-            //write tracking support on the OS.
+            // This is only supported on windows, but returning
+            // false (failed) is also valid for platforms without
+            // write tracking support on the OS.
             if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
             {
                 return MemoryManagementWindows.GetModifiedPages(address, size, addresses, out count);

+ 7 - 7
ChocolArm64/Memory/MemoryManagementUnix.cs

@@ -30,22 +30,22 @@ namespace ChocolArm64.Memory
             return ptr;
         }
 
-        public static bool Reprotect(IntPtr address, ulong size, Memory.MemoryProtection protection)
+        public static bool Reprotect(IntPtr address, ulong size, MemoryProtection protection)
         {
             MmapProts prot = GetProtection(protection);
 
             return Syscall.mprotect(address, size, prot) == 0;
         }
 
-        private static MmapProts GetProtection(Memory.MemoryProtection protection)
+        private static MmapProts GetProtection(MemoryProtection protection)
         {
             switch (protection)
             {
-                case Memory.MemoryProtection.None:           return MmapProts.PROT_NONE;
-                case Memory.MemoryProtection.Read:           return MmapProts.PROT_READ;
-                case Memory.MemoryProtection.ReadAndWrite:   return MmapProts.PROT_READ | MmapProts.PROT_WRITE;
-                case Memory.MemoryProtection.ReadAndExecute: return MmapProts.PROT_READ | MmapProts.PROT_EXEC;
-                case Memory.MemoryProtection.Execute:        return MmapProts.PROT_EXEC;
+                case MemoryProtection.None:           return MmapProts.PROT_NONE;
+                case MemoryProtection.Read:           return MmapProts.PROT_READ;
+                case MemoryProtection.ReadAndWrite:   return MmapProts.PROT_READ | MmapProts.PROT_WRITE;
+                case MemoryProtection.ReadAndExecute: return MmapProts.PROT_READ | MmapProts.PROT_EXEC;
+                case MemoryProtection.Execute:        return MmapProts.PROT_EXEC;
 
                 default: throw new ArgumentException($"Invalid permission \"{protection}\".");
             }

+ 13 - 13
ChocolArm64/Memory/MemoryManager.cs

@@ -50,12 +50,12 @@ namespace ChocolArm64.Memory
             AddressSpaceBits = addressSpaceBits;
             AddressSpaceSize = 1L << addressSpaceBits;
 
-            //When flat page table is requested, we use a single
-            //array for the mappings of the entire address space.
-            //This has better performance, but also high memory usage.
-            //The multi level page table uses 9 bits per level, so
-            //the memory usage is lower, but the performance is also
-            //lower, since each address translation requires multiple reads.
+            // When flat page table is requested, we use a single
+            // array for the mappings of the entire address space.
+            // This has better performance, but also high memory usage.
+            // The multi level page table uses 9 bits per level, so
+            // the memory usage is lower, but the performance is also
+            // lower, since each address translation requires multiple reads.
             if (useFlatPageTable)
             {
                 PtLevelBits = addressSpaceBits - PageBits;
@@ -237,13 +237,13 @@ namespace ChocolArm64.Memory
 
                 if (nextPtr == IntPtr.Zero)
                 {
-                    //Entry does not yet exist, allocate a new one.
+                    // Entry does not yet exist, allocate a new one.
                     IntPtr newPtr = Allocate((ulong)(PtLevelSize * IntPtr.Size));
 
-                    //Try to swap the current pointer (should be zero), with the allocated one.
+                    // Try to swap the current pointer (should be zero), with the allocated one.
                     nextPtr = Interlocked.Exchange(ref *ptePtr, newPtr);
 
-                    //If the old pointer is not null, then another thread already has set it.
+                    // If the old pointer is not null, then another thread already has set it.
                     if (nextPtr != IntPtr.Zero)
                     {
                         Free(newPtr);
@@ -533,7 +533,7 @@ namespace ChocolArm64.Memory
 
         private void AbortWithAlignmentFault(long position)
         {
-            //TODO: Abort mode and exception support on the CPU.
+            // TODO: Abort mode and exception support on the CPU.
             throw new InvalidOperationException($"Tried to compare exchange a misaligned address 0x{position:X16}.");
         }
 
@@ -726,7 +726,7 @@ namespace ChocolArm64.Memory
 
         public void ReadBytes(long position, byte[] data, int startIndex, int size)
         {
-            //Note: This will be moved later.
+            // Note: This will be moved later.
             long endAddr = position + size;
 
             if ((ulong)size > int.MaxValue)
@@ -924,7 +924,7 @@ namespace ChocolArm64.Memory
 
         public void WriteBytes(long position, byte[] data, int startIndex, int size)
         {
-            //Note: This will be moved later.
+            // Note: This will be moved later.
             long endAddr = position + size;
 
             if ((ulong)endAddr < (ulong)position)
@@ -954,7 +954,7 @@ namespace ChocolArm64.Memory
 
         public void CopyBytes(long src, long dst, long size)
         {
-            //Note: This will be moved later.
+            // Note: This will be moved later.
             if (IsContiguous(src, size) &&
                 IsContiguous(dst, size))
             {

+ 9 - 9
ChocolArm64/OpCodeTable.cs

@@ -36,7 +36,7 @@ namespace ChocolArm64
         static OpCodeTable()
         {
 #region "OpCode Table (AArch32)"
-            //Integer
+            // Integer
             SetA32("<<<<0010100xxxxxxxxxxxxxxxxxxxxx", InstEmit32.Add,           typeof(OpCode32AluImm));
             SetA32("<<<<0000100xxxxxxxxxxxxxxxx0xxxx", InstEmit32.Add,           typeof(OpCode32AluRsImm));
             SetA32("<<<<1010xxxxxxxxxxxxxxxxxxxxxxxx", InstEmit32.B,             typeof(OpCode32BImm));
@@ -66,7 +66,7 @@ namespace ChocolArm64
 #endregion
 
 #region "OpCode Table (AArch64)"
-            //Integer
+            // Integer
             SetA64("x0011010000xxxxx000000xxxxxxxxxx", InstEmit.Adc,             typeof(OpCodeAluRs64));
             SetA64("x0111010000xxxxx000000xxxxxxxxxx", InstEmit.Adcs,            typeof(OpCodeAluRs64));
             SetA64("x00100010xxxxxxxxxxxxxxxxxxxxxxx", InstEmit.Add,             typeof(OpCodeAluImm64));
@@ -217,7 +217,7 @@ namespace ChocolArm64
             SetA64("10011011101xxxxx1xxxxxxxxxxxxxxx", InstEmit.Umsubl,          typeof(OpCodeMul64));
             SetA64("10011011110xxxxx0xxxxxxxxxxxxxxx", InstEmit.Umulh,           typeof(OpCodeMul64));
 
-            //Vector
+            // Vector
             SetA64("0101111011100000101110xxxxxxxxxx", InstEmit.Abs_S,           typeof(OpCodeSimd64));
             SetA64("0>001110<<100000101110xxxxxxxxxx", InstEmit.Abs_V,           typeof(OpCodeSimd64));
             SetA64("01011110111xxxxx100001xxxxxxxxxx", InstEmit.Add_S,           typeof(OpCodeSimdReg64));
@@ -656,12 +656,12 @@ namespace ChocolArm64
 
             for (int index = 0; index < encoding.Length; index++, bit--)
             {
-                //Note: < and > are used on special encodings.
-                //The < means that we should never have ALL bits with the '<' set.
-                //So, when the encoding has <<, it means that 00, 01, and 10 are valid,
-                //but not 11. <<< is 000, 001, ..., 110 but NOT 111, and so on...
-                //For >, the invalid value is zero. So, for >> 01, 10 and 11 are valid,
-                //but 00 isn't.
+                // Note: < and > are used on special encodings.
+                // The < means that we should never have ALL bits with the '<' set.
+                // So, when the encoding has <<, it means that 00, 01, and 10 are valid,
+                // but not 11. <<< is 000, 001, ..., 110 but NOT 111, and so on...
+                // For >, the invalid value is zero. So, for >> 01, 10 and 11 are valid,
+                // but 00 isn't.
                 char chr = encoding[index];
 
                 if (chr == '1')

+ 2 - 2
ChocolArm64/State/CpuThreadState.cs

@@ -126,8 +126,8 @@ namespace ChocolArm64.State
         [MethodImpl(MethodImplOptions.AggressiveInlining)]
         internal bool Synchronize()
         {
-            //Firing a interrupt frequently is expensive, so we only
-            //do it after a given number of instructions has executed.
+            // Firing a interrupt frequently is expensive, so we only
+            // do it after a given number of instructions has executed.
             _syncCount++;
 
             if (_syncCount >= MinCountForCheck)

+ 25 - 25
ChocolArm64/Translation/ILEmitterCtx.cs

@@ -56,10 +56,10 @@ namespace ChocolArm64.Translation
         private OpCode64 _optOpLastCompare;
         private OpCode64 _optOpLastFlagSet;
 
-        //This is the index of the temporary register, used to store temporary
-        //values needed by some functions, since IL doesn't have a swap instruction.
-        //You can use any value here as long it doesn't conflict with the indices
-        //for the other registers. Any value >= 64 or < 0 will do.
+        // This is the index of the temporary register, used to store temporary
+        // values needed by some functions, since IL doesn't have a swap instruction.
+        // You can use any value here as long it doesn't conflict with the indices
+        // for the other registers. Any value >= 64 or < 0 will do.
         private const int ReservedLocalsCount = 64;
 
         private const int RorTmpIndex      = ReservedLocalsCount + 0;
@@ -69,7 +69,7 @@ namespace ChocolArm64.Translation
         private const int IntGpTmp2Index   = ReservedLocalsCount + 4;
         private const int UserIntTempStart = ReservedLocalsCount + 5;
 
-        //Vectors are part of another "set" of locals.
+        // Vectors are part of another "set" of locals.
         private const int VecGpTmp1Index   = ReservedLocalsCount + 0;
         private const int VecGpTmp2Index   = ReservedLocalsCount + 1;
         private const int VecGpTmp3Index   = ReservedLocalsCount + 2;
@@ -139,10 +139,10 @@ namespace ChocolArm64.Translation
 
         public void ResetBlockStateForPredicatedOp()
         {
-            //Check if this is a predicated instruction that modifies flags,
-            //in this case the value of the flags is unknown as we don't know
-            //in advance if the instruction is going to be executed or not.
-            //So, we reset the block state to prevent an invalid optimization.
+            // Check if this is a predicated instruction that modifies flags,
+            // in this case the value of the flags is unknown as we don't know
+            // in advance if the instruction is going to be executed or not.
+            // So, we reset the block state to prevent an invalid optimization.
             if (CurrOp == _optOpLastFlagSet)
             {
                 ResetBlockState();
@@ -167,8 +167,8 @@ namespace ChocolArm64.Translation
 
         public bool TryOptEmitSubroutineCall()
         {
-            //Calls should always have a next block, unless
-            //we're translating a single basic block.
+            // Calls should always have a next block, unless
+            // we're translating a single basic block.
             if (_currBlock.Next == null)
             {
                 return false;
@@ -239,15 +239,15 @@ namespace ChocolArm64.Translation
                                                                     && cond != Condition.GtUn
                                                                     && cond != Condition.LeUn)
                 {
-                    //There are several limitations that needs to be taken into account for CMN comparisons:
-                    //- The unsigned comparisons are not valid, as they depend on the
-                    //carry flag value, and they will have different values for addition and
-                    //subtraction. For addition, it's carry, and for subtraction, it's borrow.
-                    //So, we need to make sure we're not doing a unsigned compare for the CMN case.
-                    //- We can only do the optimization for the immediate variants,
-                    //because when the second operand value is exactly INT_MIN, we can't
-                    //negate the value as theres no positive counterpart.
-                    //Such invalid values can't be encoded on the immediate encodings.
+                    // There are several limitations that needs to be taken into account for CMN comparisons:
+                    // - The unsigned comparisons are not valid, as they depend on the
+                    // carry flag value, and they will have different values for addition and
+                    // subtraction. For addition, it's carry, and for subtraction, it's borrow.
+                    // So, we need to make sure we're not doing a unsigned compare for the CMN case.
+                    // - We can only do the optimization for the immediate variants,
+                    // because when the second operand value is exactly INT_MIN, we can't
+                    // negate the value as theres no positive counterpart.
+                    // Such invalid values can't be encoded on the immediate encodings.
                     if (_optOpLastCompare is IOpCodeAluImm64 op)
                     {
                         Ldloc(CmpOptTmp1Index, RegisterType.Int, _optOpLastCompare.RegisterSize);
@@ -513,11 +513,11 @@ namespace ChocolArm64.Translation
         public void EmitLdflg(int index) => Ldloc(index, RegisterType.Flag);
         public void EmitStflg(int index)
         {
-            //Set this only if any of the NZCV flag bits were modified.
-            //This is used to ensure that when emiting a direct IL branch
-            //instruction for compare + branch sequences, we're not expecting
-            //to use comparison values from an old instruction, when in fact
-            //the flags were already overwritten by another instruction further along.
+            // Set this only if any of the NZCV flag bits were modified.
+            // This is used to ensure that when emiting a direct IL branch
+            // instruction for compare + branch sequences, we're not expecting
+            // to use comparison values from an old instruction, when in fact
+            // the flags were already overwritten by another instruction further along.
             if (index >= (int)PState.VBit)
             {
                 _optOpLastFlagSet = CurrOp;

+ 2 - 2
ChocolArm64/Translation/RegisterUsage.cs

@@ -153,7 +153,7 @@ namespace ChocolArm64.Translation
 
         public static long ClearCallerSavedIntRegs(long mask, ExecutionMode mode)
         {
-            //TODO: ARM32 support.
+            // TODO: ARM32 support.
             if (mode == ExecutionMode.Aarch64)
             {
                 mask &= ~(CallerSavedIntRegistersMask | PStateNzcvFlagsMask);
@@ -164,7 +164,7 @@ namespace ChocolArm64.Translation
 
         public static long ClearCallerSavedVecRegs(long mask, ExecutionMode mode)
         {
-            //TODO: ARM32 support.
+            // TODO: ARM32 support.
             if (mode == ExecutionMode.Aarch64)
             {
                 mask &= ~CallerSavedVecRegistersMask;

+ 6 - 6
ChocolArm64/Translation/TranslatedSub.cs

@@ -10,9 +10,9 @@ namespace ChocolArm64.Translation
 
     class TranslatedSub
     {
-        //This is the minimum amount of calls needed for the method
-        //to be retranslated with higher quality code. It's only worth
-        //doing that for hot code.
+        // This is the minimum amount of calls needed for the method
+        // to be retranslated with higher quality code. It's only worth
+        // doing that for hot code.
         private const int MinCallCountForOpt = 30;
 
         public ArmSubroutine Delegate { get; private set; }
@@ -32,7 +32,7 @@ namespace ChocolArm64.Translation
 
         public TranslatedSub(DynamicMethod method, TranslationTier tier, bool rejit)
         {
-            Method = method ?? throw new ArgumentNullException(nameof(method));;
+            Method = method ?? throw new ArgumentNullException(nameof(method));
             Tier   = tier;
             _rejit = rejit;
         }
@@ -74,7 +74,7 @@ namespace ChocolArm64.Translation
 
         public bool Rejit()
         {
-           if (!_rejit)
+            if (!_rejit)
             {
                 return false;
             }
@@ -84,7 +84,7 @@ namespace ChocolArm64.Translation
                 return false;
             }
 
-            //Only return true once, so that it is added to the queue only once.
+            // Only return true once, so that it is added to the queue only once.
             _rejit = false;
 
             return true;

+ 5 - 5
ChocolArm64/Translation/Translator.cs

@@ -209,11 +209,11 @@ namespace ChocolArm64.Translation
 
                         context.ResetBlockStateForPredicatedOp();
 
-                        //If this is the last op on the block, and there's no "next" block
-                        //after this one, then we have to return right now, with the address
-                        //of the next instruction to be executed (in the case that the condition
-                        //is false, and the branch was not taken, as all basic blocks should end
-                        //with some kind of branch).
+                        // If this is the last op on the block, and there's no "next" block
+                        // after this one, then we have to return right now, with the address
+                        // of the next instruction to be executed (in the case that the condition
+                        // is false, and the branch was not taken, as all basic blocks should end
+                        // with some kind of branch).
                         if (isLastOp && block.Next == null)
                         {
                             context.EmitStoreContext();

+ 7 - 7
ChocolArm64/Translation/TranslatorCache.cs

@@ -8,13 +8,13 @@ namespace ChocolArm64.Translation
 {
     class TranslatorCache
     {
-        //Maximum size of the cache, the unit used is completely arbitrary.
+        // Maximum size of the cache, the unit used is completely arbitrary.
         private const int MaxTotalSize = 0x800000;
 
-        //Minimum time required in milliseconds for a method to be eligible for deletion.
+        // Minimum time required in milliseconds for a method to be eligible for deletion.
         private const int MinTimeDelta = 2 * 60000;
 
-        //Minimum number of calls required to update the timestamp.
+        // Minimum number of calls required to update the timestamp.
         private const int MinCallCountForUpdate = 250;
 
         private class CacheBucket
@@ -122,10 +122,10 @@ namespace ChocolArm64.Translation
                     {
                         try
                         {
-                            //The bucket value on the dictionary may have changed between the
-                            //time we get the value from the dictionary, and we acquire the
-                            //lock. So we need to ensure we are working with the latest value,
-                            //we can do that by getting the value again, inside the lock.
+                            // The bucket value on the dictionary may have changed between the
+                            // time we get the value from the dictionary, and we acquire the
+                            // lock. So we need to ensure we are working with the latest value,
+                            // we can do that by getting the value again, inside the lock.
                             if (_cache.TryGetValue(position, out CacheBucket latestBucket))
                             {
                                 latestBucket.CallCount = 0;

+ 2 - 2
Ryujinx.Audio/Renderers/DummyAudioOut.cs

@@ -32,7 +32,7 @@ namespace Ryujinx.Audio
         {
             int trackId;
 
-            if(!m_TrackIds.TryDequeue(out trackId))
+            if (!m_TrackIds.TryDequeue(out trackId))
             {
                 trackId = ++lastTrackId;
             }
@@ -57,7 +57,7 @@ namespace Ryujinx.Audio
         {
             m_Buffers.Enqueue(bufferTag);
 
-            if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
+            if (m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
             {
                 callback?.Invoke();
             }

+ 5 - 5
Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs

@@ -124,10 +124,10 @@ namespace Ryujinx.Audio
 
                 if (ReleasedCount > 0)
                 {
-                    //If we signal, then we also need to have released buffers available
-                    //to return when GetReleasedBuffers is called.
-                    //If playback needs to be re-started due to all buffers being processed,
-                    //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
+                    // If we signal, then we also need to have released buffers available
+                    // to return when GetReleasedBuffers is called.
+                    // If playback needs to be re-started due to all buffers being processed,
+                    // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
                     while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
                     {
                         AL.SourceUnqueueBuffers(SourceId, 1);
@@ -209,7 +209,7 @@ namespace Ryujinx.Audio
                     }
                 }
 
-                //If it's not slept it will waste cycles.
+                // If it's not slept it will waste cycles.
                 Thread.Sleep(10);
             }
             while (KeepPolling);

+ 9 - 9
Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs

@@ -138,7 +138,7 @@ namespace Ryujinx.Audio
         public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
             where T : struct
         {
-            if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+            if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
             {
                 track.AppendBuffer(bufferTag, buffer);
             }
@@ -201,12 +201,12 @@ namespace Ryujinx.Audio
         {
             SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
 
-            if(!defaultAudioDevice.IsRaw)
+            if (!defaultAudioDevice.IsRaw)
             {
                 return defaultAudioDevice;
             }
 
-            for(var i = 0; i < audioContext.BackendCount; i++)
+            for (int i = 0; i < audioContext.BackendCount; i++)
             {
                 SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
 
@@ -242,26 +242,26 @@ namespace Ryujinx.Audio
                 context.Connect();
                 context.FlushEvents();
 
-                if(backendDisconnected)
+                if (backendDisconnected)
                 {
                     return false;
                 }
 
-                if(context.OutputDeviceCount == 0)
+                if (context.OutputDeviceCount == 0)
                 {
                     return false;
                 }
 
                 device = FindNonRawDefaultAudioDevice(context);
 
-                if(device == null || backendDisconnected)
+                if (device == null || backendDisconnected)
                 {
                     return false;
                 }
 
                 stream = device.CreateOutStream();
 
-                if(stream == null || backendDisconnected)
+                if (stream == null || backendDisconnected)
                 {
                     return false;
                 }
@@ -274,12 +274,12 @@ namespace Ryujinx.Audio
             }
             finally
             {
-                if(stream != null)
+                if (stream != null)
                 {
                     stream.Dispose();
                 }
 
-                if(context != null)
+                if (context != null)
                 {
                     context.Dispose();
                 }

+ 1 - 1
Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs

@@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo
         }
 
         /// <summary>
-        /// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool
+        /// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool
         /// </summary>
         /// <param name="track">The track retrieved from the pool</param>
         /// <returns>True if retrieve was successful</returns>

+ 9 - 9
Ryujinx.Common/Logging/LogEventArgs.cs

@@ -13,19 +13,19 @@ namespace Ryujinx.Common.Logging
 
         public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
         {
-            this.Level    = level;
-            this.Time     = time;
-            this.ThreadId = threadId;
-            this.Message  = message;
+            Level    = level;
+            Time     = time;
+            ThreadId = threadId;
+            Message  = message;
         }
 
         public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
         {
-            this.Level    = level;
-            this.Time     = time;
-            this.ThreadId = threadId;
-            this.Message  = message;
-            this.Data     = data;
+            Level    = level;
+            Time     = time;
+            ThreadId = threadId;
+            Message  = message;
+            Data     = data;
         }
     }
 }

+ 4 - 4
Ryujinx.Common/Pools/ObjectPool.cs

@@ -19,7 +19,7 @@ namespace Ryujinx.Common
 
         public T Allocate()
         {
-            var instance = _firstItem;
+            T instance = _firstItem;
 
             if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
             {
@@ -31,11 +31,11 @@ namespace Ryujinx.Common
 
         private T AllocateInternal()
         {
-            var items = _items;
+            T[] items = _items;
 
             for (int i = 0; i < items.Length; i++)
             {
-                var instance = items[i];
+                T instance = items[i];
 
                 if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
                 {
@@ -60,7 +60,7 @@ namespace Ryujinx.Common
 
         private void ReleaseInternal(T obj)
         {
-            var items = _items;
+            T[] items = _items;
 
             for (int i = 0; i < items.Length; i++)
             {

+ 6 - 6
Ryujinx.Graphics/DmaPusher.cs

@@ -104,12 +104,12 @@ namespace Ryujinx.Graphics
                 }
                 else
                 {
-                    int sumissionMode = (word >> 29) & 7;
+                    int submissionMode = (word >> 29) & 7;
 
-                    switch (sumissionMode)
+                    switch (submissionMode)
                     {
                         case 1:
-                            //Incrementing.
+                            // Incrementing.
                             SetNonImmediateState(word);
 
                             _state.NonIncrementing = false;
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics
                             break;
 
                         case 3:
-                            //Non-incrementing.
+                            // Non-incrementing.
                             SetNonImmediateState(word);
 
                             _state.NonIncrementing = true;
@@ -127,7 +127,7 @@ namespace Ryujinx.Graphics
                             break;
 
                         case 4:
-                            //Immediate.
+                            // Immediate.
                             _state.Method          = (word >> 0)  & 0x1fff;
                             _state.SubChannel      = (word >> 13) & 7;
                             _state.NonIncrementing = true;
@@ -138,7 +138,7 @@ namespace Ryujinx.Graphics
                             break;
 
                         case 5:
-                            //Increment-once.
+                            // Increment-once.
                             SetNonImmediateState(word);
 
                             _state.NonIncrementing = false;

+ 2 - 1
Ryujinx.Graphics/Gal/GalImageFormat.cs

@@ -1,4 +1,5 @@
-using System;
+// ReSharper disable InconsistentNaming
+using System;
 
 namespace Ryujinx.Graphics.Gal
 {

+ 1 - 1
Ryujinx.Graphics/Gal/GalVertexBinding.cs

@@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Gal
 {
     public struct GalVertexBinding
     {
-        //VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
+        // VboKey shouldn't be here, but ARB_vertex_attrib_binding is core since 4.3
 
         public bool Enabled;
         public int Stride;

+ 2 - 2
Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs

@@ -275,7 +275,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
             }
             else
             {
-                //Fallback to non-mirrored clamps
+                // Fallback to non-mirrored clamps
                 switch (wrap)
                 {
                     case GalTextureWrap.MirrorClampToEdge:   return TextureWrapMode.ClampToEdge;
@@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
             GalTextureFilter    minFilter,
             GalTextureMipFilter mipFilter)
         {
-            //TODO: Mip (needs mipmap support first).
+            // TODO: Mip (needs mipmap support first).
             switch (minFilter)
             {
                 case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;

+ 4 - 4
Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs

@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
             _rasterizer   = rasterizer;
             _shader       = shader;
 
-            //These values match OpenGL's defaults
+            // These values match OpenGL's defaults
             _old = new GalPipelineState
             {
                 FrontFace = GalFrontFace.Ccw,
@@ -564,14 +564,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
                 {
                     _vaoHandle = GL.GenVertexArray();
 
-                    //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
-                    //if you want to use it, move this line out of the if
+                    // Vertex arrays shouldn't be used anywhere else in OpenGL's backend
+                    // if you want to use it, move this line out of the if
                     GL.BindVertexArray(_vaoHandle);
                 }
 
                 foreach (GalVertexAttrib attrib in binding.Attribs)
                 {
-                    //Skip uninitialized attributes.
+                    // Skip uninitialized attributes.
                     if (attrib.Size == 0)
                     {
                         continue;

+ 6 - 6
Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs

@@ -77,11 +77,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
         private int _cropRight;
         private int _cropBottom;
 
-        //This framebuffer is used to attach guest rendertargets,
-        //think of it as a dummy OpenGL VAO
+        // This framebuffer is used to attach guest rendertargets,
+        // think of it as a dummy OpenGL VAO
         private int _dummyFrameBuffer;
 
-        //These framebuffers are used to blit images
+        // These framebuffers are used to blit images
         private int _srcFb;
         private int _dstFb;
 
@@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
 
         private void TextureDeletionHandler(object sender, int handle)
         {
-            //Texture was deleted, the handle is no longer valid, so
-            //reset all uses of this handle on a render target.
+            // Texture was deleted, the handle is no longer valid, so
+            // reset all uses of this handle on a render target.
             for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
             {
                 if (_colorHandles[attachment] == handle)
@@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
 
             GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
 
-            //The buffer should be large enough to hold the largest texture.
+            // The buffer should be large enough to hold the largest texture.
             int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
                                       ImageUtils.GetSize(newImage));
 

+ 4 - 4
Ryujinx.Graphics/Gal/OpenGL/OglShader.cs

@@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
             data[1] = flipY;
             data[2] = BitConverter.Int32BitsToSingle(instance);
 
-            //Invalidate buffer
+            // Invalidate buffer
             GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
 
             GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
@@ -228,9 +228,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
 
                         if (blockIndex < 0)
                         {
-                            //This may be fine, the compiler may optimize away unused uniform buffers,
-                            //and in this case the above call would return -1 as the buffer has been
-                            //optimized away.
+                            // This may be fine, the compiler may optimize away unused uniform buffers,
+                            // and in this case the above call would return -1 as the buffer has been
+                            // optimized away.
                             continue;
                         }
 

+ 1 - 1
Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs

@@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
             }
             else
             {
-                //TODO: Use KHR_texture_compression_astc_hdr when available
+                // TODO: Use KHR_texture_compression_astc_hdr when available
                 if (IsAstc(image.Format))
                 {
                     int textureBlockWidth  = ImageUtils.GetBlockWidth(image.Format);

+ 4 - 4
Ryujinx.Graphics/Gal/ShaderDumper.cs

@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gal
 
                 ulong instruction = 0;
 
-                //Dump until a NOP instruction is found
+                // Dump until a NOP instruction is found
                 while ((instruction >> 48 & 0xfff8) != 0x50b0)
                 {
                     uint word0 = (uint)memory.ReadInt32(position + 0x50 + offset + 0);
@@ -46,8 +46,8 @@ namespace Ryujinx.Graphics.Gal
 
                     instruction = word0 | (ulong)word1 << 32;
 
-                    //Zero instructions (other kind of NOP) stop immediatly,
-                    //this is to avoid two rows of zeroes
+                    // Zero instructions (other kind of NOP) stop immediately,
+                    // this is to avoid two rows of zeroes
                     if (instruction == 0)
                     {
                         break;
@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gal
                     offset += 8;
                 }
 
-                //Align to meet nvdisasm requeriments
+                // Align to meet nvdisasm requirements
                 while (offset % 0x20 != 0)
                 {
                     fullWriter.Write(0);

+ 1 - 1
Ryujinx.Graphics/GpuResourceManager.cs

@@ -109,7 +109,7 @@ namespace Ryujinx.Graphics
             {
                 if (oldType == ImageType.ColorBuffer || oldType == ImageType.ZetaBuffer)
                 {
-                    //Avoid data destruction
+                    // Avoid data destruction
                     MemoryRegionModified(vmm, position, size, NvGpuBufferType.Texture);
 
                     skipCheck = true;

+ 13 - 13
Ryujinx.Graphics/Graphics3d/MacroInterpreter.cs

@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Graphics3d
 
             while (Step(vmm, mme));
 
-            //Due to the delay slot, we still need to execute
-            //one more instruction before we actually exit.
+            // Due to the delay slot, we still need to execute
+            // one more instruction before we actually exit.
             Step(vmm, mme);
         }
 
@@ -108,14 +108,14 @@ namespace Ryujinx.Graphics.Graphics3d
 
             if ((_opCode & 7) < 7)
             {
-                //Operation produces a value.
+                // Operation produces a value.
                 AssignmentOperation asgOp = (AssignmentOperation)((_opCode >> 4) & 7);
 
                 int result = GetAluResult();
 
                 switch (asgOp)
                 {
-                    //Fetch parameter and ignore result.
+                    // Fetch parameter and ignore result.
                     case AssignmentOperation.IgnoreAndFetch:
                     {
                         SetDstGpr(FetchParam());
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Move result.
+                    // Move result.
                     case AssignmentOperation.Move:
                     {
                         SetDstGpr(result);
@@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Move result and use as Method Address.
+                    // Move result and use as Method Address.
                     case AssignmentOperation.MoveAndSetMaddr:
                     {
                         SetDstGpr(result);
@@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Fetch parameter and send result.
+                    // Fetch parameter and send result.
                     case AssignmentOperation.FetchAndSend:
                     {
                         SetDstGpr(FetchParam());
@@ -151,7 +151,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Move and send result.
+                    // Move and send result.
                     case AssignmentOperation.MoveAndSend:
                     {
                         SetDstGpr(result);
@@ -161,7 +161,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Fetch parameter and use result as Method Address.
+                    // Fetch parameter and use result as Method Address.
                     case AssignmentOperation.FetchAndSetMaddr:
                     {
                         SetDstGpr(FetchParam());
@@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Move result and use as Method Address, then fetch and send paramter.
+                    // Move result and use as Method Address, then fetch and send parameter.
                     case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
                     {
                         SetDstGpr(result);
@@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Graphics3d
                         break;
                     }
 
-                    //Move result and use as Method Address, then send bits 17:12 of result.
+                    // Move result and use as Method Address, then send bits 17:12 of result.
                     case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
                     {
                         SetDstGpr(result);
@@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Graphics3d
             }
             else
             {
-                //Branch.
+                // Branch.
                 bool onNotZero = ((_opCode >> 4) & 1) != 0;
 
                 bool taken = onNotZero
@@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.Graphics3d
 
         private int GetImm()
         {
-            //Note: The immediate is signed, the sign-extension is intended here.
+            // Note: The immediate is signed, the sign-extension is intended here.
             return _opCode >> 14;
         }
 

+ 4 - 4
Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs

@@ -204,10 +204,10 @@ namespace Ryujinx.Graphics.Graphics3d
                 dstBlitX + dstBlitW,
                 dstBlitY + dstBlitH);
 
-            //Do a guest side copy aswell. This is necessary when
-            //the texture is modified by the guest, however it doesn't
-            //work when resources that the gpu can write to are copied,
-            //like framebuffers.
+            // Do a guest side copy as well. This is necessary when
+            // the texture is modified by the guest, however it doesn't
+            // work when resources that the gpu can write to are copied,
+            // like framebuffers.
 
             // FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
             ImageUtils.CopyTexture(

+ 34 - 34
Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs

@@ -67,8 +67,8 @@ namespace Ryujinx.Graphics.Graphics3d
                 _constBuffers[index] = new ConstBuffer[18];
             }
 
-            //Ensure that all components are enabled by default.
-            //FIXME: Is this correct?
+            // Ensure that all components are enabled by default.
+            // FIXME: Is this correct?
             WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
 
             WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
@@ -333,12 +333,12 @@ namespace Ryujinx.Graphics.Graphics3d
 
             if (vpAEnable)
             {
-                //Note: The maxwell supports 2 vertex programs, usually
-                //only VP B is used, but in some cases VP A is also used.
-                //In this case, it seems to function as an extra vertex
-                //shader stage.
-                //The graphics abstraction layer has a special overload for this
-                //case, which should merge the two shaders into one vertex shader.
+                // Note: The maxwell supports 2 vertex programs, usually
+                // only VP B is used, but in some cases VP A is also used.
+                // In this case, it seems to function as an extra vertex
+                // shader stage.
+                // The graphics abstraction layer has a special overload for this
+                // case, which should merge the two shaders into one vertex shader.
                 int vpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset);
                 int vpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10);
 
@@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Graphics3d
                 int control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + index * 0x10);
                 int offset  = ReadRegister(NvGpuEngine3dReg.ShaderNOffset  + index * 0x10);
 
-                //Note: Vertex Program (B) is always enabled.
+                // Note: Vertex Program (B) is always enabled.
                 bool enable = (control & 1) != 0 || index == 1;
 
                 if (!enable)
@@ -405,7 +405,7 @@ namespace Ryujinx.Graphics.Graphics3d
 
             GalFrontFace frontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
 
-            //Flipping breaks facing. Flipping front facing too fixes it
+            // Flipping breaks facing. Flipping front facing too fixes it
             if (signX != signY)
             {
                 switch (frontFace)
@@ -574,8 +574,8 @@ namespace Ryujinx.Graphics.Graphics3d
                 }
                 else
                 {
-                    //It seems that even when independent blend is disabled, the first IBlend enable
-                    //register is still set to indicate whenever blend is enabled or not (?).
+                    // It seems that even when independent blend is disabled, the first IBlend enable
+                    // register is still set to indicate whenever blend is enabled or not (?).
                     state.Blends[index].Enabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
 
                     if (state.Blends[index].Enabled)
@@ -632,8 +632,8 @@ namespace Ryujinx.Graphics.Graphics3d
 
         private void SetRenderTargets()
         {
-            //Commercial games do not seem to
-            //bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
+            // Commercial games do not seem to
+            // bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
 
             uint control = (uint)(ReadRegister(NvGpuEngine3dReg.RtControl));
 
@@ -711,8 +711,8 @@ namespace Ryujinx.Graphics.Graphics3d
         {
             if (textureHandle == 0)
             {
-                //FIXME: Some games like puyo puyo will use handles with the value 0.
-                //This is a bug, most likely caused by sync issues.
+                // FIXME: Some games like puyo puyo will use handles with the value 0.
+                // This is a bug, most likely caused by sync issues.
                 return (0, default(GalImage), default(GalTextureSampler));
             }
 
@@ -751,7 +751,7 @@ namespace Ryujinx.Graphics.Graphics3d
             {
                 Profile.End(Profiles.GPU.Engine3d.UploadTexture);
 
-                //FIXME: Shouldn't ignore invalid addresses.
+                // FIXME: Shouldn't ignore invalid addresses.
                 return (0, default(GalImage), default(GalTextureSampler));
             }
 
@@ -910,8 +910,8 @@ namespace Ryujinx.Graphics.Graphics3d
                 // Check vertex array is enabled to avoid out of bounds exception when reading bytes
                 bool enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + arrayIndex * 4) & 0x1000) != 0;
 
-                //Note: 16 is the maximum size of an attribute,
-                //having a component size of 32-bits with 4 elements (a vec4).
+                // Note: 16 is the maximum size of an attribute,
+                // having a component size of 32-bits with 4 elements (a vec4).
                 if (enable)
                 {
                     byte[] data = vmm.ReadBytes(vbPosition + offset, 16);
@@ -954,7 +954,7 @@ namespace Ryujinx.Graphics.Graphics3d
 
                 if (vbPosition > vbEndPos)
                 {
-                    //Instance is invalid, ignore the draw call
+                    // Instance is invalid, ignore the draw call
                     continue;
                 }
 
@@ -1057,14 +1057,14 @@ namespace Ryujinx.Graphics.Graphics3d
 
                 long iboKey = vmm.GetPhysicalAddress(indexPosition);
 
-                //Quad primitive types were deprecated on OpenGL 3.x,
-                //they are converted to a triangles index buffer on IB creation,
-                //so we should use the triangles type here too.
+                // Quad primitive types were deprecated on OpenGL 3.x,
+                // they are converted to a triangles index buffer on IB creation,
+                // so we should use the triangles type here too.
                 if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
                 {
-                    //Note: We assume that index first points to the first
-                    //vertex of a quad, if it points to the middle of a
-                    //quad (First % 4 != 0 for Quads) then it will not work properly.
+                    // Note: We assume that index first points to the first
+                    // vertex of a quad, if it points to the middle of a
+                    // quad (First % 4 != 0 for Quads) then it will not work properly.
                     if (primType == GalPrimitiveType.Quads)
                     {
                         indexFirst = QuadHelper.ConvertSizeQuadsToTris(indexFirst);
@@ -1084,14 +1084,14 @@ namespace Ryujinx.Graphics.Graphics3d
                 int vertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
                 int vertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
 
-                //Quad primitive types were deprecated on OpenGL 3.x,
-                //they are converted to a triangles index buffer on IB creation,
-                //so we should use the triangles type here too.
+                // Quad primitive types were deprecated on OpenGL 3.x,
+                // they are converted to a triangles index buffer on IB creation,
+                // so we should use the triangles type here too.
                 if (primType == GalPrimitiveType.Quads || primType == GalPrimitiveType.QuadStrip)
                 {
-                    //Note: We assume that index first points to the first
-                    //vertex of a quad, if it points to the middle of a
-                    //quad (First % 4 != 0 for Quads) then it will not work properly.
+                    // Note: We assume that index first points to the first
+                    // vertex of a quad, if it points to the middle of a
+                    // quad (First % 4 != 0 for Quads) then it will not work properly.
                     if (primType == GalPrimitiveType.Quads)
                     {
                         vertexFirst = QuadHelper.ConvertSizeQuadsToTris(vertexFirst);
@@ -1111,7 +1111,7 @@ namespace Ryujinx.Graphics.Graphics3d
             // Reset pipeline for host OpenGL calls
             _gpu.Renderer.Pipeline.Unbind(state);
 
-            //Is the GPU really clearing those registers after draw?
+            // Is the GPU really clearing those registers after draw?
             WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0);
             WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
         }
@@ -1140,7 +1140,7 @@ namespace Ryujinx.Graphics.Graphics3d
 
                 case QueryMode.WriteCounterAndTimestamp:
                 {
-                    //TODO: Implement counters.
+                    // TODO: Implement counters.
                     long counter = 1;
 
                     long timestamp = PerformanceCounter.ElapsedMilliseconds;

+ 1 - 1
Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs

@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Graphics3d
         {
             Profile.Begin(Profiles.GPU.EngineM2mf.Execute);
 
-            //TODO: Some registers and copy modes are still not implemented.
+            // TODO: Some registers and copy modes are still not implemented.
             int control = methCall.Argument;
 
             bool srcLinear = ((control >> 7) & 1) != 0;

+ 1 - 1
Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs

@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Graphics3d
         {
             Profile.Begin(Profiles.GPU.EngineP2mf.Execute);
 
-            //TODO: Some registers and copy modes are still not implemented.
+            // TODO: Some registers and copy modes are still not implemented.
             int control = methCall.Argument;
 
             long dstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress);

+ 2 - 2
Ryujinx.Graphics/Graphics3d/NvGpuFifo.cs

@@ -7,8 +7,8 @@ namespace Ryujinx.Graphics.Graphics3d
         private const int MacrosCount    = 0x80;
         private const int MacroIndexMask = MacrosCount - 1;
 
-        //Note: The size of the macro memory is unknown, we just make
-        //a guess here and use 256kb as the size. Increase if needed.
+        // Note: The size of the macro memory is unknown, we just make
+        // a guess here and use 256kb as the size. Increase if needed.
         private const int MmeWords = 256 * 256;
 
         private NvGpu _gpu;

+ 2 - 2
Ryujinx.Graphics/Graphics3d/Texture/AstcDecoder.cs

@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
         public AstcDecoderException(string exMsg) : base(exMsg) { }
     }
 
-    //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
+    // https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
     public static class AstcDecoder
     {
         struct TexelWeightParams
@@ -1356,7 +1356,7 @@ namespace Ryujinx.Graphics.Texture
                 }
 
                 default:
-                    //Don't know this layout...
+                    // Don't know this layout...
                     texelParams.Error = true;
                     break;
             }

+ 1 - 1
Ryujinx.Graphics/Graphics3d/Texture/AstcPixel.cs

@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Texture
 
         public void ChangeBitDepth(byte[] depth)
         {
-            for(int i = 0; i< 4; i++)
+            for (int i = 0; i< 4; i++)
             {
                 int value = ChangeBitDepth(GetComponent(i), _bitDepth[i], depth[i]);
 

+ 2 - 2
Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs

@@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Texture
             { GalTextureFormat.D32Fx24S8,  GalImageFormat.D32S8                                   | Float        },
             { GalTextureFormat.D16,        GalImageFormat.D16               | Unorm                              },
 
-            //Compressed formats
+            // Compressed formats
             { GalTextureFormat.BptcSfloat,  GalImageFormat.BptcSfloat                  | Float        },
             { GalTextureFormat.BptcUfloat,  GalImageFormat.BptcUfloat                  | Float        },
             { GalTextureFormat.BptcUnorm,   GalImageFormat.BptcUnorm   | Unorm                 | Srgb },
@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
 
             int bytesPerPixel = desc.BytesPerPixel;
 
-            //Note: Each row of the texture needs to be aligned to 4 bytes.
+            // Note: Each row of the texture needs to be aligned to 4 bytes.
             int pitch = (width * bytesPerPixel + 3) & ~3;
 
 

+ 2 - 2
Ryujinx.Graphics/Memory/NvGpuVmm.cs

@@ -146,8 +146,8 @@ namespace Ryujinx.Graphics.Memory
 
         private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
         {
-            //Note: Address 0 is not considered valid by the driver,
-            //when 0 is returned it's considered a mapping error.
+            // Note: Address 0 is not considered valid by the driver,
+            // when 0 is returned it's considered a mapping error.
             long position = start;
             long freeSize = 0;
 

+ 6 - 6
Ryujinx.Graphics/QuadHelper.cs

@@ -33,13 +33,13 @@ namespace Ryujinx.Graphics
                     Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
                 }
 
-                //0 1 2 -> 0 1 2.
+                // 0 1 2 -> 0 1 2.
                 AssignIndex(0, 0, 3);
 
-                //2 3 -> 3 4.
+                // 2 3 -> 3 4.
                 AssignIndex(2, 3, 2);
 
-                //0 -> 5.
+                // 0 -> 5.
                 AssignIndex(0, 5);
             }
 
@@ -65,13 +65,13 @@ namespace Ryujinx.Graphics
                     Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
                 }
 
-                //-2 -1 0 -> 0 1 2.
+                // -2 -1 0 -> 0 1 2.
                 AssignIndex(-2, 0, 3);
 
-                //0 1 -> 3 4.
+                // 0 1 -> 3 4.
                 AssignIndex(0, 3, 2);
 
-                //-2 -> 5.
+                // -2 -> 5.
                 AssignIndex(-2, 5);
             }
 

+ 10 - 10
Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs

@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         private int _level;
 
-        private string _identation;
+        private string _indentation;
 
         public CodeGenContext(ShaderConfig config)
         {
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         public void AppendLine(string str)
         {
-            _sb.AppendLine(_identation + str);
+            _sb.AppendLine(_indentation + str);
         }
 
         public string GetCode()
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
             _level++;
 
-            UpdateIdentation();
+            UpdateIndentation();
         }
 
         public void LeaveScope(string suffix = "")
@@ -65,26 +65,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
             _level--;
 
-            UpdateIdentation();
+            UpdateIndentation();
 
             AppendLine("}" + suffix);
         }
 
-        private void UpdateIdentation()
+        private void UpdateIndentation()
         {
-            _identation = GetIdentation(_level);
+            _indentation = GetIndentation(_level);
         }
 
-        private static string GetIdentation(int level)
+        private static string GetIndentation(int level)
         {
-            string identation = string.Empty;
+            string indentation = string.Empty;
 
             for (int index = 0; index < level; index++)
             {
-                identation += Tab;
+                indentation += Tab;
             }
 
-            return identation;
+            return indentation;
         }
     }
 }

+ 5 - 5
Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs

@@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
         public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
         {
-            //If the node isn't a operation, then it can only be a operand,
-            //and those never needs to be surrounded in parenthesis.
+            // If the node isn't a operation, then it can only be a operand,
+            // and those never needs to be surrounded in parenthesis.
             if (!(node is AstOperation operation))
             {
-                //This is sort of a special case, if this is a negative constant,
-                //and it is consumed by a unary operation, we need to put on the parenthesis,
-                //as in GLSL a sequence like --2 or ~-1 is not valid.
+                // This is sort of a special case, if this is a negative constant,
+                // and it is consumed by a unary operation, we need to put on the parenthesis,
+                // as in GLSL a sequence like --2 or ~-1 is not valid.
                 if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
                 {
                     return true;

+ 6 - 6
Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs

@@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 arrayIndexElem = pCount++;
             }
 
-            //The sampler 1D shadow overload expects a
-            //dummy value on the middle of the vector, who knows why...
+            // The sampler 1D shadow overload expects a
+            // dummy value on the middle of the vector, who knows why...
             bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
 
             if (hasDummy1DShadowElem)
@@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 pCount++;
             }
 
-            //On textureGather*, the comparison value is
-            //always specified as an extra argument.
+            // On textureGather*, the comparison value is
+            // always specified as an extra argument.
             bool hasExtraCompareArg = isShadow && isGather;
 
             if (pCount == 5)
@@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                Append(Src(VariableType.F32));
             }
 
-            //textureGather* optional extra component index,
-            //not needed for shadow samplers.
+            // textureGather* optional extra component index,
+            // not needed for shadow samplers.
             if (isGather && !isShadow)
             {
                Append(Src(VariableType.S32));

+ 5 - 5
Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstType.cs

@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         OpUnary     = Op | 1,
         OpBinary    = Op | 2,
         OpTernary   = Op | 3,
-        OpBinaryCom = OpBinary | Comutative,
+        OpBinaryCom = OpBinary | Commutative,
 
         CallNullary    = Call | 0,
         CallUnary      = Call | 1,
@@ -17,10 +17,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         CallTernary    = Call | 3,
         CallQuaternary = Call | 4,
 
-        Comutative = 1 << 8,
-        Op         = 1 << 9,
-        Call       = 1 << 10,
-        Special    = 1 << 11,
+        Commutative = 1 << 8,
+        Op          = 1 << 9,
+        Call        = 1 << 10,
+        Special     = 1 << 11,
 
         ArityMask = 0xff
     }

+ 6 - 6
Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs

@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
         {
-            //Non-constant slots are not supported.
-            //It is expected that upstream stages are never going to generate non-constant
-            //slot access.
+            // Non-constant slots are not supported.
+            // It is expected that upstream stages are never going to generate non-constant
+            // slot access.
             AstOperand operand = (AstOperand)slot;
 
             string ubName = GetUbName(shaderType, operand.Value);
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 }
                 else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
                 {
-                    //TODO: There must be a better way to handle this...
+                    // TODO: There must be a better way to handle this...
                     if (shaderType == GalShaderType.Fragment)
                     {
                         switch (value & ~3)
@@ -180,14 +180,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 }
             }
 
-            //TODO: Warn about unknown built-in attribute.
+            // TODO: Warn about unknown built-in attribute.
 
             return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
         }
 
         public static string GetUbName(GalShaderType shaderType, int slot)
         {
-            string ubName = OperandManager.GetShaderStagePrefix(shaderType);
+            string ubName = GetShaderStagePrefix(shaderType);
 
             ubName += "_" + DefaultNames.UniformNamePrefix + slot;
 

+ 9 - 9
Ryujinx.Graphics/Shader/Decoders/Decoder.cs

@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
             while (workQueue.TryDequeue(out Block currBlock))
             {
-                //Check if the current block is inside another block.
+                // Check if the current block is inside another block.
                 if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
                 {
                     Block nBlock = blocks[nBlkIndex];
@@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
                     continue;
                 }
 
-                //If we have a block after the current one, set the limit address.
+                // If we have a block after the current one, set the limit address.
                 ulong limitAddress = ulong.MaxValue;
 
                 if (nBlkIndex != blocks.Count)
@@ -96,10 +96,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
                         GetBlock(ssyOp.GetAbsoluteAddress());
                     }
 
-                    //Set child blocks. "Branch" is the block the branch instruction
-                    //points to (when taken), "Next" is the block at the next address,
-                    //executed when the branch is not taken. For Unconditional Branches
-                    //or end of program, Next is null.
+                    // Set child blocks. "Branch" is the block the branch instruction
+                    // points to (when taken), "Next" is the block at the next address,
+                    // executed when the branch is not taken. For Unconditional Branches
+                    // or end of program, Next is null.
                     OpCode lastOp = currBlock.GetLastOp();
 
                     if (lastOp is OpCodeBranch op)
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
                     }
                 }
 
-                //Insert the new block on the list (sorted by address).
+                // Insert the new block on the list (sorted by address).
                 if (blocks.Count != 0)
                 {
                     Block nBlock = blocks[nBlkIndex];
@@ -187,7 +187,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
                     break;
                 }
 
-                //Ignore scheduling instructions, which are written every 32 bytes.
+                // Ignore scheduling instructions, which are written every 32 bytes.
                 if (((address - startAddress) & 0x1f) == 0)
                 {
                     address += 8;
@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
                 if (emitter == null)
                 {
-                    //TODO: Warning, illegal encoding.
+                    // TODO: Warning, illegal encoding.
                     continue;
                 }
 

+ 1 - 1
Ryujinx.Graphics/Shader/Decoders/OpCode.cs

@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
         public bool InvertPredicate { get; protected set; }
 
-        //When inverted, the always true predicate == always false.
+        // When inverted, the always true predicate == always false.
         public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
 
         public OpCode(InstEmitter emitter, ulong address, long opCode)

+ 1 - 0
Ryujinx.Graphics/Shader/Decoders/OpCodeTextureScalar.cs

@@ -1,3 +1,4 @@
+// ReSharper disable InconsistentNaming
 using Ryujinx.Graphics.Shader.Instructions;
 
 namespace Ryujinx.Graphics.Shader.Decoders

+ 22 - 22
Ryujinx.Graphics/Shader/Instructions/InstEmitAlu.cs

@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             context.Copy(GetDest(context), res);
 
-            //TODO: CC, X, corner cases
+            // TODO: CC, X, corner cases
         }
 
         public static void Iadd(EmitterContext context)
@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (op.Extended)
             {
-                //Add carry, or subtract borrow.
+                // Add carry, or subtract borrow.
                 res = context.IAdd(res, isSubtraction
                     ? context.BitwiseNot(GetCF(context))
                     : context.BitwiseAnd(GetCF(context), Const(1)));
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 }
                 else
                 {
-                    //TODO: Warning.
+                    // TODO: Warning.
                 }
 
                 return src;
@@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 }
                 else
                 {
-                    //TODO: Warning.
+                    // TODO: Warning.
                 }
             }
 
@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             context.Copy(GetDest(context), res);
 
-            //TODO: CC, X, corner cases
+            // TODO: CC, X, corner cases
         }
 
         public static void Imnmx(EmitterContext context)
@@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             SetZnFlags(context, dest, op.SetCondCode);
 
-            //TODO: X flags.
+            // TODO: X flags.
         }
 
         public static void Iscadd(EmitterContext context)
@@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             context.Copy(GetDest(context), res);
 
-            //TODO: CC, X
+            // TODO: CC, X
         }
 
         public static void Iset(EmitterContext context)
@@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 context.Copy(dest, res);
             }
 
-            //TODO: CC, X
+            // TODO: CC, X
         }
 
         public static void Isetp(EmitterContext context)
@@ -330,10 +330,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         public static void Rro(EmitterContext context)
         {
-            //This is the range reduction operator,
-            //we translate it as a simple move, as it
-            //should be always followed by a matching
-            //MUFU instruction.
+            // This is the range reduction operator,
+            // we translate it as a simple move, as it
+            // should be always followed by a matching
+            // MUFU instruction.
             OpCodeAlu op = (OpCodeAlu)context.CurrOp;
 
             bool negateB   = op.RawOpCode.Extract(45);
@@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (!isMasked)
             {
-                //Clamped shift value.
+                // Clamped shift value.
                 Operand isLessThan32 = context.ICompareLessUnsigned(srcB, Const(32));
 
                 res = context.ConditionalSelect(isLessThan32, res, Const(0));
             }
 
-            //TODO: X, CC
+            // TODO: X, CC
 
             context.Copy(GetDest(context), res);
         }
@@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (!isMasked)
             {
-                //Clamped shift value.
+                // Clamped shift value.
                 Operand resShiftBy32;
 
                 if (isSigned)
@@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 res = context.ConditionalSelect(isLessThan32, res, resShiftBy32);
             }
 
-            //TODO: X, CC
+            // TODO: X, CC
 
             context.Copy(GetDest(context), res);
         }
@@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             Operand srcB = GetSrcB(context);
             Operand srcC = GetSrcC(context);
 
-            //XMAD immediates are 16-bits unsigned integers.
+            // XMAD immediates are 16-bits unsigned integers.
             if (srcB.Type == OperandType.Constant)
             {
                 srcB = Const(srcB.Value & 0xffff);
@@ -541,12 +541,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (extended)
             {
-                //Add with carry.
+                // Add with carry.
                 res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
             }
             else
             {
-                //Add (no carry in).
+                // Add (no carry in).
                 res = context.IAdd(res, srcC);
             }
 
@@ -654,12 +654,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (!extended || isSubtraction)
             {
-                //C = d < a
+                // C = d < a
                 context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
             }
             else
             {
-                //C = (d == a && CIn) || d < a
+                // C = (d == a && CIn) || d < a
                 Operand tempC0 = context.ICompareEqual       (res, srcA);
                 Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
 
@@ -668,7 +668,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
             }
 
-            //V = (d ^ a) & ~(a ^ b) < 0
+            // V = (d ^ a) & ~(a ^ b) < 0
             Operand tempV0 = context.BitwiseExclusiveOr(res,  srcA);
             Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);
 

+ 6 - 6
Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs

@@ -65,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (extended)
             {
-                //When the operation is extended, it means we are doing
-                //the operation on a long word with any number of bits,
-                //so we need to AND the zero flag from result with the
-                //previous result when extended is specified, to ensure
-                //we have ZF set only if all words are zero, and not just
-                //the last one.
+                // When the operation is extended, it means we are doing
+                // the operation on a long word with any number of bits,
+                // so we need to AND the zero flag from result with the
+                // previous result when extended is specified, to ensure
+                // we have ZF set only if all words are zero, and not just
+                // the last one.
                 Operand oldZF = GetZF(context);
 
                 Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);

+ 7 - 7
Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs

@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             WriteFP(context, dstType, srcB);
 
-            //TODO: CC.
+            // TODO: CC.
         }
 
         public static void F2I(EmitterContext context)
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             srcB = context.FPConvertToS32(srcB);
 
-            //TODO: S/U64, conversion overflow handling.
+            // TODO: S/U64, conversion overflow handling.
             if (intType != IntegerType.S32)
             {
                 int min = GetIntMin(intType);
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             context.Copy(dest, srcB);
 
-            //TODO: CC.
+            // TODO: CC.
         }
 
         public static void I2F(EmitterContext context)
@@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             WriteFP(context, dstType, srcB);
 
-            //TODO: CC.
+            // TODO: CC.
         }
 
         public static void I2I(EmitterContext context)
@@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
             {
-                //TODO: Warning. This instruction doesn't support 64-bits integers
+                // TODO: Warning. This instruction doesn't support 64-bits integers
             }
 
             bool srcIsSmallInt = srcType <= IntegerType.U16;
@@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             context.Copy(GetDest(context), srcB);
 
-            //TODO: CC.
+            // TODO: CC.
         }
 
         private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else
             {
-                //TODO.
+                // TODO.
             }
         }
     }

+ 1 - 1
Ryujinx.Graphics/Shader/Instructions/InstEmitFArith.cs

@@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                 context.Copy(dest, res);
             }
 
-            //TODO: CC, X
+            // TODO: CC, X
         }
 
         public static void Fsetp(EmitterContext context)

+ 6 - 6
Ryujinx.Graphics/Shader/Instructions/InstEmitFlow.cs

@@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             OpCodeExit op = (OpCodeExit)context.CurrOp;
 
-            //TODO: Figure out how this is supposed to work in the
-            //presence of other condition codes.
+            // TODO: Figure out how this is supposed to work in the
+            // presence of other condition codes.
             if (op.Condition == Condition.Always)
             {
                 context.Return();
@@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (op.Targets.Count == 1)
             {
-                //If we have only one target, then the SSY is basically
-                //a branch, we can produce better codegen for this case.
+                // If we have only one target, then the SSY is basically
+                // a branch, we can produce better codegen for this case.
                 OpCodeSsy opSsy = op.Targets.Keys.First();
 
                 EmitBranch(context, opSsy.GetAbsoluteAddress());
@@ -79,8 +79,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         private static void EmitBranch(EmitterContext context, ulong address)
         {
-            //If we're branching to the next instruction, then the branch
-            //is useless and we can ignore it.
+            // If we're branching to the next instruction, then the branch
+            // is useless and we can ignore it.
             if (address == context.CurrOp.Address + 8)
             {
                 return;

+ 1 - 1
Ryujinx.Graphics/Shader/Instructions/InstEmitHelper.cs

@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else if (floatType == FPType.FP64)
             {
-                //TODO.
+                // TODO.
             }
 
             throw new ArgumentException($"Invalid floating point type \"{floatType}\".");

+ 2 - 2
Ryujinx.Graphics/Shader/Instructions/InstEmitMemory.cs

@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (op.Size > IntegerSize.B64)
             {
-                //TODO: Warning.
+                // TODO: Warning.
             }
 
             bool isSmallInt = op.Size < IntegerSize.B32;
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             if (!(emit || cut))
             {
-                //TODO: Warning.
+                // TODO: Warning.
             }
 
             if (emit)

+ 1 - 1
Ryujinx.Graphics/Shader/Instructions/InstEmitTexture.cs

@@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
             TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
 
-            //TODO: Validate and use property.
+            // TODO: Validate and use property.
             Instruction inst = Instruction.TextureSize;
 
             TextureType type = TextureType.Texture2D;

+ 8 - 8
Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs

@@ -16,11 +16,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
         {
             Operand expr = null;
 
-            //Handle some simple cases, or cases where
-            //the KMap would yield poor results (like XORs).
+            // Handle some simple cases, or cases where
+            // the KMap would yield poor results (like XORs).
             if (imm == 0x96 || imm == 0x69)
             {
-                //XOR (0x96) and XNOR (0x69).
+                // XOR (0x96) and XNOR (0x69).
                 if (imm == 0x69)
                 {
                     srcA = context.BitwiseNot(srcA);
@@ -33,18 +33,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
             }
             else if (imm == 0)
             {
-                //Always false.
+                // Always false.
                 return Const(IrConsts.False);
             }
             else if (imm == 0xff)
             {
-                //Always true.
+                // Always true.
                 return Const(IrConsts.True);
             }
 
             int map;
 
-            //Encode into gray code.
+            // Encode into gray code.
             map  = ((imm >> 0) & 1) << 0;
             map |= ((imm >> 1) & 1) << 4;
             map |= ((imm >> 2) & 1) << 1;
@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
             map |= ((imm >> 6) & 1) << 2;
             map |= ((imm >> 7) & 1) << 6;
 
-            //Solve KMap, get sum of products.
+            // Solve KMap, get sum of products.
             int visited = 0;
 
             for (int index = 0; index < 8 && visited != 0xff; index++)
@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
                     }
                 }
 
-                //The mask should wrap, if we are on the high row, shift to low etc.
+                // The mask should wrap, if we are on the high row, shift to low etc.
                 int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
 
                 if ((map & mask2) == mask2)

+ 1 - 1
Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs

@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
             Inst = inst;
             Dest = dest;
 
-            //The array may be modified externally, so we store a copy.
+            // The array may be modified externally, so we store a copy.
             _sources = (Operand[])sources.Clone();
 
             for (int index = 0; index < _sources.Length; index++)

+ 1 - 1
Ryujinx.Graphics/Shader/ShaderHeader.cs

@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader
                     }
                 }
 
-                //Depth register is always two registers after the last color output.
+                // Depth register is always two registers after the last color output.
                 return count + 1;
             }
         }

+ 3 - 3
Ryujinx.Graphics/Shader/StructuredIr/AstBlockVisitor.cs

@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
             while (node != null)
             {
-                //We reached a child block, visit the nodes inside.
+                // We reached a child block, visit the nodes inside.
                 while (node is AstBlock childBlock)
                 {
                     Block = childBlock;
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                     BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
                 }
 
-                //Node may be null, if the block is empty.
+                // Node may be null, if the block is empty.
                 if (node != null)
                 {
                     IAstNode next = Next(node);
@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                     node = next;
                 }
 
-                //We reached the end of the list, go up on tree to the parent blocks.
+                // We reached the end of the list, go up on tree to the parent blocks.
                 while (node == null && Block.Type != AstBlockType.Main)
                 {
                     BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));

+ 24 - 24
Ryujinx.Graphics/Shader/StructuredIr/GotoElimination.cs

@@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 {
     static class GotoElimination
     {
-        //This is a modified version of the algorithm presented on the paper
-        //"Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
+        // This is a modified version of the algorithm presented on the paper
+        // "Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
         public static void Eliminate(GotoStatement[] gotos)
         {
             for (int index = gotos.Length - 1; index >= 0; index--)
@@ -43,10 +43,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
                     if (Previous(stmt.Goto) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
                     {
-                        //It's possible that the label was enclosed inside an else block,
-                        //in this case we need to update the block and level.
-                        //We also need to set the IsLoop for the case when the label is
-                        //now before the goto, due to the newly introduced else block.
+                        // It's possible that the label was enclosed inside an else block,
+                        // in this case we need to update the block and level.
+                        // We also need to set the IsLoop for the case when the label is
+                        // now before the goto, due to the newly introduced else block.
                         lBlock = ParentBlock(stmt.Label);
 
                         lLevel = Level(lBlock);
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
         private static bool DirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rLevel)
         {
-            //If the levels are equal, they can be either siblings or indirectly related.
+            // If the levels are equal, they can be either siblings or indirectly related.
             if (lLevel == rLevel)
             {
                 return false;
@@ -171,9 +171,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
             AstBlock block = origin;
 
-            //Check if a loop is enclosing the goto, and the block that is
-            //directly related to the label is above the loop block.
-            //In that case, we need to introduce a break to get out of the loop.
+            // Check if a loop is enclosing the goto, and the block that is
+            // directly related to the label is above the loop block.
+            // In that case, we need to introduce a break to get out of the loop.
             AstBlock loopBlock = origin;
 
             int loopLevel = gLevel;
@@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                 }
             }
 
-            //Insert ifs to skip the parts that shouldn't be executed due to the goto.
+            // Insert ifs to skip the parts that shouldn't be executed due to the goto.
             bool tryInsertElse = stmt.IsUnconditional && origin.Type == AstBlockType.If;
 
             while (gLevel > lLevel)
@@ -210,10 +210,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
                 AstBlock child = block;
 
-                //We can't move the goto in the middle of a if and a else block, in
-                //this case we need to move it after the else.
-                //IsLoop may need to be updated if the label is inside the else, as
-                //introducing a loop is the only way to ensure the else will be executed.
+                // We can't move the goto in the middle of a if and a else block, in
+                // this case we need to move it after the else.
+                // IsLoop may need to be updated if the label is inside the else, as
+                // introducing a loop is the only way to ensure the else will be executed.
                 if (Next(child) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
                 {
                     child = elseBlock;
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
                 if (child.Type == AstBlockType.If)
                 {
-                    //Modify the if condition to allow it to be entered by the goto.
+                    // Modify the if condition to allow it to be entered by the goto.
                     if (!ContainsCondComb(child.Condition, Instruction.LogicalOr, stmt.Condition))
                     {
                         child.OrCondition(stmt.Condition);
@@ -264,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                 }
                 else if (child.Type == AstBlockType.Else)
                 {
-                    //Modify the matching if condition to force the else to be entered by the goto.
+                    // Modify the matching if condition to force the else to be entered by the goto.
                     if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
                     {
                         throw new InvalidOperationException("Found an else without a matching if.");
@@ -309,14 +309,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
         {
             if (block.Type == AstBlockType.DoWhile && first == block.First)
             {
-                //We only need to insert the continue if we're not at the end of the loop,
-                //or if our condition is different from the loop condition.
+                // We only need to insert the continue if we're not at the end of the loop,
+                // or if our condition is different from the loop condition.
                 if (Next(stmt.Goto) != null || block.Condition != stmt.Condition)
                 {
                     EncloseSingleInst(stmt, Instruction.LoopContinue);
                 }
 
-                //Modify the do-while condition to allow it to continue.
+                // Modify the do-while condition to allow it to continue.
                 if (!ContainsCondComb(block.Condition, Instruction.LogicalOr, stmt.Condition))
                 {
                     block.OrCondition(stmt.Condition);
@@ -356,10 +356,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
                 cond = InverseCond(cond);
             }
 
-            //Do a quick check, if we are enclosing a single block,
-            //and the block type/condition matches the one we're going
-            //to create, then we don't need a new block, we can just
-            //return the old one.
+            // Do a quick check, if we are enclosing a single block,
+            // and the block type/condition matches the one we're going
+            // to create, then we don't need a new block, we can just
+            // return the old one.
             bool hasSingleNode = Next(first) == last;
 
             if (hasSingleNode && BlockMatches(first, type, cond))

+ 4 - 4
Ryujinx.Graphics/Shader/StructuredIr/StructuredProgram.cs

@@ -69,10 +69,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
                 AstAssignment assignment;
 
-                //If all the sources are bool, it's better to use short-circuiting
-                //logical operations, rather than forcing a cast to int and doing
-                //a bitwise operation with the value, as it is likely to be used as
-                //a bool in the end.
+                // If all the sources are bool, it's better to use short-circuiting
+                // logical operations, rather than forcing a cast to int and doing
+                // a bitwise operation with the value, as it is likely to be used as
+                // a bool in the end.
                 if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
                 {
                     inst = GetLogicalFromBitwiseInst(inst);

+ 5 - 5
Ryujinx.Graphics/Shader/StructuredIr/StructuredProgramContext.cs

@@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 
         private void LookForDoWhileStatements(BasicBlock block)
         {
-            //Check if we have any predecessor whose index is greater than the
-            //current block, this indicates a loop.
+            // Check if we have any predecessor whose index is greater than the
+            // current block, this indicates a loop.
             bool done = false;
 
             foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
@@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
         {
             AddNode(gotoTempAsg);
 
-            //For block 0, we don't need to add the extra "reset" at the beggining,
-            //because it is already the first node to be executed on the shader,
-            //so it is reset to false by the "local" assignment anyway.
+            // For block 0, we don't need to add the extra "reset" at the beginning,
+            // because it is already the first node to be executed on the shader,
+            // so it is reset to false by the "local" assignment anyway.
             if (block.Index != 0)
             {
                 Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));

+ 2 - 2
Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs

@@ -29,8 +29,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
         public const int UserAttributeEnd    = UserAttributeBase + UserAttributesCount * 16;
 
 
-        //Note: Those attributes are used internally by the translator
-        //only, they don't exist on Maxwell.
+        // Note: Those attributes are used internally by the translator
+        // only, they don't exist on Maxwell.
         public const int FragmentOutputDepth     = 0x1000000;
         public const int FragmentOutputColorBase = 0x1000010;
         public const int FragmentOutputColorEnd  = FragmentOutputColorBase + 8 * 16;

+ 2 - 2
Ryujinx.Graphics/Shader/Translation/Dominance.cs

@@ -5,8 +5,8 @@ namespace Ryujinx.Graphics.Shader.Translation
 {
     static class Dominance
     {
-        //Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
-        //https://www.cs.rice.edu/~keith/EMBED/dom.pdf
+        // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
+        // https://www.cs.rice.edu/~keith/EMBED/dom.pdf
         public static void FindDominators(BasicBlock entry, int blocksCount)
         {
             HashSet<BasicBlock> visited = new HashSet<BasicBlock>();

+ 7 - 7
Ryujinx.Graphics/Shader/Translation/Optimizations/BranchElimination.cs

@@ -19,13 +19,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
         {
-            //Here we check that:
-            //- The current block ends with a branch.
-            //- The next block only contains a branch.
-            //- The branch on the next block is unconditional.
-            //- Both branches are jumping to the same location.
-            //In this case, the branch on the current block can be removed,
-            //as the next block is going to jump to the same place anyway.
+            // Here we check that:
+            // - The current block ends with a branch.
+            // - The next block only contains a branch.
+            // - The branch on the next block is unconditional.
+            // - Both branches are jumping to the same location.
+            // In this case, the branch on the current block can be removed,
+            // as the next block is going to jump to the same place anyway.
             if (nextBlock == null)
             {
                 return false;

+ 2 - 2
Ryujinx.Graphics/Shader/Translation/Optimizations/HalfConversion.cs

@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
             if (exponent == 0x1f)
             {
-                //NaN or Infinity.
+                // NaN or Infinity.
                 mantissa <<= 13;
                 exponent   = 0xff;
             }
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             {
                 if (exponent == 0)
                 {
-                    //Denormal.
+                    // Denormal.
                     int e = -1;
                     int m = mantissa;
 

+ 6 - 6
Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs

@@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static void PropagateCopy(Operation copyOp)
         {
-            //Propagate copy source operand to all uses of
-            //the destination operand.
+            // Propagate copy source operand to all uses of
+            // the destination operand.
             Operand dest = copyOp.Dest;
             Operand src  = copyOp.GetSource(0);
 
@@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static bool PropagatePack(Operation packOp)
         {
-            //Propagate pack source operands to uses by unpack
-            //instruction. The source depends on the unpack instruction.
+            // Propagate pack source operands to uses by unpack
+            // instruction. The source depends on the unpack instruction.
             bool modified = false;
 
             Operand dest = packOp.Dest;
@@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
         {
-            //Remove a node from the nodes list, and also remove itself
-            //from all the use lists on the operands that this node uses.
+            // Remove a node from the nodes list, and also remove itself
+            // from all the use lists on the operands that this node uses.
             block.Operations.Remove(llNode);
 
             Queue<INode> nodes = new Queue<INode>();

+ 11 - 11
Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs

@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             {
                 case Instruction.Add:
                 case Instruction.BitwiseExclusiveOr:
-                    TryEliminateBinaryOpComutative(operation, 0);
+                    TryEliminateBinaryOpCommutative(operation, 0);
                     break;
 
                 case Instruction.BitwiseAnd:
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     break;
 
                 case Instruction.Multiply:
-                    TryEliminateBinaryOpComutative(operation, 1);
+                    TryEliminateBinaryOpCommutative(operation, 1);
                     break;
 
                 case Instruction.ShiftLeft:
@@ -48,9 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static void TryEliminateBitwiseAnd(Operation operation)
         {
-            //Try to recognize and optimize those 3 patterns (in order):
-            //x & 0xFFFFFFFF == x,          0xFFFFFFFF & y == y,
-            //x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
+            // Try to recognize and optimize those 3 patterns (in order):
+            // x & 0xFFFFFFFF == x,          0xFFFFFFFF & y == y,
+            // x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
             Operand x = operation.GetSource(0);
             Operand y = operation.GetSource(1);
 
@@ -70,9 +70,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 
         private static void TryEliminateBitwiseOr(Operation operation)
         {
-            //Try to recognize and optimize those 3 patterns (in order):
-            //x | 0x00000000 == x,          0x00000000 | y == y,
-            //x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
+            // Try to recognize and optimize those 3 patterns (in order):
+            // x | 0x00000000 == x,          0x00000000 | y == y,
+            // x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
             Operand x = operation.GetSource(0);
             Operand y = operation.GetSource(1);
 
@@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             }
         }
 
-        private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
+        private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
         {
             Operand x = operation.GetSource(0);
             Operand y = operation.GetSource(1);
@@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                 return;
             }
 
-            //The condition is constant, we can turn it into a copy, and select
-            //the source based on the condition value.
+            // The condition is constant, we can turn it into a copy, and select
+            // the source based on the condition value.
             int srcIndex = cond.Value != 0 ? 1 : 2;
 
             Operand source = operation.GetSource(srcIndex);

+ 6 - 6
Ryujinx.Graphics/Shader/Translation/Ssa.cs

@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 
             Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
 
-            //First pass, get all defs and locals uses.
+            // First pass, get all defs and locals uses.
             for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
             {
                 Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 }
             }
 
-            //Second pass, rename variables with definitions on different blocks.
+            // Second pass, rename variables with definitions on different blocks.
             for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
             {
                 Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
@@ -251,10 +251,10 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Register reg)
         {
-            //This block has a Phi that has not been materialized yet, but that
-            //would define a new version of the variable we're looking for. We need
-            //to materialize the Phi, add all the block/operand pairs into the Phi, and
-            //then use the definition from that Phi.
+            // This block has a Phi that has not been materialized yet, but that
+            // would define a new version of the variable we're looking for. We need
+            // to materialize the Phi, add all the block/operand pairs into the Phi, and
+            // then use the definition from that Phi.
             Operand local = Local();
 
             PhiNode phi = new PhiNode(local);

+ 14 - 14
Ryujinx.Graphics/Shader/Translation/Translator.cs

@@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 
             if (addressB != 0)
             {
-                //Dual vertex shader.
+                // Dual vertex shader.
                 Operation[] shaderOpsB = DecodeShader(memory, addressB, config.Type);
 
                 shaderOps = Combine(shaderOps, shaderOpsB);
@@ -86,10 +86,10 @@ namespace Ryujinx.Graphics.Shader.Translation
 
                     if (op is OpCodeSync opSync)
                     {
-                        //If the instruction is a SYNC instruction with only one
-                        //possible target address, then the instruction is basically
-                        //just a simple branch, we can generate code similar to branch
-                        //instructions, with the condition check on the branch itself.
+                        // If the instruction is a SYNC instruction with only one
+                        // possible target address, then the instruction is basically
+                        // just a simple branch, we can generate code similar to branch
+                        // instructions, with the condition check on the branch itself.
                         skipPredicateCheck |= opSync.Targets.Count < 2;
                     }
 
@@ -136,15 +136,15 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         private static Operation[] Combine(Operation[] a, Operation[] b)
         {
-            //Here we combine two shaders.
-            //For shader A:
-            //- All user attribute stores on shader A are turned into copies to a
-            //temporary variable. It's assumed that shader B will consume them.
-            //- All return instructions are turned into branch instructions, the
-            //branch target being the start of the shader B code.
-            //For shader B:
-            //- All user attribute loads on shader B are turned into copies from a
-            //temporary variable, as long that attribute is written by shader A.
+            // Here we combine two shaders.
+            // For shader A:
+            // - All user attribute stores on shader A are turned into copies to a
+            // temporary variable. It's assumed that shader B will consume them.
+            // - All return instructions are turned into branch instructions, the
+            // branch target being the start of the shader B code.
+            // For shader B:
+            // - All user attribute loads on shader B are turned into copies from a
+            // temporary variable, as long that attribute is written by shader A.
             List<Operation> output = new List<Operation>(a.Length + b.Length);
 
             Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];

+ 3 - 3
Ryujinx.Graphics/VDec/H264Decoder.cs

@@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.VDec
             {
                 H264BitStreamWriter writer = new H264BitStreamWriter(data);
 
-                //Sequence Parameter Set.
+                // Sequence Parameter Set.
                 writer.WriteU(1, 24);
                 writer.WriteU(0, 1);
                 writer.WriteU(3, 2);
@@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.VDec
 
                 writer.End();
 
-                //Picture Parameter Set.
+                // Picture Parameter Set.
                 writer.WriteU(1, 24);
                 writer.WriteU(0, 1);
                 writer.WriteU(3, 2);
@@ -196,7 +196,7 @@ namespace Ryujinx.Graphics.VDec
             }
         }
 
-        //ZigZag LUTs from libavcodec.
+        // ZigZag LUTs from libavcodec.
         private static readonly byte[] ZigZagDirect = new byte[]
         {
             0,   1,  8, 16,  9,  2,  3, 10,

+ 1 - 1
Ryujinx.Graphics/VDec/VideoDecoder.cs

@@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.VDec
                 }
             }
 
-            //Copy chroma data from both channels with interleaving.
+            // Copy chroma data from both channels with interleaving.
             for (int y = 0; y < halfHeight; y++)
             {
                 int src = y * halfSrcWidth;

+ 10 - 10
Ryujinx.Graphics/VDec/Vp9Decoder.cs

@@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.VDec
 
             bool showFrame = !isFrameIntra;
 
-            //Write compressed header.
+            // Write compressed header.
             byte[] compressedHeaderData;
 
             using (MemoryStream compressedHeader = new MemoryStream())
@@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.VDec
                 compressedHeaderData = compressedHeader.ToArray();
             }
 
-            //Write uncompressed header.
+            // Write uncompressed header.
             using (MemoryStream encodedHeader = new MemoryStream())
             {
                 VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
@@ -460,8 +460,8 @@ namespace Ryujinx.Graphics.VDec
 
                     _cachedRefFrames.Clear();
 
-                    //On key frames, all frame slots are set to the current frame,
-                    //so the value of the selected slot doesn't really matter.
+                    // On key frames, all frame slots are set to the current frame,
+                    // so the value of the selected slot doesn't really matter.
                     GetNewFrameSlot(keys.CurrKey);
                 }
                 else
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.VDec
 
                 int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
 
-                //If it's less than the maximum, we need to add an extra 0 on the bitstream
-                //to indicate that it should stop reading.
+                // If it's less than the maximum, we need to add an extra 0 on the bitstream
+                // to indicate that it should stop reading.
                 if (header.TileColsLog2 < maxTileColsLog2)
                 {
                     writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
@@ -653,8 +653,8 @@ namespace Ryujinx.Graphics.VDec
                 return node.Value;
             }
 
-            //Reference frame was lost.
-            //What we should do in this case?
+            // Reference frame was lost.
+            // What we should do in this case?
             return 0;
         }
 
@@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.VDec
 
         private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
         {
-            //Note: There's 1 byte added on each packet for alignment,
-            //this byte is ignored when doing updates.
+            // Note: There's 1 byte added on each packet for alignment,
+            // this byte is ignored when doing updates.
             const int blockBytes = 2 * 2 * 6 * 6 * 4;
 
             bool NeedsUpdate(int baseIndex)

+ 0 - 2
Ryujinx.HLE/Exceptions/ServiceNotImplementedException.cs

@@ -1,10 +1,8 @@
 using Ryujinx.Common;
 using Ryujinx.HLE.HOS;
 using Ryujinx.HLE.HOS.Ipc;
-using Ryujinx.HLE.HOS.Kernel.Ipc;
 using Ryujinx.HLE.HOS.Services;
 using System;
-using System.Collections.Generic;
 using System.Diagnostics;
 using System.Linq;
 using System.Reflection;

+ 1 - 1
Ryujinx.HLE/FileSystem/Content/ContentManager.cs

@@ -131,7 +131,7 @@ namespace Ryujinx.HLE.FileSystem.Content
                     }
                 }
 
-                if(_locationEntries.ContainsKey(storageId) && _locationEntries[storageId]?.Count == 0)
+                if (_locationEntries.ContainsKey(storageId) && _locationEntries[storageId]?.Count == 0)
                 {
                     _locationEntries.Remove(storageId);
                 }

+ 4 - 4
Ryujinx.HLE/HOS/Diagnostics/Demangler/Demangler.cs

@@ -546,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
                             _position += 2;
                             // FIXME: GNU c++flit returns this but that is not what is supposed to be returned.
                             return new NameType("half");
-                            //return new NameType("decimal16");
+                            // return new NameType("decimal16");
                         case 'i':
                             _position += 2;
                             return new NameType("char32_t");
@@ -560,7 +560,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
                             _position += 2;
                             // FIXME: GNU c++flit returns this but that is not what is supposed to be returned.
                             return new NameType("decltype(nullptr)");
-                            //return new NameType("std::nullptr_t");
+                            // return new NameType("std::nullptr_t");
                         case 't':
                         case 'T':
                             _position += 2;
@@ -1314,7 +1314,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
             if (result != null)
             {
                 // TODO: ABI Tags
-                //throw new Exception("ABI Tags not implemented");
+                // throw new Exception("ABI Tags not implemented");
             }
             return result;
         }
@@ -2909,7 +2909,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
                     }
                 } while (!ConsumeIf("E"));
             }
-            // ::= sr <unresolved-type> [tempate-args] <base-unresolved-name>     # T::x / decltype(p)::x
+            // ::= sr <unresolved-type> [template-args] <base-unresolved-name>     # T::x / decltype(p)::x
             else
             {
                 result = ParseUnresolvedType();

+ 6 - 6
Ryujinx.HLE/HOS/Homebrew.cs

@@ -7,26 +7,26 @@ namespace Ryujinx.HLE.HOS
     {
         public const string TemporaryNroSuffix = ".ryu_tmp.nro";
 
-        //http://switchbrew.org/index.php?title=Homebrew_ABI
+        // http://switchbrew.org/index.php?title=Homebrew_ABI
         public static void WriteHbAbiData(MemoryManager memory, long position, int mainThreadHandle, string switchPath)
         {
-            //MainThreadHandle.
+            // MainThreadHandle.
             WriteConfigEntry(memory, ref position, 1, 0, mainThreadHandle);
 
-            //NextLoadPath.
+            // NextLoadPath.
             WriteConfigEntry(memory, ref position, 2, 0, position + 0x200, position + 0x400);
 
-            //Argv.
+            // Argv.
             long argvPosition = position + 0xC00;
 
             memory.WriteBytes(argvPosition, Encoding.ASCII.GetBytes(switchPath + "\0"));
 
             WriteConfigEntry(memory, ref position, 5, 0, 0, argvPosition);
 
-            //AppletType.
+            // AppletType.
             WriteConfigEntry(memory, ref position, 7);
 
-            //EndOfList.
+            // EndOfList.
             WriteConfigEntry(memory, ref position, 0);
         }
 

+ 1 - 1
Ryujinx.HLE/HOS/HomebrewRomFsStream.cs

@@ -53,7 +53,7 @@ namespace Ryujinx.HLE.HOS
                 offset += _positionOffset;
             }
 
-           return _baseStream.Seek(offset, origin);
+            return _baseStream.Seek(offset, origin);
         }
 
         public override void SetLength(long value)

+ 5 - 5
Ryujinx.HLE/HOS/Horizon.cs

@@ -156,8 +156,8 @@ namespace Ryujinx.HLE.HOS
 
             AutoObjectNames = new ConcurrentDictionary<string, KAutoObject>();
 
-            //Note: This is not really correct, but with HLE of services, the only memory
-            //region used that is used is Application, so we can use the other ones for anything.
+            // Note: This is not really correct, but with HLE of services, the only memory
+            // region used that is used is Application, so we can use the other ones for anything.
             KMemoryRegionManager region = MemoryRegions[(int)MemoryRegion.NvServices];
 
             ulong hidPa  = region.Address;
@@ -660,7 +660,7 @@ namespace Ryujinx.HLE.HOS
         {
             if (disposing)
             {
-                //Force all threads to exit.
+                // Force all threads to exit.
                 lock (Processes)
                 {
                     foreach (KProcess process in Processes.Values)
@@ -669,8 +669,8 @@ namespace Ryujinx.HLE.HOS
                     }
                 }
 
-                //It's only safe to release resources once all threads
-                //have exited.
+                // It's only safe to release resources once all threads
+                // have exited.
                 ThreadCounter.Signal();
                 ThreadCounter.Wait();
 

+ 2 - 2
Ryujinx.HLE/HOS/Ipc/IpcHandler.cs

@@ -72,7 +72,7 @@ namespace Ryujinx.HLE.HOS.Ipc
                             break;
                         }
 
-                        //TODO: Whats the difference between IpcDuplicateSession/Ex?
+                        // TODO: Whats the difference between IpcDuplicateSession/Ex?
                         case 2:
                         case 4:
                         {
@@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Ipc
                 }
                 else if (request.Type == IpcMessageType.CloseSession)
                 {
-                    //TODO
+                    // TODO
                 }
                 else
                 {

Некоторые файлы не были показаны из-за большого количества измененных файлов