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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
- using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
- {
- static class InstGenMemory
- {
- public static string LoadConstant(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(1);
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
- offsetExpr = Enclose(offsetExpr, src1, Instruction.ShiftRightS32, isLhs: true);
- return OperandManager.GetConstantBufferName(operation.GetSource(0), offsetExpr, context.Config.Type);
- }
- public static string TextureSample(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
- bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
- bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
- bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool isArray = (texOp.Type & TextureType.Array) != 0;
- bool isMultisample = (texOp.Type & TextureType.Multisample) != 0;
- bool isShadow = (texOp.Type & TextureType.Shadow) != 0;
- string texCall = intCoords ? "texelFetch" : "texture";
- if (isGather)
- {
- texCall += "Gather";
- }
- else if (hasLodLevel && !intCoords)
- {
- texCall += "Lod";
- }
- if (hasOffset)
- {
- texCall += "Offset";
- }
- else if (hasOffsets)
- {
- texCall += "Offsets";
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
- texCall += "(" + samplerName;
- int coordsCount = texOp.Type.GetCoordsCount();
- int pCount = coordsCount;
- int arrayIndexElem = -1;
- if (isArray)
- {
- arrayIndexElem = pCount++;
- }
- // The sampler 1D shadow overload expects a
- // dummy value on the middle of the vector, who knows why...
- bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
- if (hasDummy1DShadowElem)
- {
- pCount++;
- }
- if (isShadow && !isGather)
- {
- pCount++;
- }
- // On textureGather*, the comparison value is
- // always specified as an extra argument.
- bool hasExtraCompareArg = isShadow && isGather;
- if (pCount == 5)
- {
- pCount = 4;
- hasExtraCompareArg = true;
- }
- int srcIndex = isBindless ? 1 : 0;
- string Src(VariableType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
- void Append(string str)
- {
- texCall += ", " + str;
- }
- VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
- string AssemblePVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- if (arrayIndexElem == index)
- {
- elems[index] = Src(VariableType.S32);
- if (!intCoords)
- {
- elems[index] = "float(" + elems[index] + ")";
- }
- }
- else if (index == 1 && hasDummy1DShadowElem)
- {
- elems[index] = NumberFormatter.FormatFloat(0);
- }
- else
- {
- elems[index] = Src(coordType);
- }
- }
- string prefix = intCoords ? "i" : string.Empty;
- return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(coordType);
- }
- }
- Append(AssemblePVector(pCount));
- if (hasExtraCompareArg)
- {
- Append(Src(VariableType.F32));
- }
- if (isMultisample)
- {
- Append(Src(VariableType.S32));
- }
- else if (hasLodLevel)
- {
- Append(Src(coordType));
- }
- string AssembleOffsetVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(VariableType.S32);
- }
- return "ivec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(VariableType.S32);
- }
- }
- if (hasOffset)
- {
- Append(AssembleOffsetVector(coordsCount));
- }
- else if (hasOffsets)
- {
- texCall += $", ivec{coordsCount}[4](";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ")";
- }
- if (hasLodBias)
- {
- Append(Src(VariableType.F32));
- }
- // textureGather* optional extra component index,
- // not needed for shadow samplers.
- if (isGather && !isShadow)
- {
- Append(Src(VariableType.S32));
- }
- texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : "");
- return texCall;
- }
- public static string TextureSize(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
- IAstNode src0 = operation.GetSource(isBindless ? 1 : 0);
- string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
- return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}";
- }
- private static string GetMask(int compMask)
- {
- string mask = ".";
- for (int index = 0; index < 4; index++)
- {
- if ((compMask & (1 << index)) != 0)
- {
- mask += "rgba".Substring(index, 1);
- }
- }
- return mask;
- }
- }
- }
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