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Fix regression on shader atomic SSBO operations (#1967)

* Fix regression on shader atomic SSBO operations

* Update comment
gdkchan il y a 5 ans
Parent
commit
a8e9dd2f83
1 fichiers modifiés avec 2 ajouts et 1 suppressions
  1. 2 1
      Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

+ 2 - 1
Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

@@ -44,7 +44,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 {
                     // For shared memory access, the second argument is unused and should be ignored.
                     // It is there to make both storage and shared access have the same number of arguments.
-                    if (argIndex == 1 && (inst & Instruction.MrMask) == Instruction.MrShared)
+                    // For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
+                    if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
                     {
                         continue;
                     }