浏览代码

gpu: Switch the 500ms timeout back to 1s
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.

Evan Husted 1 年之前
父节点
当前提交
a46aacf2e2
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs

+ 1 - 1
src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs

@@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
             // TODO: Remove this when GPU channel scheduling will be implemented.
             if (timeout == Timeout.InfiniteTimeSpan)
             {
-                timeout = TimeSpan.FromMilliseconds(500);
+                timeout = TimeSpan.FromSeconds(1);
             }
 
             using ManualResetEvent waitEvent = new(false);