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gpu: Switch the 500ms timeout back to 1s
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.

Evan Husted пре 1 година
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1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs

+ 1 - 1
src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs

@@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
             // TODO: Remove this when GPU channel scheduling will be implemented.
             if (timeout == Timeout.InfiniteTimeSpan)
             {
-                timeout = TimeSpan.FromMilliseconds(500);
+                timeout = TimeSpan.FromSeconds(1);
             }
 
             using ManualResetEvent waitEvent = new(false);