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@@ -44,9 +44,7 @@ namespace Ryujinx.Graphics.OpenGL
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private CounterQueueEvent _activeConditionalRender;
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private CounterQueueEvent _activeConditionalRender;
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- private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
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- private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
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- private int _fragmentScaleCount;
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+ private Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
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private readonly (TextureBase, Format)[] _images;
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private readonly (TextureBase, Format)[] _images;
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private TextureBase _unit0Texture;
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private TextureBase _unit0Texture;
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@@ -66,7 +64,6 @@ namespace Ryujinx.Graphics.OpenGL
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private bool _tfEnabled;
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private bool _tfEnabled;
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private TransformFeedbackPrimitiveType _tfTopology;
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private TransformFeedbackPrimitiveType _tfTopology;
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- private SupportBufferUpdater _supportBuffer;
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private readonly BufferHandle[] _tfbs;
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private readonly BufferHandle[] _tfbs;
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private readonly BufferRange[] _tfbTargets;
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private readonly BufferRange[] _tfbTargets;
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@@ -84,22 +81,10 @@ namespace Ryujinx.Graphics.OpenGL
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_images = new (TextureBase, Format)[SavedImages];
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_images = new (TextureBase, Format)[SavedImages];
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- var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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- new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
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-
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_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
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_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
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_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
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_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
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}
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}
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- public void Initialize(OpenGLRenderer renderer)
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- {
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- _supportBuffer = new SupportBufferUpdater(renderer);
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- GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, Unsafe.As<BufferHandle, int>(ref _supportBuffer.Handle));
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-
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- _supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount);
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- _supportBuffer.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
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- }
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-
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public void Barrier()
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public void Barrier()
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{
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{
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GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
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GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
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@@ -684,8 +669,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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if (texture is TextureView view && sampler is Sampler samp)
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if (texture is TextureView view && sampler is Sampler samp)
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{
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{
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- _supportBuffer.Commit();
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-
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if (HwCapabilities.SupportsDrawTexture)
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if (HwCapabilities.SupportsDrawTexture)
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{
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{
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GL.NV.DrawTexture(
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GL.NV.DrawTexture(
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@@ -777,16 +760,6 @@ namespace Ryujinx.Graphics.OpenGL
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_tfEnabled = false;
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_tfEnabled = false;
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}
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}
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- public double GetCounterDivisor(CounterType type)
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- {
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- if (type == CounterType.SamplesPassed)
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- {
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- return _renderScale[0].X * _renderScale[0].X;
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- }
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-
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- return 1;
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- }
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-
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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{
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{
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if (!enable)
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if (!enable)
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@@ -1172,12 +1145,6 @@ namespace Ryujinx.Graphics.OpenGL
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_rasterizerDiscard = discard;
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_rasterizerDiscard = discard;
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}
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}
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- public void SetRenderTargetScale(float scale)
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- {
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- _renderScale[0].X = scale;
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- _supportBuffer.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
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- }
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-
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
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{
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{
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_componentMasks = 0;
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_componentMasks = 0;
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@@ -1194,8 +1161,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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EnsureFramebuffer();
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EnsureFramebuffer();
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- bool isBgraChanged = false;
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-
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for (int index = 0; index < colors.Length; index++)
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for (int index = 0; index < colors.Length; index++)
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{
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{
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TextureView color = (TextureView)colors[index];
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TextureView color = (TextureView)colors[index];
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@@ -1209,18 +1174,12 @@ namespace Ryujinx.Graphics.OpenGL
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if (_fpIsBgra[index].X != isBgra)
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if (_fpIsBgra[index].X != isBgra)
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{
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{
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_fpIsBgra[index].X = isBgra;
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_fpIsBgra[index].X = isBgra;
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- isBgraChanged = true;
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RestoreComponentMask(index);
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RestoreComponentMask(index);
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}
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}
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}
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}
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}
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}
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- if (isBgraChanged)
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- {
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- _supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount);
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- }
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-
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TextureView depthStencilView = (TextureView)depthStencil;
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TextureView depthStencilView = (TextureView)depthStencil;
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_framebuffer.AttachDepthStencil(depthStencilView);
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_framebuffer.AttachDepthStencil(depthStencilView);
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@@ -1411,7 +1370,7 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexArray.SetVertexBuffers(vertexBuffers);
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_vertexArray.SetVertexBuffers(vertexBuffers);
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}
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}
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- public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
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+ public void SetViewports(ReadOnlySpan<Viewport> viewports)
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{
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{
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Array.Resize(ref _viewportArray, viewports.Length * 4);
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Array.Resize(ref _viewportArray, viewports.Length * 4);
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Array.Resize(ref _depthRangeArray, viewports.Length * 2);
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Array.Resize(ref _depthRangeArray, viewports.Length * 2);
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@@ -1450,19 +1409,6 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ViewportArray(0, viewports.Length, viewportArray);
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GL.ViewportArray(0, viewports.Length, viewportArray);
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GL.DepthRangeArray(0, viewports.Length, depthRangeArray);
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GL.DepthRangeArray(0, viewports.Length, depthRangeArray);
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-
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- float disableTransformF = disableTransform ? 1.0f : 0.0f;
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- if (_supportBuffer.Data.ViewportInverse.W != disableTransformF || disableTransform)
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- {
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- float scale = _renderScale[0].X;
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- _supportBuffer.UpdateViewportInverse(new Vector4<float>
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- {
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- X = scale * 2f / viewports[0].Region.Width,
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- Y = scale * 2f / viewports[0].Region.Height,
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- Z = 1,
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- W = disableTransformF
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- });
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- }
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}
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}
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public void TextureBarrier()
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public void TextureBarrier()
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@@ -1552,36 +1498,9 @@ namespace Ryujinx.Graphics.OpenGL
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return (_boundDrawFramebuffer, _boundReadFramebuffer);
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return (_boundDrawFramebuffer, _boundReadFramebuffer);
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}
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}
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- public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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- {
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- bool changed = false;
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-
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- for (int index = 0; index < totalCount; index++)
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- {
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- if (_renderScale[1 + index].X != scales[index])
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- {
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- _renderScale[1 + index].X = scales[index];
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- changed = true;
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- }
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- }
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-
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- // Only update fragment count if there are scales after it for the vertex stage.
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- if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
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- {
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- _fragmentScaleCount = fragmentCount;
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- _supportBuffer.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
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- }
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-
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- if (changed)
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- {
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- _supportBuffer.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
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- }
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- }
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-
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private void PrepareForDispatch()
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private void PrepareForDispatch()
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{
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{
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_unit0Texture?.Bind(0);
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_unit0Texture?.Bind(0);
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- _supportBuffer.Commit();
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}
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}
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private void PreDraw(int vertexCount)
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private void PreDraw(int vertexCount)
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@@ -1601,7 +1520,6 @@ namespace Ryujinx.Graphics.OpenGL
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DrawCount++;
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DrawCount++;
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_unit0Texture?.Bind(0);
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_unit0Texture?.Bind(0);
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- _supportBuffer.Commit();
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}
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}
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private void PostDraw()
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private void PostDraw()
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@@ -1752,8 +1670,6 @@ namespace Ryujinx.Graphics.OpenGL
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public void Dispose()
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public void Dispose()
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{
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{
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- _supportBuffer?.Dispose();
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-
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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{
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{
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if (_tfbs[i] != BufferHandle.Null)
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if (_tfbs[i] != BufferHandle.Null)
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