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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- using Ryujinx.Graphics.Vulkan.Shaders;
- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
- using Format = Ryujinx.Graphics.GAL.Format;
- using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
- using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
- using StencilOp = Ryujinx.Graphics.GAL.StencilOp;
- using Viewport = Ryujinx.Graphics.GAL.Viewport;
- using VkFormat = Silk.NET.Vulkan.Format;
- namespace Ryujinx.Graphics.Vulkan
- {
- enum ComponentType
- {
- Float,
- SignedInteger,
- UnsignedInteger,
- }
- class HelperShader : IDisposable
- {
- private const int UniformBufferAlignment = 256;
- private readonly PipelineHelperShader _pipeline;
- private readonly ISampler _samplerLinear;
- private readonly ISampler _samplerNearest;
- private readonly IProgram _programColorBlit;
- private readonly IProgram _programColorBlitMs;
- private readonly IProgram _programColorBlitClearAlpha;
- private readonly IProgram _programColorClearF;
- private readonly IProgram _programColorClearSI;
- private readonly IProgram _programColorClearUI;
- private readonly IProgram _programStrideChange;
- private readonly IProgram _programConvertD32S8ToD24S8;
- private readonly IProgram _programConvertIndexBuffer;
- private readonly IProgram _programConvertIndirectData;
- private readonly IProgram _programColorCopyShortening;
- private readonly IProgram _programColorCopyToNonMs;
- private readonly IProgram _programColorCopyWidening;
- private readonly IProgram _programColorDrawToMs;
- private readonly IProgram _programDepthBlit;
- private readonly IProgram _programDepthBlitMs;
- private readonly IProgram _programDepthDrawToMs;
- private readonly IProgram _programDepthDrawToNonMs;
- private readonly IProgram _programStencilBlit;
- private readonly IProgram _programStencilBlitMs;
- private readonly IProgram _programStencilDrawToMs;
- private readonly IProgram _programStencilDrawToNonMs;
- public HelperShader(VulkanRenderer gd, Device device)
- {
- _pipeline = new PipelineHelperShader(gd, device);
- _pipeline.Initialize();
- _samplerLinear = gd.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
- _samplerNearest = gd.CreateSampler(SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
- var blitResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1)
- .Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
- _programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programColorBlitMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorBlitMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- var colorClearResourceLayout = new ResourceLayoutBuilder().Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1).Build();
- _programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorClearFFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- _programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorClearSIFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- _programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorClearUIFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- var strideChangeResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
- _programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, strideChangeResourceLayout);
- var colorCopyResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
- .Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
- _programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorCopyShorteningComputeShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, colorCopyResourceLayout);
- _programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, colorCopyResourceLayout);
- _programColorCopyWidening = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorCopyWideningComputeShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, colorCopyResourceLayout);
- var colorDrawToMsResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
- _programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
- _programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ConvertD32S8ToD24S8ShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, convertD32S8ToD24S8ResourceLayout);
- var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
- _programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ConvertIndexBufferShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, convertIndexBufferResourceLayout);
- var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
- _programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ConvertIndirectDataShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
- }, convertIndirectDataResourceLayout);
- _programDepthBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.DepthBlitFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programDepthBlitMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.DepthBlitMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programDepthDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.DepthDrawToMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- _programDepthDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.DepthDrawToNonMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- if (gd.Capabilities.SupportsShaderStencilExport)
- {
- _programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.StencilBlitFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programStencilBlitMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.StencilBlitMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programStencilDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.StencilDrawToMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- _programStencilDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.StencilDrawToNonMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- }
- }
- public void Blit(
- VulkanRenderer gd,
- TextureView src,
- TextureView dst,
- Extents2D srcRegion,
- Extents2D dstRegion,
- int layers,
- int levels,
- bool isDepthOrStencil,
- bool linearFilter,
- bool clearAlpha = false)
- {
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- var dstFormat = dst.VkFormat;
- var dstSamples = dst.Info.Samples;
- for (int l = 0; l < levels; l++)
- {
- int srcWidth = Math.Max(1, src.Width >> l);
- int srcHeight = Math.Max(1, src.Height >> l);
- int dstWidth = Math.Max(1, dst.Width >> l);
- int dstHeight = Math.Max(1, dst.Height >> l);
- var mipSrcRegion = new Extents2D(
- srcRegion.X1 >> l,
- srcRegion.Y1 >> l,
- srcRegion.X2 >> l,
- srcRegion.Y2 >> l);
- var mipDstRegion = new Extents2D(
- dstRegion.X1 >> l,
- dstRegion.Y1 >> l,
- dstRegion.X2 >> l,
- dstRegion.Y2 >> l);
- for (int z = 0; z < layers; z++)
- {
- var srcView = Create2DLayerView(src, z, l);
- var dstView = Create2DLayerView(dst, z, l);
- if (isDepthOrStencil)
- {
- BlitDepthStencil(
- gd,
- cbs,
- srcView,
- dst.GetImageViewForAttachment(),
- dstWidth,
- dstHeight,
- dstSamples,
- dstFormat,
- mipSrcRegion,
- mipDstRegion);
- }
- else
- {
- BlitColor(
- gd,
- cbs,
- srcView,
- dst.GetImageViewForAttachment(),
- dstWidth,
- dstHeight,
- dstSamples,
- dstFormat,
- false,
- mipSrcRegion,
- mipDstRegion,
- linearFilter,
- clearAlpha);
- }
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- }
- public void CopyColor(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- TextureView dst,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel,
- int depth,
- int levels)
- {
- for (int l = 0; l < levels; l++)
- {
- int mipSrcLevel = srcLevel + l;
- int mipDstLevel = dstLevel + l;
- int srcWidth = Math.Max(1, src.Width >> mipSrcLevel);
- int srcHeight = Math.Max(1, src.Height >> mipSrcLevel);
- int dstWidth = Math.Max(1, dst.Width >> mipDstLevel);
- int dstHeight = Math.Max(1, dst.Height >> mipDstLevel);
- var extents = new Extents2D(
- 0,
- 0,
- Math.Min(srcWidth, dstWidth),
- Math.Min(srcHeight, dstHeight));
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, mipSrcLevel);
- var dstView = Create2DLayerView(dst, dstLayer + z, mipDstLevel);
- BlitColor(
- gd,
- cbs,
- srcView,
- dstView.GetImageViewForAttachment(),
- dstView.Width,
- dstView.Height,
- dstView.Info.Samples,
- dstView.VkFormat,
- dstView.Info.Format.IsDepthOrStencil(),
- extents,
- extents,
- false);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- }
- public void BlitColor(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- Auto<DisposableImageView> dst,
- int dstWidth,
- int dstHeight,
- int dstSamples,
- VkFormat dstFormat,
- bool dstIsDepthOrStencil,
- Extents2D srcRegion,
- Extents2D dstRegion,
- bool linearFilter,
- bool clearAlpha = false)
- {
- _pipeline.SetCommandBuffer(cbs);
- const int RegionBufferSize = 16;
- var sampler = linearFilter ? _samplerLinear : _samplerNearest;
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, sampler);
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = (float)srcRegion.X1 / src.Width;
- region[1] = (float)srcRegion.X2 / src.Width;
- region[2] = (float)srcRegion.Y1 / src.Height;
- region[3] = (float)srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
- if (dstIsDepthOrStencil)
- {
- _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
- }
- else if (src.Info.Target.IsMultisample())
- {
- _pipeline.SetProgram(_programColorBlitMs);
- }
- else if (clearAlpha)
- {
- _pipeline.SetProgram(_programColorBlitClearAlpha);
- }
- else
- {
- _pipeline.SetProgram(_programColorBlit);
- }
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, dstIsDepthOrStencil, dstFormat);
- _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
- _pipeline.SetScissors(scissors);
- if (clearAlpha)
- {
- _pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
- }
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.Draw(4, 1, 0, 0);
- if (dstIsDepthOrStencil)
- {
- _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
- }
- _pipeline.Finish(gd, cbs);
- gd.BufferManager.Delete(bufferHandle);
- }
- private void BlitDepthStencil(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- Auto<DisposableImageView> dst,
- int dstWidth,
- int dstHeight,
- int dstSamples,
- VkFormat dstFormat,
- Extents2D srcRegion,
- Extents2D dstRegion)
- {
- _pipeline.SetCommandBuffer(cbs);
- const int RegionBufferSize = 16;
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = (float)srcRegion.X1 / src.Width;
- region[1] = (float)srcRegion.X2 / src.Width;
- region[2] = (float)srcRegion.Y1 / src.Height;
- region[3] = (float)srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, true, dstFormat);
- _pipeline.SetScissors(scissors);
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- var aspectFlags = src.Info.Format.ConvertAspectFlags();
- if (aspectFlags.HasFlag(ImageAspectFlags.DepthBit))
- {
- var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
- BlitDepthStencilDraw(depthTexture, isDepth: true);
- if (depthTexture != src)
- {
- depthTexture.Release();
- }
- }
- if (aspectFlags.HasFlag(ImageAspectFlags.StencilBit) && _programStencilBlit != null)
- {
- var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
- BlitDepthStencilDraw(stencilTexture, isDepth: false);
- if (stencilTexture != src)
- {
- stencilTexture.Release();
- }
- }
- _pipeline.Finish(gd, cbs);
- gd.BufferManager.Delete(bufferHandle);
- }
- private static TextureView CreateDepthOrStencilView(TextureView depthStencilTexture, DepthStencilMode depthStencilMode)
- {
- if (depthStencilTexture.Info.DepthStencilMode == depthStencilMode)
- {
- return depthStencilTexture;
- }
- return (TextureView)depthStencilTexture.CreateView(new TextureCreateInfo(
- depthStencilTexture.Info.Width,
- depthStencilTexture.Info.Height,
- depthStencilTexture.Info.Depth,
- depthStencilTexture.Info.Levels,
- depthStencilTexture.Info.Samples,
- depthStencilTexture.Info.BlockWidth,
- depthStencilTexture.Info.BlockHeight,
- depthStencilTexture.Info.BytesPerPixel,
- depthStencilTexture.Info.Format,
- depthStencilMode,
- depthStencilTexture.Info.Target,
- SwizzleComponent.Red,
- SwizzleComponent.Green,
- SwizzleComponent.Blue,
- SwizzleComponent.Alpha), 0, 0);
- }
- private void BlitDepthStencilDraw(TextureView src, bool isDepth)
- {
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
- if (isDepth)
- {
- _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
- }
- else
- {
- _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
- }
- _pipeline.Draw(4, 1, 0, 0);
- if (isDepth)
- {
- _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
- }
- else
- {
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
- }
- }
- private static StencilTestDescriptor CreateStencilTestDescriptor(bool enabled)
- {
- return new StencilTestDescriptor(
- enabled,
- CompareOp.Always,
- StencilOp.Replace,
- StencilOp.Replace,
- StencilOp.Replace,
- 0,
- 0xff,
- 0xff,
- CompareOp.Always,
- StencilOp.Replace,
- StencilOp.Replace,
- StencilOp.Replace,
- 0,
- 0xff,
- 0xff);
- }
- public void Clear(
- VulkanRenderer gd,
- Auto<DisposableImageView> dst,
- ReadOnlySpan<float> clearColor,
- uint componentMask,
- int dstWidth,
- int dstHeight,
- VkFormat dstFormat,
- ComponentType type,
- Rectangle<int> scissor)
- {
- const int ClearColorBufferSize = 16;
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- _pipeline.SetCommandBuffer(cbs);
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize);
- gd.BufferManager.SetData(bufferHandle, 0, clearColor);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- viewports[0] = new Viewport(
- new Rectangle<float>(0, 0, dstWidth, dstHeight),
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = scissor;
- IProgram program;
- if (type == ComponentType.SignedInteger)
- {
- program = _programColorClearSI;
- }
- else if (type == ComponentType.UnsignedInteger)
- {
- program = _programColorClearUI;
- }
- else
- {
- program = _programColorClearF;
- }
- _pipeline.SetProgram(program);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
- _pipeline.SetRenderTargetColorMasks(new[] { componentMask });
- _pipeline.SetViewports(viewports);
- _pipeline.SetScissors(scissors);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.Draw(4, 1, 0, 0);
- _pipeline.Finish();
- gd.BufferManager.Delete(bufferHandle);
- }
- public void DrawTexture(
- VulkanRenderer gd,
- PipelineBase pipeline,
- TextureView src,
- ISampler srcSampler,
- Extents2DF srcRegion,
- Extents2DF dstRegion)
- {
- const int RegionBufferSize = 16;
- pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler);
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = srcRegion.X1 / src.Width;
- region[1] = srcRegion.X2 / src.Width;
- region[2] = srcRegion.Y1 / src.Height;
- region[3] = srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- pipeline.SetProgram(_programColorBlit);
- pipeline.SetViewports(viewports);
- pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- pipeline.Draw(4, 1, 0, 0);
- gd.BufferManager.Delete(bufferHandle);
- }
- public void ConvertI8ToI16(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size)
- {
- ChangeStride(gd, cbs, src, dst, srcOffset, size, 1, 2);
- }
- public unsafe void ChangeStride(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size, int stride, int newStride)
- {
- bool supportsUint8 = gd.Capabilities.SupportsShaderInt8;
- int elems = size / stride;
- int newSize = elems * newStride;
- var srcBufferAuto = src.GetBuffer();
- var dstBufferAuto = dst.GetBuffer();
- var srcBuffer = srcBufferAuto.Get(cbs, srcOffset, size).Value;
- var dstBuffer = dstBufferAuto.Get(cbs, 0, newSize).Value;
- var access = supportsUint8 ? AccessFlags.ShaderWriteBit : AccessFlags.TransferWriteBit;
- var stage = supportsUint8 ? PipelineStageFlags.ComputeShaderBit : PipelineStageFlags.TransferBit;
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- access,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- newSize);
- if (supportsUint8)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- shaderParams[0] = stride;
- shaderParams[1] = newStride;
- shaderParams[2] = size;
- shaderParams[3] = srcOffset;
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
- sbRanges[0] = srcBufferAuto;
- sbRanges[1] = dstBufferAuto;
- _pipeline.SetStorageBuffers(1, sbRanges);
- _pipeline.SetProgram(_programStrideChange);
- _pipeline.DispatchCompute(1, 1, 1);
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- }
- else
- {
- gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
- var bufferCopy = new BufferCopy[elems];
- for (ulong i = 0; i < (ulong)elems; i++)
- {
- bufferCopy[i] = new BufferCopy((ulong)srcOffset + i * (ulong)stride, i * (ulong)newStride, (ulong)stride);
- }
- fixed (BufferCopy* pBufferCopy = bufferCopy)
- {
- gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)elems, pBufferCopy);
- }
- }
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- access,
- BufferHolder.DefaultAccessFlags,
- stage,
- PipelineStageFlags.AllCommandsBit,
- 0,
- newSize);
- }
- public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
- CommandBufferScoped cbs,
- BufferHolder src,
- BufferHolder dst,
- IndexBufferPattern pattern,
- int indexSize,
- int srcOffset,
- int indexCount)
- {
- // TODO: Support conversion with primitive restart enabled.
- // TODO: Convert with a compute shader?
- int convertedCount = pattern.GetConvertedCount(indexCount);
- int outputIndexSize = 4;
- var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
- var dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
- gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
- var bufferCopy = new List<BufferCopy>();
- int outputOffset = 0;
- // Try to merge copies of adjacent indices to reduce copy count.
- int sequenceStart = 0;
- int sequenceLength = 0;
- foreach (var index in pattern.GetIndexMapping(indexCount))
- {
- if (sequenceLength > 0)
- {
- if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
- {
- sequenceLength++;
- continue;
- }
- // Commit the copy so far.
- bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
- outputOffset += outputIndexSize * sequenceLength;
- }
- sequenceStart = index;
- sequenceLength = 1;
- }
- if (sequenceLength > 0)
- {
- // Commit final pending copy.
- bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
- }
- var bufferCopyArray = bufferCopy.ToArray();
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- 0,
- convertedCount * outputIndexSize);
- fixed (BufferCopy* pBufferCopy = bufferCopyArray)
- {
- gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
- }
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- 0,
- convertedCount * outputIndexSize);
- }
- public void CopyIncompatibleFormats(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- TextureView dst,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel,
- int depth,
- int levels)
- {
- const int ParamsBufferSize = 4;
- Span<int> shaderParams = stackalloc int[sizeof(int)];
- int srcBpp = src.Info.BytesPerPixel;
- int dstBpp = dst.Info.BytesPerPixel;
- int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
- shaderParams[0] = BitOperations.Log2((uint)ratio);
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.ComputeShaderBit,
- ImageAspectFlags.ColorBit,
- src.FirstLayer + srcLayer,
- src.FirstLevel + srcLevel,
- depth,
- levels);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetProgram(srcBpp < dstBpp ? _programColorCopyWidening : _programColorCopyShortening);
- // Calculate ideal component size, given our constraints:
- // - Component size must not exceed bytes per pixel of source and destination image formats.
- // - Maximum component size is 4 (R32).
- int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
- var srcFormat = GetFormat(componentSize, srcBpp / componentSize);
- var dstFormat = GetFormat(componentSize, dstBpp / componentSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- for (int l = 0; l < levels; l++)
- {
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
- var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
- _pipeline.SetImage(0, dstView, dstFormat);
- int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
- int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
- _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- AccessFlags.ShaderWriteBit,
- TextureStorage.DefaultAccessMask,
- PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.AllCommandsBit,
- ImageAspectFlags.ColorBit,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel + dstLevel,
- depth,
- levels);
- }
- public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- int samples = src.Info.Samples;
- bool isDepthOrStencil = src.Info.Format.IsDepthOrStencil();
- var aspectFlags = src.Info.Format.ConvertAspectFlags();
- // X and Y are the expected texture samples.
- // Z and W are the actual texture samples used.
- // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
- (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
- (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- isDepthOrStencil ? PipelineStageFlags.FragmentShaderBit : PipelineStageFlags.ComputeShaderBit,
- aspectFlags,
- src.FirstLayer + srcLayer,
- src.FirstLevel,
- depth,
- 1);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- if (isDepthOrStencil)
- {
- // We can't use compute for this case because compute can't modify depth textures.
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
- _pipeline.SetScissors(scissors);
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetRenderTarget(
- dstView.GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- true,
- dst.VkFormat);
- CopyMSDraw(srcView, aspectFlags, fromMS: true);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- else
- {
- var format = GetFormat(src.Info.BytesPerPixel);
- int dispatchX = (dst.Info.Width + 31) / 32;
- int dispatchY = (dst.Info.Height + 31) / 32;
- _pipeline.SetProgram(_programColorCopyToNonMs);
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
- _pipeline.SetImage(0, dstView, format);
- _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- isDepthOrStencil ? AccessFlags.DepthStencilAttachmentWriteBit : AccessFlags.ShaderWriteBit,
- TextureStorage.DefaultAccessMask,
- isDepthOrStencil ? PipelineStageFlags.LateFragmentTestsBit : PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.AllCommandsBit,
- aspectFlags,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel,
- depth,
- 1);
- }
- public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- int samples = dst.Info.Samples;
- bool isDepthOrStencil = src.Info.Format.IsDepthOrStencil();
- var aspectFlags = src.Info.Format.ConvertAspectFlags();
- // X and Y are the expected texture samples.
- // Z and W are the actual texture samples used.
- // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
- (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
- (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.FragmentShaderBit,
- aspectFlags,
- src.FirstLayer + srcLayer,
- src.FirstLevel,
- depth,
- 1);
- _pipeline.SetCommandBuffer(cbs);
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
- _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
- _pipeline.SetScissors(scissors);
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- if (isDepthOrStencil)
- {
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetRenderTarget(
- dstView.GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- (uint)samples,
- true,
- dst.VkFormat);
- CopyMSDraw(srcView, aspectFlags, fromMS: false);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- else
- {
- _pipeline.SetProgram(_programColorDrawToMs);
- var format = GetFormat(src.Info.BytesPerPixel);
- var vkFormat = FormatTable.GetFormat(format);
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, srcView, null);
- _pipeline.SetRenderTarget(
- dstView.GetView(format).GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- (uint)samples,
- false,
- vkFormat);
- _pipeline.Draw(4, 1, 0, 0);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- isDepthOrStencil ? AccessFlags.DepthStencilAttachmentWriteBit : AccessFlags.ColorAttachmentWriteBit,
- TextureStorage.DefaultAccessMask,
- isDepthOrStencil ? PipelineStageFlags.LateFragmentTestsBit : PipelineStageFlags.ColorAttachmentOutputBit,
- PipelineStageFlags.AllCommandsBit,
- aspectFlags,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel,
- depth,
- 1);
- }
- private void CopyMSDraw(TextureView src, ImageAspectFlags aspectFlags, bool fromMS)
- {
- if (aspectFlags.HasFlag(ImageAspectFlags.DepthBit))
- {
- var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
- CopyMSAspectDraw(depthTexture, fromMS, isDepth: true);
- if (depthTexture != src)
- {
- depthTexture.Release();
- }
- }
- if (aspectFlags.HasFlag(ImageAspectFlags.StencilBit) && _programStencilDrawToMs != null)
- {
- var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
- CopyMSAspectDraw(stencilTexture, fromMS, isDepth: false);
- if (stencilTexture != src)
- {
- stencilTexture.Release();
- }
- }
- }
- private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
- {
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
- if (isDepth)
- {
- _pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
- }
- else
- {
- _pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs);
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
- }
- _pipeline.Draw(4, 1, 0, 0);
- if (isDepth)
- {
- _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
- }
- else
- {
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
- }
- }
- private static (int, int) GetSampleCountXYLog2(int samples)
- {
- int samplesInXLog2 = 0;
- int samplesInYLog2 = 0;
- switch (samples)
- {
- case 2: // 2x1
- samplesInXLog2 = 1;
- break;
- case 4: // 2x2
- samplesInXLog2 = 1;
- samplesInYLog2 = 1;
- break;
- case 8: // 4x2
- samplesInXLog2 = 2;
- samplesInYLog2 = 1;
- break;
- case 16: // 4x4
- samplesInXLog2 = 2;
- samplesInYLog2 = 2;
- break;
- case 32: // 8x4
- samplesInXLog2 = 3;
- samplesInYLog2 = 2;
- break;
- case 64: // 8x8
- samplesInXLog2 = 3;
- samplesInYLog2 = 3;
- break;
- }
- return (samplesInXLog2, samplesInYLog2);
- }
- private static TextureView Create2DLayerView(TextureView from, int layer, int level, Format? format = null)
- {
- if (from.Info.Target == Target.Texture2D && level == 0 && (format == null || format.Value == from.Info.Format))
- {
- return from;
- }
- var target = from.Info.Target switch
- {
- Target.Texture1DArray => Target.Texture1D,
- Target.Texture2DMultisampleArray => Target.Texture2DMultisample,
- _ => Target.Texture2D,
- };
- var info = new TextureCreateInfo(
- from.Info.Width,
- from.Info.Height,
- from.Info.Depth,
- 1,
- from.Info.Samples,
- from.Info.BlockWidth,
- from.Info.BlockHeight,
- from.Info.BytesPerPixel,
- format ?? from.Info.Format,
- from.Info.DepthStencilMode,
- target,
- from.Info.SwizzleR,
- from.Info.SwizzleG,
- from.Info.SwizzleB,
- from.Info.SwizzleA);
- return from.CreateViewImpl(info, layer, level);
- }
- private static Format GetFormat(int bytesPerPixel)
- {
- return bytesPerPixel switch
- {
- 1 => Format.R8Uint,
- 2 => Format.R16Uint,
- 4 => Format.R32Uint,
- 8 => Format.R32G32Uint,
- 16 => Format.R32G32B32A32Uint,
- _ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}."),
- };
- }
- private static Format GetFormat(int componentSize, int componentsCount)
- {
- if (componentSize == 1)
- {
- return componentsCount switch
- {
- 1 => Format.R8Uint,
- 2 => Format.R8G8Uint,
- 4 => Format.R8G8B8A8Uint,
- _ => throw new ArgumentException($"Invalid components count {componentsCount}."),
- };
- }
- if (componentSize == 2)
- {
- return componentsCount switch
- {
- 1 => Format.R16Uint,
- 2 => Format.R16G16Uint,
- 4 => Format.R16G16B16A16Uint,
- _ => throw new ArgumentException($"Invalid components count {componentsCount}."),
- };
- }
- if (componentSize == 4)
- {
- return componentsCount switch
- {
- 1 => Format.R32Uint,
- 2 => Format.R32G32Uint,
- 4 => Format.R32G32B32A32Uint,
- _ => throw new ArgumentException($"Invalid components count {componentsCount}."),
- };
- }
- throw new ArgumentException($"Invalid component size {componentSize}.");
- }
- public void ConvertIndexBufferIndirect(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- BufferHolder srcIndirectBuffer,
- BufferHolder dstIndirectBuffer,
- BufferRange drawCountBuffer,
- BufferHolder srcIndexBuffer,
- BufferHolder dstIndexBuffer,
- IndexBufferPattern pattern,
- int indexSize,
- int srcIndexBufferOffset,
- int srcIndexBufferSize,
- int srcIndirectBufferOffset,
- bool hasDrawCount,
- int maxDrawCount,
- int indirectDataStride)
- {
- // TODO: Support conversion with primitive restart enabled.
- BufferRange drawCountBufferAligned = new(
- drawCountBuffer.Handle,
- drawCountBuffer.Offset & ~(UniformBufferAlignment - 1),
- UniformBufferAlignment);
- int indirectDataSize = maxDrawCount * indirectDataStride;
- int indexCount = srcIndexBufferSize / indexSize;
- int primitivesCount = pattern.GetPrimitiveCount(indexCount);
- int convertedCount = pattern.GetConvertedCount(indexCount);
- int outputIndexSize = 4;
- var srcBuffer = srcIndexBuffer.GetBuffer().Get(cbs, srcIndexBufferOffset, indexCount * indexSize).Value;
- var dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
- const int ParamsBufferSize = 24 * sizeof(int);
- const int ParamsIndirectDispatchOffset = 16 * sizeof(int);
- const int ParamsIndirectDispatchSize = 3 * sizeof(int);
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- shaderParams[8] = pattern.PrimitiveVertices;
- shaderParams[9] = pattern.PrimitiveVerticesOut;
- shaderParams[10] = indexSize;
- shaderParams[11] = outputIndexSize;
- shaderParams[12] = pattern.BaseIndex;
- shaderParams[13] = pattern.IndexStride;
- shaderParams[14] = srcIndexBufferOffset;
- shaderParams[15] = primitivesCount;
- shaderParams[16] = 1;
- shaderParams[17] = 1;
- shaderParams[18] = 1;
- shaderParams[19] = hasDrawCount ? 1 : 0;
- shaderParams[20] = maxDrawCount;
- shaderParams[21] = (drawCountBuffer.Offset & (UniformBufferAlignment - 1)) / 4;
- shaderParams[22] = indirectDataStride / 4;
- shaderParams[23] = srcIndirectBufferOffset / 4;
- pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
- var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, out var patternBuffer);
- var patternBufferAuto = patternBuffer.GetBuffer();
- gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- srcIndirectBuffer.GetBuffer().Get(cbs, srcIndirectBufferOffset, indirectDataSize).Value,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.ComputeShaderBit,
- srcIndirectBufferOffset,
- indirectDataSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
- _pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
- _pipeline.SetProgram(_programConvertIndirectData);
- _pipeline.DispatchCompute(1, 1, 1);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- patternBufferAuto.Get(cbs, ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize).Value,
- AccessFlags.ShaderWriteBit,
- AccessFlags.IndirectCommandReadBit,
- PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.DrawIndirectBit,
- ParamsIndirectDispatchOffset,
- ParamsIndirectDispatchSize);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- 0,
- convertedCount * outputIndexSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
- _pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
- _pipeline.SetProgram(_programConvertIndexBuffer);
- _pipeline.DispatchComputeIndirect(patternBufferAuto, ParamsIndirectDispatchOffset);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- 0,
- convertedCount * outputIndexSize);
- gd.BufferManager.Delete(patternBufferHandle);
- _pipeline.Finish(gd, cbs);
- }
- public unsafe void ConvertD32S8ToD24S8(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, Auto<DisposableBuffer> dstBufferAuto, int pixelCount, int dstOffset)
- {
- int inSize = pixelCount * 2 * sizeof(int);
- int outSize = pixelCount * sizeof(int);
- var srcBufferAuto = src.GetBuffer();
- var srcBuffer = srcBufferAuto.Get(cbs, 0, inSize).Value;
- var dstBuffer = dstBufferAuto.Get(cbs, dstOffset, outSize).Value;
- var access = AccessFlags.ShaderWriteBit;
- var stage = PipelineStageFlags.ComputeShaderBit;
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- srcBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- outSize);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- access,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- outSize);
- const int ParamsBufferSize = sizeof(int) * 2;
- Span<int> shaderParams = stackalloc int[2];
- shaderParams[0] = pixelCount;
- shaderParams[1] = dstOffset;
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
- sbRanges[0] = srcBufferAuto;
- sbRanges[1] = dstBufferAuto;
- _pipeline.SetStorageBuffers(1, sbRanges);
- _pipeline.SetProgram(_programConvertD32S8ToD24S8);
- _pipeline.DispatchCompute(1, 1, 1);
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- access,
- BufferHolder.DefaultAccessFlags,
- stage,
- PipelineStageFlags.AllCommandsBit,
- 0,
- outSize);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _programColorBlitClearAlpha.Dispose();
- _programColorBlit.Dispose();
- _programColorBlitMs.Dispose();
- _programColorClearF.Dispose();
- _programColorClearSI.Dispose();
- _programColorClearUI.Dispose();
- _programStrideChange.Dispose();
- _programConvertIndexBuffer.Dispose();
- _programConvertIndirectData.Dispose();
- _programColorCopyShortening.Dispose();
- _programColorCopyToNonMs.Dispose();
- _programColorCopyWidening.Dispose();
- _programColorDrawToMs.Dispose();
- _programDepthBlit.Dispose();
- _programDepthBlitMs.Dispose();
- _programDepthDrawToMs.Dispose();
- _programDepthDrawToNonMs.Dispose();
- _programStencilBlit?.Dispose();
- _programStencilBlitMs?.Dispose();
- _programStencilDrawToMs?.Dispose();
- _programStencilDrawToNonMs?.Dispose();
- _samplerNearest.Dispose();
- _samplerLinear.Dispose();
- _pipeline.Dispose();
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- }
- }
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