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@@ -226,6 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
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// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
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GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
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GL.Viewport(0, 0, _width, _height);
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+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
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swapBuffersCallback();
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