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OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
riperiperi 3 năm trước cách đây
mục cha
commit
915d6d044c
1 tập tin đã thay đổi với 1 bổ sung0 xóa
  1. 1 0
      Ryujinx.Graphics.OpenGL/Window.cs

+ 1 - 0
Ryujinx.Graphics.OpenGL/Window.cs

@@ -226,6 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
             // Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
             GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
             GL.Viewport(0, 0, _width, _height);
+            GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
 
             swapBuffersCallback();