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[GPU] Do not use the f suffix on float contants on the shader glsl code

gdkchan 8 年之前
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8ab76a7bd4
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs

+ 2 - 2
Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs

@@ -428,7 +428,7 @@ namespace Ryujinx.Graphics.Gal.Shader
 
         private string GetValue(ShaderIrOperImmf Immf)
         {
-            return Immf.Value.ToString(CultureInfo.InvariantCulture) + "f";
+            return Immf.Value.ToString(CultureInfo.InvariantCulture);
         }
 
         private string GetName(ShaderIrOperPred Pred)
@@ -691,7 +691,7 @@ namespace Ryujinx.Graphics.Gal.Shader
                         {
                             float Value = BitConverter.Int32BitsToSingle(Imm.Value);
 
-                            return Value.ToString(CultureInfo.InvariantCulture) + "f";
+                            return Value.ToString(CultureInfo.InvariantCulture);
                         }
                         break;
                     }