ResourceLayoutBuilder.cs 2.6 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Vulkan
  5. {
  6. class ResourceLayoutBuilder
  7. {
  8. private const int TotalSets = PipelineBase.DescriptorSetLayouts;
  9. private readonly List<ResourceDescriptor>[] _resourceDescriptors;
  10. private readonly List<ResourceUsage>[] _resourceUsages;
  11. public ResourceLayoutBuilder()
  12. {
  13. _resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
  14. _resourceUsages = new List<ResourceUsage>[TotalSets];
  15. for (int index = 0; index < TotalSets; index++)
  16. {
  17. _resourceDescriptors[index] = new();
  18. _resourceUsages[index] = new();
  19. }
  20. }
  21. public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding)
  22. {
  23. int setIndex = type switch
  24. {
  25. ResourceType.UniformBuffer => PipelineBase.UniformSetIndex,
  26. ResourceType.StorageBuffer => PipelineBase.StorageSetIndex,
  27. ResourceType.TextureAndSampler or ResourceType.BufferTexture => PipelineBase.TextureSetIndex,
  28. ResourceType.Image or ResourceType.BufferImage => PipelineBase.ImageSetIndex,
  29. _ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
  30. };
  31. ResourceAccess access = IsReadOnlyType(type) ? ResourceAccess.Read : ResourceAccess.ReadWrite;
  32. _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
  33. _resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages, access));
  34. return this;
  35. }
  36. private static bool IsReadOnlyType(ResourceType type)
  37. {
  38. return type == ResourceType.UniformBuffer ||
  39. type == ResourceType.Sampler ||
  40. type == ResourceType.TextureAndSampler ||
  41. type == ResourceType.BufferTexture;
  42. }
  43. public ResourceLayout Build()
  44. {
  45. var descriptors = new ResourceDescriptorCollection[TotalSets];
  46. var usages = new ResourceUsageCollection[TotalSets];
  47. for (int index = 0; index < TotalSets; index++)
  48. {
  49. descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
  50. usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
  51. }
  52. return new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
  53. }
  54. }
  55. }