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audout: Implement and fix some calls (#1725)

* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers

This PR implement audout service calls:
- GetAudioOutBufferCount
- GetAudioOutPlayedSampleCount
- FlushAudioOutBuffers

The RE calls just give some hints about no extra checks.
Since we use a totally different implementation because of our backend, I can't do something better for now.

SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong.

This fix #1133, fix #1258 and fix #1519.

Thanks to @jduncanator for this help during the implementation and all his precious advices.

* Fix some debug leftovers

* Address jD feedback
Ac_K há 5 anos atrás
pai
commit
57c4e6ef21

+ 8 - 2
Ryujinx.Audio/IAalOutput.cs

@@ -45,9 +45,15 @@ namespace Ryujinx.Audio
 
         void Stop(int trackId);
 
-        float GetVolume();
+        uint GetBufferCount(int trackId);
 
-        void SetVolume(float volume);
+        ulong GetPlayedSampleCount(int trackId);
+
+        bool FlushBuffers(int trackId);
+
+        float GetVolume(int trackId);
+
+        void SetVolume(int trackId, float volume);
 
         PlaybackState GetState(int trackId);
     }

+ 12 - 4
Ryujinx.Audio/Renderers/DummyAudioOut.cs

@@ -1,5 +1,4 @@
-using System;
-using System.Collections.Concurrent;
+using System.Collections.Concurrent;
 using System.Collections.Generic;
 
 namespace Ryujinx.Audio
@@ -15,6 +14,7 @@ namespace Ryujinx.Audio
         private ConcurrentQueue<int> _trackIds;
         private ConcurrentQueue<long> _buffers;
         private ConcurrentDictionary<int, ReleaseCallback> _releaseCallbacks;
+        private ulong _playedSampleCount;
 
         public DummyAudioOut()
         {
@@ -76,6 +76,8 @@ namespace Ryujinx.Audio
         {
             _buffers.Enqueue(bufferTag);
 
+            _playedSampleCount += (ulong)buffer.Length;
+
             if (_releaseCallbacks.TryGetValue(trackId, out var callback))
             {
                 callback?.Invoke();
@@ -86,9 +88,15 @@ namespace Ryujinx.Audio
 
         public void Stop(int trackId) { }
 
-        public float GetVolume() => _volume;
+        public uint GetBufferCount(int trackId) => (uint)_buffers.Count;
+
+        public ulong GetPlayedSampleCount(int trackId) => _playedSampleCount;
+
+        public bool FlushBuffers(int trackId) => false;
+
+        public float GetVolume(int trackId) => _volume;
 
-        public void SetVolume(float volume)
+        public void SetVolume(int trackId, float volume)
         {
             _volume = volume;
         }

+ 76 - 25
Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs

@@ -37,16 +37,6 @@ namespace Ryujinx.Audio
         /// </summary>
         private Thread _audioPollerThread;
 
-        /// <summary>
-        /// The volume of audio renderer
-        /// </summary>
-        private float _volume = 1.0f;
-
-        /// <summary>
-        /// True if the volume of audio renderer have changed
-        /// </summary>
-        private bool _volumeChanged;
-
         /// <summary>
         /// True if OpenAL is supported on the device
         /// </summary>
@@ -248,6 +238,8 @@ namespace Ryujinx.Audio
                     AL.SourceQueueBuffer(track.SourceId, bufferId);
 
                     StartPlaybackIfNeeded(track);
+
+                    track.PlayedSampleCount += (ulong)buffer.Length;
                 }
             }
         }
@@ -277,13 +269,6 @@ namespace Ryujinx.Audio
 
             if (State != ALSourceState.Playing && track.State == PlaybackState.Playing)
             {
-                if (_volumeChanged)
-                {
-                    AL.Source(track.SourceId, ALSourcef.Gain, _volume);
-
-                    _volumeChanged = false;
-                }
-
                 AL.SourcePlay(track.SourceId);
             }
         }
@@ -306,21 +291,87 @@ namespace Ryujinx.Audio
         }
 
         /// <summary>
-        /// Get playback volume
+        /// Get track buffer count
         /// </summary>
-        public float GetVolume() => _volume;
+        /// <param name="trackId">The ID of the track to get buffer count</param>
+        public uint GetBufferCount(int trackId)
+        {
+            if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
+            {
+                lock (track)
+                {
+                    return track.BufferCount;
+                }
+            }
+
+            return 0;
+        }
 
         /// <summary>
-        /// Set playback volume
+        /// Get track played sample count
         /// </summary>
-        /// <param name="volume">The volume of the playback</param>
-        public void SetVolume(float volume)
+        /// <param name="trackId">The ID of the track to get played sample count</param>
+        public ulong GetPlayedSampleCount(int trackId)
         {
-            if (!_volumeChanged)
+            if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
             {
-                _volume        = volume;
-                _volumeChanged = true;
+                lock (track)
+                {
+                    return track.PlayedSampleCount;
+                }
             }
+
+            return 0;
+        }
+
+        /// <summary>
+        /// Flush all track buffers
+        /// </summary>
+        /// <param name="trackId">The ID of the track to flush</param>
+        public bool FlushBuffers(int trackId)
+        {
+            if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
+            {
+                lock (track)
+                {
+                    track.FlushBuffers();
+                }
+            }
+
+            return false;
+        }
+
+        /// <summary>
+        /// Set track volume
+        /// </summary>
+        /// <param name="trackId">The ID of the track to set volume</param>
+        /// <param name="volume">The volume of the track</param>
+        public void SetVolume(int trackId, float volume)
+        {
+            if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
+            {
+                lock (track)
+                {
+                    track.SetVolume(volume);
+                }
+            }
+        }
+
+        /// <summary>
+        /// Get track volume
+        /// </summary>
+        /// <param name="trackId">The ID of the track to get volume</param>
+        public float GetVolume(int trackId)
+        {
+            if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
+            {
+                lock (track)
+                {
+                    return track.Volume;
+                }
+            }
+
+            return 1.0f;
         }
 
         /// <summary>

+ 31 - 0
Ryujinx.Audio/Renderers/OpenAL/OpenALAudioTrack.cs

@@ -11,9 +11,12 @@ namespace Ryujinx.Audio
         public int           SampleRate { get; private set; }
         public ALFormat      Format     { get; private set; }
         public PlaybackState State      { get; set; }
+        public float         Volume     { get; private set; }
 
         public int HardwareChannels { get; }
         public int VirtualChannels { get; }
+        public uint BufferCount => (uint)_buffers.Count;
+        public ulong PlayedSampleCount { get; set; }
 
         private ReleaseCallback _callback;
 
@@ -125,6 +128,34 @@ namespace Ryujinx.Audio
             }
         }
 
+        public bool FlushBuffers()
+        {
+            while (_queuedTagsQueue.TryDequeue(out long tag))
+            {
+                _releasedTagsQueue.Enqueue(tag);
+            }
+
+            _callback();
+
+            foreach (var buffer in _buffers)
+            {
+                AL.DeleteBuffer(buffer.Value);
+            }
+
+            bool heldBuffers = _buffers.Count > 0;
+
+            _buffers.Clear();
+
+            return heldBuffers;
+        }
+
+        public void SetVolume(float volume)
+        {
+            Volume = volume;
+
+            AL.Source(SourceId, ALSourcef.Gain, Volume);
+        }
+
         public void Dispose()
         {
             Dispose(true);

+ 57 - 25
Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs

@@ -15,16 +15,6 @@ namespace Ryujinx.Audio
         /// </summary>
         private const int MaximumTracks = 256;
 
-        /// <summary>
-        /// The volume of audio renderer
-        /// </summary>
-        private float _volume = 1.0f;
-
-        /// <summary>
-        /// True if the volume of audio renderer have changed
-        /// </summary>
-        private bool _volumeChanged;
-
         /// <summary>
         /// The <see cref="SoundIO"/> audio context
         /// </summary>
@@ -155,14 +145,7 @@ namespace Ryujinx.Audio
         public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
         {
             if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
-            {
-                if (_volumeChanged)
-                {
-                    track.AudioStream.SetVolume(_volume);
-
-                    _volumeChanged = false;
-                }
-                    
+            {   
                 track.AppendBuffer(bufferTag, buffer);
             }
         }
@@ -192,23 +175,72 @@ namespace Ryujinx.Audio
         }
 
         /// <summary>
-        /// Get playback volume
+        /// Get track buffer count
         /// </summary>
-        public float GetVolume() => _volume;
+        /// <param name="trackId">The ID of the track to get buffer count</param>
+        public uint GetBufferCount(int trackId)
+        {
+            if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
+            {
+                return track.BufferCount;
+            }
+
+            return 0;
+        }
 
         /// <summary>
-        /// Set playback volume
+        /// Get track played sample count
+        /// </summary>
+        /// <param name="trackId">The ID of the track to get played sample</param>
+        public ulong GetPlayedSampleCount(int trackId)
+        {
+            if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
+            {
+                return track.PlayedSampleCount;
+            }
+
+            return 0;
+        }
+
+        /// <summary>
+        /// Flush all track buffers
+        /// </summary>
+        /// <param name="trackId">The ID of the track to flush</param>
+        public bool FlushBuffers(int trackId)
+        {
+            if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
+            {
+                return track.FlushBuffers();
+            }
+
+            return false;
+        }
+
+        /// <summary>
+        /// Set track volume
         /// </summary>
         /// <param name="volume">The volume of the playback</param>
-        public void SetVolume(float volume)
+        public void SetVolume(int trackId, float volume)
         {
-            if (!_volumeChanged)
+            if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
             {
-                _volume        = volume;
-                _volumeChanged = true;
+                track.AudioStream.SetVolume(volume);
             }
         }
 
+        /// <summary>
+        /// Get track volume
+        /// </summary>
+        public float GetVolume(int trackId)
+        {
+            if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
+            {
+                return track.AudioStream.Volume;
+            }
+
+            return 1.0f;
+        }
+
         /// <summary>
         /// Gets the current playback state of the specified track
         /// </summary>

+ 34 - 0
Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrack.cs

@@ -54,6 +54,16 @@ namespace Ryujinx.Audio.SoundIo
         /// </summary>
         public ConcurrentQueue<long> ReleasedBuffers { get; private set; }
 
+        /// <summary>
+        /// Buffer count of the track
+        /// </summary>
+        public uint BufferCount => (uint)m_ReservedBuffers.Count;
+
+        /// <summary>
+        /// Played sample count of the track
+        /// </summary>
+        public ulong PlayedSampleCount { get; private set; }
+
         private int _hardwareChannels;
         private int _virtualChannels;
 
@@ -430,6 +440,8 @@ namespace Ryujinx.Audio.SoundIo
 
             AudioStream.EndWrite();
 
+            PlayedSampleCount += (ulong)samples.Length;
+
             UpdateReleasedBuffers(samples.Length);
         }
 
@@ -571,6 +583,28 @@ namespace Ryujinx.Audio.SoundIo
             return m_ReservedBuffers.Any(x => x.Tag == bufferTag);
         }
 
+        /// <summary>
+        /// Flush all track buffers
+        /// </summary>
+        public bool FlushBuffers()
+        {
+            m_Buffer.Clear();
+
+            if (m_ReservedBuffers.Count > 0)
+            {
+                foreach (var buffer in m_ReservedBuffers)
+                {
+                    ReleasedBuffers.Enqueue(buffer.Tag);
+                }
+
+                OnBufferReleased();
+
+                return true;
+            }
+
+            return false;
+        }
+
         /// <summary>
         /// Closes the <see cref="SoundIoAudioTrack"/>
         /// </summary>

+ 36 - 7
Ryujinx.HLE/HOS/Services/Audio/AudioOutManager/IAudioOut.cs

@@ -149,17 +149,46 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
             return ResultCode.Success;
         }
 
+        [Command(9)] // 4.0.0+
+        // GetAudioOutBufferCount() -> u32
+        public ResultCode GetAudioOutBufferCount(ServiceCtx context)
+        {
+            uint bufferCount = _audioOut.GetBufferCount(_track);
+
+            context.ResponseData.Write(bufferCount);
+
+            return ResultCode.Success;
+        }
+
+        [Command(10)] // 4.0.0+
+        // GetAudioOutPlayedSampleCount() -> u64
+        public ResultCode GetAudioOutPlayedSampleCount(ServiceCtx context)
+        {
+            ulong playedSampleCount = _audioOut.GetPlayedSampleCount(_track);
+
+            context.ResponseData.Write(playedSampleCount);
+
+            return ResultCode.Success;
+        }
+
+        [Command(11)] // 4.0.0+
+        // FlushAudioOutBuffers() -> b8
+        public ResultCode FlushAudioOutBuffers(ServiceCtx context)
+        {
+            bool heldBuffers = _audioOut.FlushBuffers(_track);
+
+            context.ResponseData.Write(heldBuffers);
+
+            return ResultCode.Success;
+        }
+
         [Command(12)] // 6.0.0+
         // SetAudioOutVolume(s32)
         public ResultCode SetAudioOutVolume(ServiceCtx context)
         {
-            // Games send a gain value here, so we need to apply it on the current volume value.
-
-            float gain          = context.RequestData.ReadSingle();
-            float currentVolume = _audioOut.GetVolume();
-            float newVolume     = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
+            float volume = context.RequestData.ReadSingle();
 
-            _audioOut.SetVolume(newVolume);
+            _audioOut.SetVolume(_track, volume);
 
             return ResultCode.Success;
         }
@@ -168,7 +197,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
         // GetAudioOutVolume() -> s32
         public ResultCode GetAudioOutVolume(ServiceCtx context)
         {
-            float volume = _audioOut.GetVolume();
+            float volume = _audioOut.GetVolume(_track);
 
             context.ResponseData.Write(volume);