| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404 |
- using OpenTK.Audio;
- using OpenTK.Audio.OpenAL;
- using System;
- using System.Collections.Concurrent;
- using System.Runtime.InteropServices;
- using System.Threading;
- namespace Ryujinx.Audio
- {
- /// <summary>
- /// An audio renderer that uses OpenAL as the audio backend
- /// </summary>
- public class OpenALAudioOut : IAalOutput, IDisposable
- {
- /// <summary>
- /// The maximum amount of tracks we can issue simultaneously
- /// </summary>
- private const int MaxTracks = 256;
- /// <summary>
- /// The <see cref="OpenTK.Audio"/> audio context
- /// </summary>
- private AudioContext _context;
- /// <summary>
- /// An object pool containing <see cref="OpenALAudioTrack"/> objects
- /// </summary>
- private ConcurrentDictionary<int, OpenALAudioTrack> _tracks;
- /// <summary>
- /// True if the thread need to keep polling
- /// </summary>
- private bool _keepPolling;
- /// <summary>
- /// The poller thread audio context
- /// </summary>
- private Thread _audioPollerThread;
- /// <summary>
- /// True if OpenAL is supported on the device
- /// </summary>
- public static bool IsSupported
- {
- get
- {
- try
- {
- return AudioContext.AvailableDevices.Count > 0;
- }
- catch
- {
- return false;
- }
- }
- }
- public OpenALAudioOut()
- {
- _context = new AudioContext();
- _tracks = new ConcurrentDictionary<int, OpenALAudioTrack>();
- _keepPolling = true;
- _audioPollerThread = new Thread(AudioPollerWork)
- {
- Name = "Audio.PollerThread"
- };
- _audioPollerThread.Start();
- }
- private void AudioPollerWork()
- {
- do
- {
- foreach (OpenALAudioTrack track in _tracks.Values)
- {
- lock (track)
- {
- track.CallReleaseCallbackIfNeeded();
- }
- }
- // If it's not slept it will waste cycles.
- Thread.Sleep(10);
- }
- while (_keepPolling);
- foreach (OpenALAudioTrack track in _tracks.Values)
- {
- track.Dispose();
- }
- _tracks.Clear();
- _context.Dispose();
- }
- public bool SupportsChannelCount(int channels)
- {
- // NOTE: OpenAL doesn't give us a way to know if the 5.1 setup is supported by hardware or actually emulated.
- // TODO: find a way to determine hardware support.
- return channels == 1 || channels == 2;
- }
- /// <summary>
- /// Creates a new audio track with the specified parameters
- /// </summary>
- /// <param name="sampleRate">The requested sample rate</param>
- /// <param name="hardwareChannels">The requested hardware channels</param>
- /// <param name="virtualChannels">The requested virtual channels</param>
- /// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
- /// <returns>The created track's Track ID</returns>
- public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback)
- {
- OpenALAudioTrack track = new OpenALAudioTrack(sampleRate, GetALFormat(hardwareChannels), hardwareChannels, virtualChannels, callback);
- for (int id = 0; id < MaxTracks; id++)
- {
- if (_tracks.TryAdd(id, track))
- {
- return id;
- }
- }
- return -1;
- }
- private ALFormat GetALFormat(int channels)
- {
- switch (channels)
- {
- case 1: return ALFormat.Mono16;
- case 2: return ALFormat.Stereo16;
- case 6: return ALFormat.Multi51Chn16Ext;
- }
- throw new ArgumentOutOfRangeException(nameof(channels));
- }
- /// <summary>
- /// Stops playback and closes the track specified by <paramref name="trackId"/>
- /// </summary>
- /// <param name="trackId">The ID of the track to close</param>
- public void CloseTrack(int trackId)
- {
- if (_tracks.TryRemove(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.Dispose();
- }
- }
- }
- /// <summary>
- /// Returns a value indicating whether the specified buffer is currently reserved by the specified track
- /// </summary>
- /// <param name="trackId">The track to check</param>
- /// <param name="bufferTag">The buffer tag to check</param>
- public bool ContainsBuffer(int trackId, long bufferTag)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.ContainsBuffer(bufferTag);
- }
- }
- return false;
- }
- /// <summary>
- /// Gets a list of buffer tags the specified track is no longer reserving
- /// </summary>
- /// <param name="trackId">The track to retrieve buffer tags from</param>
- /// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
- /// <returns>Buffers released by the specified track</returns>
- public long[] GetReleasedBuffers(int trackId, int maxCount)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.GetReleasedBuffers(maxCount);
- }
- }
- return null;
- }
- /// <summary>
- /// Appends an audio buffer to the specified track
- /// </summary>
- /// <typeparam name="T">The sample type of the buffer</typeparam>
- /// <param name="trackId">The track to append the buffer to</param>
- /// <param name="bufferTag">The internal tag of the buffer</param>
- /// <param name="buffer">The buffer to append to the track</param>
- public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- int bufferId = track.AppendBuffer(bufferTag);
- // Do we need to downmix?
- if (track.HardwareChannels != track.VirtualChannels)
- {
- short[] downmixedBuffer;
- ReadOnlySpan<short> bufferPCM16 = MemoryMarshal.Cast<T, short>(buffer);
- if (track.VirtualChannels == 6)
- {
- downmixedBuffer = Downmixing.DownMixSurroundToStereo(bufferPCM16);
- if (track.HardwareChannels == 1)
- {
- downmixedBuffer = Downmixing.DownMixStereoToMono(downmixedBuffer);
- }
- }
- else if (track.VirtualChannels == 2)
- {
- downmixedBuffer = Downmixing.DownMixStereoToMono(bufferPCM16);
- }
- else
- {
- throw new NotImplementedException($"Downmixing from {track.VirtualChannels} to {track.HardwareChannels} not implemented!");
- }
- AL.BufferData(bufferId, track.Format, downmixedBuffer, downmixedBuffer.Length * sizeof(ushort), track.SampleRate);
- }
- else
- {
- AL.BufferData(bufferId, track.Format, buffer, buffer.Length * sizeof(ushort), track.SampleRate);
- }
- AL.SourceQueueBuffer(track.SourceId, bufferId);
- StartPlaybackIfNeeded(track);
- track.PlayedSampleCount += (ulong)buffer.Length;
- }
- }
- }
- /// <summary>
- /// Starts playback
- /// </summary>
- /// <param name="trackId">The ID of the track to start playback on</param>
- public void Start(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.State = PlaybackState.Playing;
- StartPlaybackIfNeeded(track);
- }
- }
- }
- private void StartPlaybackIfNeeded(OpenALAudioTrack track)
- {
- AL.GetSource(track.SourceId, ALGetSourcei.SourceState, out int stateInt);
- ALSourceState State = (ALSourceState)stateInt;
- if (State != ALSourceState.Playing && track.State == PlaybackState.Playing)
- {
- AL.SourcePlay(track.SourceId);
- }
- }
- /// <summary>
- /// Stops playback
- /// </summary>
- /// <param name="trackId">The ID of the track to stop playback on</param>
- public void Stop(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.State = PlaybackState.Stopped;
- AL.SourceStop(track.SourceId);
- }
- }
- }
- /// <summary>
- /// Get track buffer count
- /// </summary>
- /// <param name="trackId">The ID of the track to get buffer count</param>
- public uint GetBufferCount(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.BufferCount;
- }
- }
- return 0;
- }
- /// <summary>
- /// Get track played sample count
- /// </summary>
- /// <param name="trackId">The ID of the track to get played sample count</param>
- public ulong GetPlayedSampleCount(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.PlayedSampleCount;
- }
- }
- return 0;
- }
- /// <summary>
- /// Flush all track buffers
- /// </summary>
- /// <param name="trackId">The ID of the track to flush</param>
- public bool FlushBuffers(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.FlushBuffers();
- }
- }
- return false;
- }
- /// <summary>
- /// Set track volume
- /// </summary>
- /// <param name="trackId">The ID of the track to set volume</param>
- /// <param name="volume">The volume of the track</param>
- public void SetVolume(int trackId, float volume)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- track.SetVolume(volume);
- }
- }
- }
- /// <summary>
- /// Get track volume
- /// </summary>
- /// <param name="trackId">The ID of the track to get volume</param>
- public float GetVolume(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- lock (track)
- {
- return track.Volume;
- }
- }
- return 1.0f;
- }
- /// <summary>
- /// Gets the current playback state of the specified track
- /// </summary>
- /// <param name="trackId">The track to retrieve the playback state for</param>
- public PlaybackState GetState(int trackId)
- {
- if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
- {
- return track.State;
- }
- return PlaybackState.Stopped;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _keepPolling = false;
- }
- }
- }
- }
|