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- using Ryujinx.Common;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using System.Linq;
- using System.Numerics;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
- {
- static class Declarations
- {
- public static void Declare(CodeGenContext context, StructuredProgramInfo info)
- {
- context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
- context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
- if (context.HostCapabilities.SupportsShaderBallot)
- {
- context.AppendLine("#extension GL_ARB_shader_ballot : enable");
- }
- else
- {
- context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
- context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
- context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable");
- }
- context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
- context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
- context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
- if (context.Definitions.Stage == ShaderStage.Compute)
- {
- context.AppendLine("#extension GL_ARB_compute_shader : enable");
- }
- else if (context.Definitions.Stage == ShaderStage.Fragment)
- {
- if (context.HostCapabilities.SupportsFragmentShaderInterlock)
- {
- context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
- }
- else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
- {
- context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
- }
- }
- else
- {
- if (context.Definitions.Stage == ShaderStage.Vertex)
- {
- context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
- }
- context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
- }
- if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
- {
- context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
- }
- if (context.HostCapabilities.SupportsViewportMask)
- {
- context.AppendLine("#extension GL_NV_viewport_array2 : enable");
- }
- context.AppendLine("#pragma optionNV(fastmath off)");
- context.AppendLine();
- context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
- context.AppendLine();
- DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
- DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
- DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
- DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
- DeclareSamplers(context, context.Properties.Textures.Values);
- DeclareImages(context, context.Properties.Images.Values);
- if (context.Definitions.Stage != ShaderStage.Compute)
- {
- if (context.Definitions.Stage == ShaderStage.Geometry)
- {
- string inPrimitive = context.Definitions.InputTopology.ToGlslString();
- context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
- if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
- {
- context.AppendLine($"layout (passthrough) in gl_PerVertex");
- context.EnterScope();
- context.AppendLine("vec4 gl_Position;");
- context.AppendLine("float gl_PointSize;");
- context.AppendLine("float gl_ClipDistance[];");
- context.LeaveScope(";");
- }
- else
- {
- string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
- int maxOutputVertices = context.Definitions.MaxOutputVertices;
- context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
- }
- context.AppendLine();
- }
- else if (context.Definitions.Stage == ShaderStage.TessellationControl)
- {
- int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
- context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
- context.AppendLine();
- }
- else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
- {
- bool tessCw = context.Definitions.TessCw;
- if (context.TargetApi == TargetApi.Vulkan)
- {
- // We invert the front face on Vulkan backend, so we need to do that here aswell.
- tessCw = !tessCw;
- }
- string patchType = context.Definitions.TessPatchType.ToGlsl();
- string spacing = context.Definitions.TessSpacing.ToGlsl();
- string windingOrder = tessCw ? "cw" : "ccw";
- context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
- context.AppendLine();
- }
- static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
- {
- return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
- }
- static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
- {
- IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
- return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
- }
- DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
- DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
- DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
- DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
- if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
- {
- var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
- if (tfOutput.Valid)
- {
- context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
- context.EnterScope();
- context.AppendLine("vec4 gl_Position;");
- context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
- }
- }
- }
- else
- {
- string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
- string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
- string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
- context.AppendLine(
- "layout (" +
- $"local_size_x = {localSizeX}, " +
- $"local_size_y = {localSizeY}, " +
- $"local_size_z = {localSizeZ}) in;");
- context.AppendLine();
- }
- if (context.Definitions.Stage == ShaderStage.Fragment)
- {
- if (context.Definitions.EarlyZForce)
- {
- context.AppendLine("layout (early_fragment_tests) in;");
- context.AppendLine();
- }
- if (context.Definitions.OriginUpperLeft)
- {
- context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
- context.AppendLine();
- }
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
- }
- }
- public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
- {
- foreach (AstOperand decl in function.Locals)
- {
- string name = context.OperandManager.DeclareLocal(decl);
- context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
- }
- }
- public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
- {
- if (context.HostCapabilities.ReducedPrecision)
- {
- precise = false;
- }
- return type switch
- {
- AggregateType.Void => "void",
- AggregateType.Bool => "bool",
- AggregateType.FP32 => precise ? "precise float" : "float",
- AggregateType.FP64 => "double",
- AggregateType.S32 => "int",
- AggregateType.U32 => "uint",
- AggregateType.Vector2 | AggregateType.Bool => "bvec2",
- AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
- AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
- AggregateType.Vector2 | AggregateType.S32 => "ivec2",
- AggregateType.Vector2 | AggregateType.U32 => "uvec2",
- AggregateType.Vector3 | AggregateType.Bool => "bvec3",
- AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
- AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
- AggregateType.Vector3 | AggregateType.S32 => "ivec3",
- AggregateType.Vector3 | AggregateType.U32 => "uvec3",
- AggregateType.Vector4 | AggregateType.Bool => "bvec4",
- AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
- AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
- AggregateType.Vector4 | AggregateType.S32 => "ivec4",
- AggregateType.Vector4 | AggregateType.U32 => "uvec4",
- _ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
- };
- }
- private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
- {
- DeclareBuffers(context, buffers, "uniform");
- }
- private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
- {
- DeclareBuffers(context, buffers, "buffer");
- }
- private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, string declType)
- {
- foreach (BufferDefinition buffer in buffers)
- {
- string layout = buffer.Layout switch
- {
- BufferLayout.Std140 => "std140",
- _ => "std430",
- };
- string set = string.Empty;
- if (context.TargetApi == TargetApi.Vulkan)
- {
- set = $"set = {buffer.Set}, ";
- }
- context.AppendLine($"layout ({set}binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}");
- context.EnterScope();
- foreach (StructureField field in buffer.Type.Fields)
- {
- if (field.Type.HasFlag(AggregateType.Array))
- {
- string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
- if (field.ArrayLength > 0)
- {
- string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
- context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
- }
- else
- {
- context.AppendLine($"{typeName} {field.Name}[];");
- }
- }
- else
- {
- string typeName = GetVarTypeName(context, field.Type);
- context.AppendLine($"{typeName} {field.Name};");
- }
- }
- context.LeaveScope($" {buffer.Name};");
- context.AppendLine();
- }
- }
- private static void DeclareMemories(CodeGenContext context, IEnumerable<MemoryDefinition> memories, bool isShared)
- {
- string prefix = isShared ? "shared " : string.Empty;
- foreach (MemoryDefinition memory in memories)
- {
- string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);
- if (memory.Type.HasFlag(AggregateType.Array))
- {
- if (memory.ArrayLength > 0)
- {
- string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture);
- context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];");
- }
- else
- {
- context.AppendLine($"{prefix}{typeName} {memory.Name}[];");
- }
- }
- else
- {
- context.AppendLine($"{prefix}{typeName} {memory.Name};");
- }
- }
- }
- private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
- {
- foreach (var definition in definitions)
- {
- string arrayDecl = string.Empty;
- if (definition.ArrayLength > 1)
- {
- arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
- }
- else if (definition.ArrayLength == 0)
- {
- arrayDecl = "[]";
- }
- string samplerTypeName = definition.Type.ToGlslSamplerType();
- string layout = string.Empty;
- if (context.TargetApi == TargetApi.Vulkan)
- {
- layout = $", set = {definition.Set}";
- }
- context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
- }
- }
- private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
- {
- foreach (var definition in definitions)
- {
- string arrayDecl = string.Empty;
- if (definition.ArrayLength > 1)
- {
- arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
- }
- else if (definition.ArrayLength == 0)
- {
- arrayDecl = "[]";
- }
- string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
- if (definition.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
- {
- imageTypeName = "coherent " + imageTypeName;
- }
- string layout = definition.Format.ToGlslFormat();
- if (!string.IsNullOrEmpty(layout))
- {
- layout = ", " + layout;
- }
- if (context.TargetApi == TargetApi.Vulkan)
- {
- layout = $", set = {definition.Set}{layout}";
- }
- context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
- }
- }
- private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
- {
- if (context.Definitions.IaIndexing)
- {
- string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
- context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
- context.AppendLine();
- }
- else
- {
- foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
- {
- DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
- }
- if (inputs.Any())
- {
- context.AppendLine();
- }
- }
- }
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
- {
- foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
- {
- DeclareInputAttributePerPatch(context, ioDefinition.Location);
- }
- if (inputs.Any())
- {
- context.AppendLine();
- }
- }
- private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
- {
- string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
- string iq = string.Empty;
- if (context.Definitions.Stage == ShaderStage.Fragment)
- {
- iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
- {
- PixelImap.Constant => "flat ",
- PixelImap.ScreenLinear => "noperspective ",
- _ => string.Empty,
- };
- }
- string name = $"{DefaultNames.IAttributePrefix}{location}";
- if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
- {
- bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
- if (hasComponent)
- {
- char swzMask = "xyzw"[component];
- context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
- }
- else
- {
- int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
- string type = components switch
- {
- 2 => "vec2",
- 3 => "vec3",
- 4 => "vec4",
- _ => "float",
- };
- context.AppendLine($"layout (location = {location}) in {type} {name};");
- }
- }
- else
- {
- bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
- string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
- string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
- context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
- }
- }
- private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
- {
- int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
- string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
- context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
- }
- private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
- {
- if (context.Definitions.OaIndexing)
- {
- context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
- context.AppendLine();
- }
- else
- {
- outputs = outputs.OrderBy(x => x.Location);
- if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
- {
- IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
- IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
- if (firstOutput.Location + 1 == secondOutput.Location)
- {
- DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
- outputs = outputs.Skip(2);
- }
- }
- foreach (var ioDefinition in outputs)
- {
- DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
- }
- if (outputs.Any())
- {
- context.AppendLine();
- }
- }
- }
- private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
- {
- string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
- string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
- if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
- {
- bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
- if (hasComponent)
- {
- char swzMask = "xyzw"[component];
- string xfb = string.Empty;
- var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
- if (tfOutput.Valid)
- {
- xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
- }
- context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
- }
- else
- {
- int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
- string type = components switch
- {
- 2 => "vec2",
- 3 => "vec3",
- 4 => "vec4",
- _ => "float",
- };
- string xfb = string.Empty;
- var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
- if (tfOutput.Valid)
- {
- xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
- }
- context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
- }
- }
- else
- {
- string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
- GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
- if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
- {
- context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
- }
- else
- {
- context.AppendLine($"layout (location = {location}) out {type} {name};");
- }
- }
- }
- private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
- {
- string name = $"{DefaultNames.OAttributePrefix}{location}";
- string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
- context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
- context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
- }
- private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
- {
- foreach (var ioDefinition in outputs)
- {
- DeclareOutputAttributePerPatch(context, ioDefinition.Location);
- }
- if (outputs.Any())
- {
- context.AppendLine();
- }
- }
- private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
- {
- int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
- string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
- context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
- }
- private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
- {
- if (isOutAttr)
- {
- return stage == ShaderStage.TessellationControl;
- }
- else
- {
- return stage == ShaderStage.TessellationControl ||
- stage == ShaderStage.TessellationEvaluation ||
- stage == ShaderStage.Geometry;
- }
- }
- private static void AppendHelperFunction(CodeGenContext context, string filename)
- {
- string code = EmbeddedResources.ReadAllText(filename);
- code = code.Replace("\t", CodeGenContext.Tab);
- if (context.HostCapabilities.SupportsShaderBallot)
- {
- code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
- code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
- }
- else
- {
- code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
- code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
- }
- context.AppendLine(code);
- context.AppendLine();
- }
- }
- }
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