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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- enum ConditionalRenderEnabled
- {
- False,
- True,
- Host
- }
- /// <summary>
- /// Checks if draws and clears should be performed, according
- /// to currently set conditional rendering conditions.
- /// </summary>
- /// <param name="state">GPU state</param>
- /// <returns>True if rendering is enabled, false otherwise</returns>
- private ConditionalRenderEnabled GetRenderEnable(GpuState state)
- {
- ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
- switch (condState.Condition)
- {
- case Condition.Always:
- return ConditionalRenderEnabled.True;
- case Condition.Never:
- return ConditionalRenderEnabled.False;
- case Condition.ResultNonZero:
- return CounterNonZero(condState.Address.Pack());
- case Condition.Equal:
- return CounterCompare(condState.Address.Pack(), true);
- case Condition.NotEqual:
- return CounterCompare(condState.Address.Pack(), false);
- }
- Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
- return ConditionalRenderEnabled.True;
- }
- /// <summary>
- /// Checks if the counter value at a given GPU memory address is non-zero.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address of the counter value</param>
- /// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
- private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
- {
- ICounterEvent evt = _counterCache.FindEvent(gpuVa);
- if (evt == null)
- {
- return ConditionalRenderEnabled.False;
- }
- if (_context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
- {
- return ConditionalRenderEnabled.Host;
- }
- else
- {
- evt.Flush();
- return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
- }
- }
- /// <summary>
- /// Checks if the counter at a given GPU memory address passes a specified equality comparison.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address</param>
- /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
- /// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
- private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
- {
- ICounterEvent evt = FindEvent(gpuVa);
- ICounterEvent evt2 = FindEvent(gpuVa + 16);
- if (evt == null && evt2 == null)
- {
- return ConditionalRenderEnabled.False;
- }
- bool useHost;
- if (evt != null && evt2 == null)
- {
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
- }
- else if (evt == null && evt2 != null)
- {
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
- }
- else
- {
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
- }
- if (useHost)
- {
- return ConditionalRenderEnabled.Host;
- }
- else
- {
- evt?.Flush();
- evt2?.Flush();
- ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
- ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
- return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
- }
- }
- /// <summary>
- /// Tries to find a counter that is supposed to be written at the specified address,
- /// returning the related event.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
- /// <returns>The counter event, or null if not present</returns>
- private ICounterEvent FindEvent(ulong gpuVa)
- {
- return _counterCache.FindEvent(gpuVa);
- }
- }
- }
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