Switch.cs 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168
  1. using Ryujinx.Audio.Backends.CompatLayer;
  2. using Ryujinx.Audio.Integration;
  3. using Ryujinx.Graphics.Gpu;
  4. using Ryujinx.HLE.FileSystem;
  5. using Ryujinx.HLE.HOS;
  6. using Ryujinx.HLE.HOS.Services.Apm;
  7. using Ryujinx.HLE.HOS.Services.Hid;
  8. using Ryujinx.Memory;
  9. using System;
  10. namespace Ryujinx.HLE
  11. {
  12. public class Switch : IDisposable
  13. {
  14. public HLEConfiguration Configuration { get; }
  15. public IHardwareDeviceDriver AudioDeviceDriver { get; }
  16. internal MemoryBlock Memory { get; }
  17. public GpuContext Gpu { get; }
  18. public VirtualFileSystem FileSystem => Configuration.VirtualFileSystem;
  19. public Horizon System { get; }
  20. public ApplicationLoader Application { get; }
  21. public PerformanceStatistics Statistics { get; }
  22. public Hid Hid { get; }
  23. public TamperMachine TamperMachine { get; }
  24. public IHostUiHandler UiHandler { get; }
  25. public bool EnableDeviceVsync { get; set; } = true;
  26. public Switch(HLEConfiguration configuration)
  27. {
  28. if (configuration.GpuRenderer == null)
  29. {
  30. throw new ArgumentNullException(nameof(configuration.GpuRenderer));
  31. }
  32. if (configuration.AudioDeviceDriver == null)
  33. {
  34. throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
  35. }
  36. if (configuration.UserChannelPersistence== null)
  37. {
  38. throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
  39. }
  40. Configuration = configuration;
  41. UiHandler = configuration.HostUiHandler;
  42. AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver);
  43. Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve);
  44. Gpu = new GpuContext(configuration.GpuRenderer);
  45. System = new Horizon(this);
  46. System.InitializeServices();
  47. Statistics = new PerformanceStatistics();
  48. Hid = new Hid(this, System.HidStorage);
  49. Hid.InitDevices();
  50. Application = new ApplicationLoader(this);
  51. TamperMachine = new TamperMachine();
  52. Initialize();
  53. }
  54. private void Initialize()
  55. {
  56. System.State.SetLanguage(Configuration.SystemLanguage);
  57. System.State.SetRegion(Configuration.Region);
  58. EnableDeviceVsync = Configuration.EnableVsync;
  59. System.State.DockedMode = Configuration.EnableDockedMode;
  60. System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
  61. System.EnablePtc = Configuration.EnablePtc;
  62. System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
  63. System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
  64. }
  65. public void LoadCart(string exeFsDir, string romFsFile = null)
  66. {
  67. Application.LoadCart(exeFsDir, romFsFile);
  68. }
  69. public void LoadXci(string xciFile)
  70. {
  71. Application.LoadXci(xciFile);
  72. }
  73. public void LoadNca(string ncaFile)
  74. {
  75. Application.LoadNca(ncaFile);
  76. }
  77. public void LoadNsp(string nspFile)
  78. {
  79. Application.LoadNsp(nspFile);
  80. }
  81. public void LoadProgram(string fileName)
  82. {
  83. Application.LoadProgram(fileName);
  84. }
  85. public bool WaitFifo()
  86. {
  87. return Gpu.GPFifo.WaitForCommands();
  88. }
  89. public void ProcessFrame()
  90. {
  91. Gpu.Renderer.PreFrame();
  92. Gpu.GPFifo.DispatchCalls();
  93. }
  94. public bool ConsumeFrameAvailable()
  95. {
  96. return Gpu.Window.ConsumeFrameAvailable();
  97. }
  98. public void PresentFrame(Action swapBuffersCallback)
  99. {
  100. Gpu.Window.Present(swapBuffersCallback);
  101. }
  102. public void DisposeGpu()
  103. {
  104. Gpu.Dispose();
  105. }
  106. public void Dispose()
  107. {
  108. Dispose(true);
  109. }
  110. protected virtual void Dispose(bool disposing)
  111. {
  112. if (disposing)
  113. {
  114. System.Dispose();
  115. AudioDeviceDriver.Dispose();
  116. FileSystem.Unload();
  117. Memory.Dispose();
  118. }
  119. }
  120. }
  121. }