IDirectory.cs 1.4 KB

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  1. using LibHac;
  2. using LibHac.Fs;
  3. using System;
  4. using System.Runtime.InteropServices;
  5. namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
  6. {
  7. class IDirectory : IpcService
  8. {
  9. private LibHac.Fs.Fsa.IDirectory _baseDirectory;
  10. public IDirectory(LibHac.Fs.Fsa.IDirectory directory)
  11. {
  12. _baseDirectory = directory;
  13. }
  14. [CommandHipc(0)]
  15. // Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
  16. public ResultCode Read(ServiceCtx context)
  17. {
  18. ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
  19. ulong bufferLen = context.Request.ReceiveBuff[0].Size;
  20. byte[] entriesBytes = new byte[bufferLen];
  21. Span<DirectoryEntry> entries = MemoryMarshal.Cast<byte, DirectoryEntry>(entriesBytes);
  22. Result result = _baseDirectory.Read(out long entriesRead, entries);
  23. context.Memory.Write(bufferPosition, entriesBytes);
  24. context.ResponseData.Write(entriesRead);
  25. return (ResultCode)result.Value;
  26. }
  27. [CommandHipc(1)]
  28. // GetEntryCount() -> u64
  29. public ResultCode GetEntryCount(ServiceCtx context)
  30. {
  31. Result result = _baseDirectory.GetEntryCount(out long entryCount);
  32. context.ResponseData.Write(entryCount);
  33. return (ResultCode)result.Value;
  34. }
  35. }
  36. }