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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Server.Effect;
- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter.Effect
- {
- /// <summary>
- /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Limiter"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct LimiterParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
- /// <summary>
- /// The target sample rate.
- /// </summary>
- /// <remarks>This is in kHz.</remarks>
- public int SampleRate;
- /// <summary>
- /// The look ahead max time.
- /// <remarks>This is in microseconds.</remarks>
- /// </summary>
- public int LookAheadTimeMax;
- /// <summary>
- /// The attack time.
- /// <remarks>This is in microseconds.</remarks>
- /// </summary>
- public int AttackTime;
- /// <summary>
- /// The release time.
- /// <remarks>This is in microseconds.</remarks>
- /// </summary>
- public int ReleaseTime;
- /// <summary>
- /// The look ahead time.
- /// <remarks>This is in microseconds.</remarks>
- /// </summary>
- public int LookAheadTime;
- /// <summary>
- /// The attack coefficient.
- /// </summary>
- public float AttackCoefficient;
- /// <summary>
- /// The release coefficient.
- /// </summary>
- public float ReleaseCoefficient;
- /// <summary>
- /// The threshold.
- /// </summary>
- public float Threshold;
- /// <summary>
- /// The input gain.
- /// </summary>
- public float InputGain;
- /// <summary>
- /// The output gain.
- /// </summary>
- public float OutputGain;
- /// <summary>
- /// The minimum samples stored in the delay buffer.
- /// </summary>
- public int DelayBufferSampleCountMin;
- /// <summary>
- /// The maximum samples stored in the delay buffer.
- /// </summary>
- public int DelayBufferSampleCountMax;
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
- /// <summary>
- /// Indicate if the limiter effect should output statistics.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool StatisticsEnabled;
- /// <summary>
- /// Indicate to the DSP that the user did a statistics reset.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool StatisticsReset;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved;
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
- }
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
- }
- }
- }
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