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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.State
- {
- /// <summary>
- /// GPU index buffer state.
- /// This is used on indexed draws.
- /// </summary>
- struct IndexBufferState
- {
- #pragma warning disable CS0649
- public GpuVa Address;
- public GpuVa EndAddress;
- public IndexType Type;
- public int First;
- public int Count;
- #pragma warning restore CS0649
- }
- }
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