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- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Integration;
- namespace Ryujinx.Audio.Common
- {
- /// <summary>
- /// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
- /// </summary>
- public class AudioBuffer
- {
- /// <summary>
- /// Unique tag of this buffer.
- /// </summary>
- /// <remarks>Unique per session</remarks>
- public ulong BufferTag;
- /// <summary>
- /// Pointer to the user samples.
- /// </summary>
- public ulong DataPointer;
- /// <summary>
- /// Size of the user samples region.
- /// </summary>
- public ulong DataSize;
- /// <summary>
- /// The timestamp at which the buffer was played.
- /// </summary>
- /// <remarks>Not used but useful for debugging</remarks>
- public ulong PlayedTimestamp;
- /// <summary>
- /// The user samples.
- /// </summary>
- public byte[] Data;
- }
- }
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