ControllerData.cs 1.3 KB

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  1. using Ryujinx.Common.Memory;
  2. using System.Runtime.InteropServices;
  3. namespace Ryujinx.Input.Motion.CemuHook.Protocol
  4. {
  5. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  6. struct ControllerDataRequest
  7. {
  8. public MessageType Type;
  9. public SubscriberType SubscriberType;
  10. public byte Slot;
  11. public Array6<byte> MacAddress;
  12. }
  13. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  14. public struct ControllerDataResponse
  15. {
  16. public SharedResponse Shared;
  17. public byte Connected;
  18. public uint PacketId;
  19. public byte ExtraButtons;
  20. public byte MainButtons;
  21. public ushort PSExtraInput;
  22. public ushort LeftStickXY;
  23. public ushort RightStickXY;
  24. public uint DPadAnalog;
  25. public ulong MainButtonsAnalog;
  26. public Array6<byte> Touch1;
  27. public Array6<byte> Touch2;
  28. public ulong MotionTimestamp;
  29. public float AccelerometerX;
  30. public float AccelerometerY;
  31. public float AccelerometerZ;
  32. public float GyroscopePitch;
  33. public float GyroscopeYaw;
  34. public float GyroscopeRoll;
  35. }
  36. enum SubscriberType : byte
  37. {
  38. All,
  39. Slot,
  40. Mac
  41. }
  42. }