AudioRendererManager.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334
  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Integration;
  18. using Ryujinx.Audio.Renderer.Dsp;
  19. using Ryujinx.Audio.Renderer.Parameter;
  20. using Ryujinx.Common.Logging;
  21. using Ryujinx.Memory;
  22. using System;
  23. using System.Diagnostics;
  24. using System.Threading;
  25. namespace Ryujinx.Audio.Renderer.Server
  26. {
  27. /// <summary>
  28. /// The audio renderer manager.
  29. /// </summary>
  30. public class AudioRendererManager : IDisposable
  31. {
  32. /// <summary>
  33. /// Lock used for session allocation.
  34. /// </summary>
  35. private object _sessionLock = new object();
  36. /// <summary>
  37. /// Lock used to control the <see cref="AudioProcessor"/> running state.
  38. /// </summary>
  39. private object _audioProcessorLock = new object();
  40. /// <summary>
  41. /// The session ids allocation table.
  42. /// </summary>
  43. private int[] _sessionIds;
  44. /// <summary>
  45. /// The events linked to each session.
  46. /// </summary>
  47. private IWritableEvent[] _sessionsSystemEvent;
  48. /// <summary>
  49. /// The <see cref="AudioRenderSystem"/> sessions instances.
  50. /// </summary>
  51. private AudioRenderSystem[] _sessions;
  52. /// <summary>
  53. /// The count of active sessions.
  54. /// </summary>
  55. private int _activeSessionCount;
  56. /// <summary>
  57. /// The worker thread used to run <see cref="SendCommands"/>.
  58. /// </summary>
  59. private Thread _workerThread;
  60. /// <summary>
  61. /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
  62. /// </summary>
  63. private bool _isRunning;
  64. /// <summary>
  65. /// The audio device driver to create audio outputs.
  66. /// </summary>
  67. private IHardwareDeviceDriver _deviceDriver;
  68. /// <summary>
  69. /// The <see cref="AudioProcessor"/> instance associated to this manager.
  70. /// </summary>
  71. public AudioProcessor Processor { get; }
  72. /// <summary>
  73. /// Create a new <see cref="AudioRendererManager"/>.
  74. /// </summary>
  75. public AudioRendererManager()
  76. {
  77. Processor = new AudioProcessor();
  78. _sessionIds = new int[Constants.AudioRendererSessionCountMax];
  79. _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
  80. _activeSessionCount = 0;
  81. for (int i = 0; i < _sessionIds.Length; i++)
  82. {
  83. _sessionIds[i] = i;
  84. }
  85. }
  86. /// <summary>
  87. /// Initialize the <see cref="AudioRendererManager"/>.
  88. /// </summary>
  89. /// <param name="sessionSystemEvents">The events associated to each session.</param>
  90. /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
  91. public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
  92. {
  93. _sessionsSystemEvent = sessionSystemEvents;
  94. _deviceDriver = deviceDriver;
  95. }
  96. /// <summary>
  97. /// Get the work buffer size required by a session.
  98. /// </summary>
  99. /// <param name="parameter">The user configuration</param>
  100. /// <returns>The work buffer size required by a session.</returns>
  101. public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
  102. {
  103. return AudioRenderSystem.GetWorkBufferSize(ref parameter);
  104. }
  105. /// <summary>
  106. /// Acquire a new session id.
  107. /// </summary>
  108. /// <returns>A new session id.</returns>
  109. private int AcquireSessionId()
  110. {
  111. lock (_sessionLock)
  112. {
  113. int index = _activeSessionCount;
  114. Debug.Assert(index < _sessionIds.Length);
  115. int sessionId = _sessionIds[index];
  116. _sessionIds[index] = -1;
  117. _activeSessionCount++;
  118. Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
  119. return sessionId;
  120. }
  121. }
  122. /// <summary>
  123. /// Release a given <paramref name="sessionId"/>.
  124. /// </summary>
  125. /// <param name="sessionId">The session id to release.</param>
  126. private void ReleaseSessionId(int sessionId)
  127. {
  128. lock (_sessionLock)
  129. {
  130. Debug.Assert(_activeSessionCount > 0);
  131. int newIndex = --_activeSessionCount;
  132. _sessionIds[newIndex] = sessionId;
  133. }
  134. Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
  135. }
  136. /// <summary>
  137. /// Check if there is any audio renderer active.
  138. /// </summary>
  139. /// <returns>Returns true if there is any audio renderer active.</returns>
  140. private bool HasAnyActiveRendererLocked()
  141. {
  142. foreach (AudioRenderSystem renderer in _sessions)
  143. {
  144. if (renderer != null)
  145. {
  146. return true;
  147. }
  148. }
  149. return false;
  150. }
  151. /// <summary>
  152. /// Start the <see cref="AudioProcessor"/> and worker thread.
  153. /// </summary>
  154. private void StartLocked()
  155. {
  156. _isRunning = true;
  157. // TODO: virtual device mapping (IAudioDevice)
  158. Processor.Start(_deviceDriver);
  159. _workerThread = new Thread(SendCommands)
  160. {
  161. Name = "AudioRendererManager.Worker"
  162. };
  163. _workerThread.Start();
  164. }
  165. /// <summary>
  166. /// Stop the <see cref="AudioProcessor"/> and worker thread.
  167. /// </summary>
  168. private void StopLocked()
  169. {
  170. _isRunning = false;
  171. _workerThread.Join();
  172. Processor.Stop();
  173. Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
  174. }
  175. /// <summary>
  176. /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
  177. /// </summary>
  178. private void SendCommands()
  179. {
  180. Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
  181. Processor.Wait();
  182. while (_isRunning)
  183. {
  184. lock (_sessionLock)
  185. {
  186. foreach(AudioRenderSystem renderer in _sessions)
  187. {
  188. renderer?.SendCommands();
  189. }
  190. }
  191. Processor.Signal();
  192. Processor.Wait();
  193. }
  194. }
  195. /// <summary>
  196. /// Register a new <see cref="AudioRenderSystem"/>.
  197. /// </summary>
  198. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
  199. private void Register(AudioRenderSystem renderer)
  200. {
  201. lock (_sessionLock)
  202. {
  203. _sessions[renderer.GetSessionId()] = renderer;
  204. }
  205. lock (_audioProcessorLock)
  206. {
  207. if (!_isRunning)
  208. {
  209. StartLocked();
  210. }
  211. }
  212. }
  213. /// <summary>
  214. /// Unregister a new <see cref="AudioRenderSystem"/>.
  215. /// </summary>
  216. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
  217. internal void Unregister(AudioRenderSystem renderer)
  218. {
  219. lock (_sessionLock)
  220. {
  221. int sessionId = renderer.GetSessionId();
  222. _sessions[renderer.GetSessionId()] = null;
  223. ReleaseSessionId(sessionId);
  224. }
  225. lock (_audioProcessorLock)
  226. {
  227. if (_isRunning && !HasAnyActiveRendererLocked())
  228. {
  229. StopLocked();
  230. }
  231. }
  232. }
  233. /// <summary>
  234. /// Open a new <see cref="AudioRenderSystem"/>
  235. /// </summary>
  236. /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
  237. /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
  238. /// <param name="parameter">The user configuration</param>
  239. /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
  240. /// <param name="workBufferAddress">The guest work buffer address.</param>
  241. /// <param name="workBufferSize">The guest work buffer size.</param>
  242. /// <param name="processHandle">The process handle of the application.</param>
  243. /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
  244. public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
  245. {
  246. int sessionId = AcquireSessionId();
  247. AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
  248. ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
  249. if (result == ResultCode.Success)
  250. {
  251. renderer = audioRenderer;
  252. Register(renderer);
  253. }
  254. else
  255. {
  256. ReleaseSessionId(sessionId);
  257. renderer = null;
  258. }
  259. return result;
  260. }
  261. public void Dispose()
  262. {
  263. Dispose(true);
  264. }
  265. protected virtual void Dispose(bool disposing)
  266. {
  267. if (disposing)
  268. {
  269. lock (_audioProcessorLock)
  270. {
  271. if (_isRunning)
  272. {
  273. StopLocked();
  274. }
  275. }
  276. Processor.Dispose();
  277. }
  278. }
  279. }
  280. }