MixCommand.cs 5.2 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System;
  18. using System.Runtime.CompilerServices;
  19. using System.Runtime.InteropServices;
  20. using System.Runtime.Intrinsics;
  21. using System.Runtime.Intrinsics.Arm;
  22. using System.Runtime.Intrinsics.X86;
  23. namespace Ryujinx.Audio.Renderer.Dsp.Command
  24. {
  25. public class MixCommand : ICommand
  26. {
  27. public bool Enabled { get; set; }
  28. public int NodeId { get; }
  29. public CommandType CommandType => CommandType.Mix;
  30. public ulong EstimatedProcessingTime { get; set; }
  31. public ushort InputBufferIndex { get; }
  32. public ushort OutputBufferIndex { get; }
  33. public float Volume { get; }
  34. public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
  35. {
  36. Enabled = true;
  37. NodeId = nodeId;
  38. InputBufferIndex = (ushort)inputBufferIndex;
  39. OutputBufferIndex = (ushort)outputBufferIndex;
  40. Volume = volume;
  41. }
  42. private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix)
  43. {
  44. Vector256<float> volumeVec = Vector256.Create(Volume);
  45. ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputMix);
  46. Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputMix);
  47. int sisdStart = inputVec.Length * 8;
  48. for (int i = 0; i < inputVec.Length; i++)
  49. {
  50. outputVec[i] = Avx.Add(outputVec[i], Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)));
  51. }
  52. for (int i = sisdStart; i < inputMix.Length; i++)
  53. {
  54. outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
  55. }
  56. }
  57. private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix)
  58. {
  59. Vector128<float> volumeVec = Vector128.Create(Volume);
  60. ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
  61. Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
  62. int sisdStart = inputVec.Length * 4;
  63. for (int i = 0; i < inputVec.Length; i++)
  64. {
  65. outputVec[i] = Sse.Add(outputVec[i], Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)));
  66. }
  67. for (int i = sisdStart; i < inputMix.Length; i++)
  68. {
  69. outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
  70. }
  71. }
  72. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  73. private void ProcessMixAdvSimd(Span<float> outputMix, ReadOnlySpan<float> inputMix)
  74. {
  75. Vector128<float> volumeVec = Vector128.Create(Volume);
  76. ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
  77. Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
  78. int sisdStart = inputVec.Length * 4;
  79. for (int i = 0; i < inputVec.Length; i++)
  80. {
  81. outputVec[i] = AdvSimd.Add(outputVec[i], AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec)));
  82. }
  83. for (int i = sisdStart; i < inputMix.Length; i++)
  84. {
  85. outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
  86. }
  87. }
  88. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  89. private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix)
  90. {
  91. for (int i = 0; i < inputMix.Length; i++)
  92. {
  93. outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
  94. }
  95. }
  96. private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix)
  97. {
  98. if (Avx.IsSupported)
  99. {
  100. ProcessMixAvx(outputMix, inputMix);
  101. }
  102. else if (Sse41.IsSupported)
  103. {
  104. ProcessMixSse41(outputMix, inputMix);
  105. }
  106. else if (AdvSimd.IsSupported)
  107. {
  108. ProcessMixAdvSimd(outputMix, inputMix);
  109. }
  110. else
  111. {
  112. ProcessMixSlowPath(outputMix, inputMix);
  113. }
  114. }
  115. public void Process(CommandList context)
  116. {
  117. ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
  118. Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
  119. ProcessMix(outputBuffer, inputBuffer);
  120. }
  121. }
  122. }