JsonLogTarget.cs 1.1 KB

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  1. using Ryujinx.Common.Utilities;
  2. using System;
  3. using System.IO;
  4. namespace Ryujinx.Common.Logging.Targets
  5. {
  6. public class JsonLogTarget : ILogTarget
  7. {
  8. private readonly Stream _stream;
  9. private readonly bool _leaveOpen;
  10. private readonly string _name;
  11. string ILogTarget.Name { get => _name; }
  12. public JsonLogTarget(Stream stream, string name)
  13. {
  14. _stream = stream;
  15. _name = name;
  16. }
  17. public JsonLogTarget(Stream stream, bool leaveOpen)
  18. {
  19. _stream = stream;
  20. _leaveOpen = leaveOpen;
  21. }
  22. public void Log(object sender, LogEventArgs e)
  23. {
  24. var logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
  25. JsonHelper.SerializeToStream(_stream, logEventArgsJson, LogEventJsonSerializerContext.Default.LogEventArgsJson);
  26. }
  27. public void Dispose()
  28. {
  29. GC.SuppressFinalize(this);
  30. if (!_leaveOpen)
  31. {
  32. _stream.Dispose();
  33. }
  34. }
  35. }
  36. }