UpdateDialog.cs 2.8 KB

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  1. using Gdk;
  2. using Gtk;
  3. using Ryujinx.Ui;
  4. using System;
  5. using System.Diagnostics;
  6. using System.Linq;
  7. using System.Reflection;
  8. namespace Ryujinx.Modules
  9. {
  10. public class UpdateDialog : Gtk.Window
  11. {
  12. #pragma warning disable CS0649, IDE0044
  13. [Builder.Object] public Label MainText;
  14. [Builder.Object] public Label SecondaryText;
  15. [Builder.Object] public LevelBar ProgressBar;
  16. [Builder.Object] public Button YesButton;
  17. [Builder.Object] public Button NoButton;
  18. #pragma warning restore CS0649, IDE0044
  19. private readonly MainWindow _mainWindow;
  20. private readonly string _buildUrl;
  21. private bool _restartQuery;
  22. public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
  23. private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetObject("UpdateDialog").Handle)
  24. {
  25. builder.Autoconnect(this);
  26. _mainWindow = mainWindow;
  27. _buildUrl = buildUrl;
  28. Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
  29. MainText.Text = "Do you want to update Ryujinx to the latest version?";
  30. SecondaryText.Text = $"{Program.Version} -> {newVersion}";
  31. ProgressBar.Hide();
  32. YesButton.Clicked += YesButton_Clicked;
  33. NoButton.Clicked += NoButton_Clicked;
  34. }
  35. private void YesButton_Clicked(object sender, EventArgs args)
  36. {
  37. if (_restartQuery)
  38. {
  39. string ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
  40. string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
  41. string ryuArg = string.Join(" ", Environment.GetCommandLineArgs().AsEnumerable().Skip(1).ToArray());
  42. Process.Start(ryuExe, ryuArg);
  43. Environment.Exit(0);
  44. }
  45. else
  46. {
  47. Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
  48. _mainWindow.ExitMenuItem.Sensitive = false;
  49. YesButton.Hide();
  50. NoButton.Hide();
  51. ProgressBar.Show();
  52. SecondaryText.Text = "";
  53. _restartQuery = true;
  54. Updater.UpdateRyujinx(this, _buildUrl);
  55. }
  56. }
  57. private void NoButton_Clicked(object sender, EventArgs args)
  58. {
  59. Updater.Running = false;
  60. _mainWindow.Window.Functions = WMFunction.All;
  61. _mainWindow.ExitMenuItem.Sensitive = true;
  62. _mainWindow.UpdateMenuItem.Sensitive = true;
  63. Dispose();
  64. }
  65. }
  66. }