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- using Ryujinx.Graphics.Device;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Vic.Image;
- using Ryujinx.Graphics.Vic.Types;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Vic
- {
- public class VicDevice : IDeviceState
- {
- private readonly MemoryManager _gmm;
- private readonly ResourceManager _rm;
- private readonly DeviceState<VicRegisters> _state;
- public VicDevice(MemoryManager gmm)
- {
- _gmm = gmm;
- _rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
- _state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
- {
- { nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
- });
- }
- public int Read(int offset) => _state.Read(offset);
- public void Write(int offset, int data) => _state.Write(offset, data);
- private void Execute(int data)
- {
- ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
- using Surface output = new Surface(
- _rm.SurfacePool,
- config.OutputSurfaceConfig.OutSurfaceWidth + 1,
- config.OutputSurfaceConfig.OutSurfaceHeight + 1);
- for (int i = 0; i < config.SlotStruct.Length; i++)
- {
- ref SlotStruct slot = ref config.SlotStruct[i];
- if (!slot.SlotConfig.SlotEnable)
- {
- continue;
- }
- var offsets = _state.State.SetSurfacexSlotx[i][0];
- using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
- Blender.BlendOne(output, src, ref slot);
- }
- SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
- }
- private T ReadIndirect<T>(uint offset) where T : unmanaged
- {
- return _gmm.Read<T>((ulong)offset << 8);
- }
- }
- }
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