OperandManager.cs 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476
  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. class OperandManager
  11. {
  12. private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  13. private struct BuiltInAttribute
  14. {
  15. public string Name { get; }
  16. public VariableType Type { get; }
  17. public BuiltInAttribute(string name, VariableType type)
  18. {
  19. Name = name;
  20. Type = type;
  21. }
  22. }
  23. private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
  24. new Dictionary<int, BuiltInAttribute>()
  25. {
  26. { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
  27. { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
  28. { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
  29. { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
  30. { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
  31. { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
  32. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  33. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  34. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  35. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  36. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  37. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  38. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  39. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  40. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  41. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  42. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  43. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  44. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  45. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  46. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  47. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  48. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  49. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  50. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  51. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  52. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  53. // Special.
  54. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  55. { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
  56. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  57. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  58. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  59. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  60. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  61. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  62. { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
  63. { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
  64. { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
  65. { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
  66. { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
  67. { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
  68. { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
  69. { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
  70. { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
  71. // Support uniforms.
  72. { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
  73. { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
  74. { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
  75. { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
  76. { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
  77. { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
  78. { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
  79. { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }
  80. };
  81. private Dictionary<AstOperand, string> _locals;
  82. public OperandManager()
  83. {
  84. _locals = new Dictionary<AstOperand, string>();
  85. }
  86. public string DeclareLocal(AstOperand operand)
  87. {
  88. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  89. _locals.Add(operand, name);
  90. return name;
  91. }
  92. public string GetExpression(AstOperand operand, ShaderConfig config)
  93. {
  94. return operand.Type switch
  95. {
  96. OperandType.Argument => GetArgumentName(operand.Value),
  97. OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
  98. OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
  99. OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
  100. OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
  101. OperandType.LocalVariable => _locals[operand],
  102. OperandType.Undefined => DefaultNames.UndefinedName,
  103. _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
  104. };
  105. }
  106. private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
  107. {
  108. return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
  109. }
  110. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
  111. {
  112. return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
  113. }
  114. private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
  115. {
  116. if (indexElement)
  117. {
  118. return $"{vectorName}[{indexExpr}]";
  119. }
  120. string result = $"{vectorName}.x";
  121. for (int i = 1; i < 4; i++)
  122. {
  123. result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
  124. }
  125. return $"({result})";
  126. }
  127. public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
  128. {
  129. return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  130. }
  131. public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
  132. {
  133. return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  134. }
  135. public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
  136. {
  137. return GetAttributeName(value, config, perPatch, isOutAttr: true);
  138. }
  139. public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
  140. {
  141. if ((value & AttributeConsts.LoadOutputMask) != 0)
  142. {
  143. isOutAttr = true;
  144. }
  145. value &= AttributeConsts.Mask & ~3;
  146. char swzMask = GetSwizzleMask((value >> 2) & 3);
  147. if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
  148. {
  149. value -= AttributeConsts.UserAttributeBase;
  150. string prefix = isOutAttr
  151. ? DefaultNames.OAttributePrefix
  152. : DefaultNames.IAttributePrefix;
  153. bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
  154. if (!indexable && perPatch)
  155. {
  156. prefix = DefaultNames.PerPatchAttributePrefix;
  157. }
  158. if (indexable)
  159. {
  160. string name = prefix;
  161. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  162. {
  163. name += $"[{indexExpr}]";
  164. }
  165. return name + $"[{(value >> 4)}]." + swzMask;
  166. }
  167. else if (config.TransformFeedbackEnabled && (config.Stage != ShaderStage.Vertex || isOutAttr))
  168. {
  169. string name = $"{prefix}{(value >> 4)}_{swzMask}";
  170. if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr))
  171. {
  172. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  173. }
  174. return name;
  175. }
  176. else
  177. {
  178. string name = $"{prefix}{(value >> 4)}";
  179. if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr))
  180. {
  181. name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
  182. }
  183. return name + '.' + swzMask;
  184. }
  185. }
  186. else
  187. {
  188. if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
  189. {
  190. value -= AttributeConsts.FragmentOutputColorBase;
  191. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  192. }
  193. else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
  194. {
  195. string subgroupMask = value switch
  196. {
  197. AttributeConsts.EqMask => "Eq",
  198. AttributeConsts.GeMask => "Ge",
  199. AttributeConsts.GtMask => "Gt",
  200. AttributeConsts.LeMask => "Le",
  201. AttributeConsts.LtMask => "Lt",
  202. _ => null
  203. };
  204. if (subgroupMask != null)
  205. {
  206. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  207. ? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
  208. : $"gl_Subgroup{subgroupMask}Mask.x";
  209. }
  210. else if (value == AttributeConsts.LaneId)
  211. {
  212. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  213. ? "gl_SubGroupInvocationARB"
  214. : "gl_SubgroupInvocationID";
  215. }
  216. // TODO: There must be a better way to handle this...
  217. if (config.Stage == ShaderStage.Fragment)
  218. {
  219. switch (value)
  220. {
  221. case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
  222. case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
  223. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  224. case AttributeConsts.PositionW: return "gl_FragCoord.w";
  225. case AttributeConsts.FrontFacing:
  226. if (config.GpuAccessor.QueryHostHasFrontFacingBug())
  227. {
  228. // This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
  229. // (flipped) values. Doing this seems to fix it.
  230. return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
  231. }
  232. break;
  233. }
  234. }
  235. string name = builtInAttr.Name;
  236. if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr) && IsArrayBuiltIn(value))
  237. {
  238. name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
  239. }
  240. return name;
  241. }
  242. }
  243. // TODO: Warn about unknown built-in attribute.
  244. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  245. }
  246. public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
  247. {
  248. string name = isOutAttr
  249. ? DefaultNames.OAttributePrefix
  250. : DefaultNames.IAttributePrefix;
  251. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  252. {
  253. name += $"[{indexExpr}]";
  254. }
  255. return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
  256. }
  257. public static bool IsArrayAttribute(ShaderStage stage, bool isOutAttr)
  258. {
  259. if (isOutAttr)
  260. {
  261. return stage == ShaderStage.TessellationControl;
  262. }
  263. else
  264. {
  265. return stage == ShaderStage.TessellationControl ||
  266. stage == ShaderStage.TessellationEvaluation ||
  267. stage == ShaderStage.Geometry;
  268. }
  269. }
  270. private static bool IsArrayBuiltIn(int attr)
  271. {
  272. if (attr <= AttributeConsts.TessLevelInner1 ||
  273. attr == AttributeConsts.TessCoordX ||
  274. attr == AttributeConsts.TessCoordY)
  275. {
  276. return false;
  277. }
  278. return (attr & AttributeConsts.SpecialMask) == 0;
  279. }
  280. public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
  281. {
  282. if (cbIndexable)
  283. {
  284. return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
  285. }
  286. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
  287. }
  288. private static string GetUbName(ShaderStage stage, string slotExpr)
  289. {
  290. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
  291. }
  292. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  293. {
  294. return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  295. }
  296. public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
  297. {
  298. string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
  299. if (indexed)
  300. {
  301. suffix += $"a[{indexExpr}]";
  302. }
  303. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  304. }
  305. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  306. {
  307. return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  308. }
  309. public static string GetImageName(
  310. ShaderStage stage,
  311. int cbufSlot,
  312. int handle,
  313. TextureFormat format,
  314. bool indexed,
  315. string indexExpr)
  316. {
  317. string suffix = cbufSlot < 0
  318. ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
  319. : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
  320. if (indexed)
  321. {
  322. suffix += $"a[{indexExpr}]";
  323. }
  324. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  325. }
  326. public static string GetShaderStagePrefix(ShaderStage stage)
  327. {
  328. int index = (int)stage;
  329. if ((uint)index >= _stagePrefixes.Length)
  330. {
  331. return "invalid";
  332. }
  333. return _stagePrefixes[index];
  334. }
  335. private static char GetSwizzleMask(int value)
  336. {
  337. return "xyzw"[value];
  338. }
  339. public static string GetArgumentName(int argIndex)
  340. {
  341. return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
  342. }
  343. public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
  344. {
  345. if (node is AstOperation operation)
  346. {
  347. if (operation.Inst == Instruction.LoadAttribute)
  348. {
  349. // Load attribute basically just returns the attribute value.
  350. // Some built-in attributes may have different types, so we need
  351. // to return the type based on the attribute that is being read.
  352. if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
  353. {
  354. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  355. {
  356. return builtInAttr.Type;
  357. }
  358. }
  359. return OperandInfo.GetVarType(OperandType.Attribute);
  360. }
  361. else if (operation.Inst == Instruction.Call)
  362. {
  363. AstOperand funcId = (AstOperand)operation.GetSource(0);
  364. Debug.Assert(funcId.Type == OperandType.Constant);
  365. return context.GetFunction(funcId.Value).ReturnType;
  366. }
  367. else if (operation is AstTextureOperation texOp &&
  368. (texOp.Inst == Instruction.ImageLoad ||
  369. texOp.Inst == Instruction.ImageStore ||
  370. texOp.Inst == Instruction.ImageAtomic))
  371. {
  372. return texOp.Format.GetComponentType();
  373. }
  374. return GetDestVarType(operation.Inst);
  375. }
  376. else if (node is AstOperand operand)
  377. {
  378. if (operand.Type == OperandType.Argument)
  379. {
  380. int argIndex = operand.Value;
  381. return context.CurrentFunction.GetArgumentType(argIndex);
  382. }
  383. return GetOperandVarType(operand);
  384. }
  385. else
  386. {
  387. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  388. }
  389. }
  390. private static VariableType GetOperandVarType(AstOperand operand)
  391. {
  392. if (operand.Type == OperandType.Attribute)
  393. {
  394. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  395. {
  396. return builtInAttr.Type;
  397. }
  398. }
  399. return OperandInfo.GetVarType(operand);
  400. }
  401. }
  402. }