gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) преди 4 години
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) преди 5 години
Image cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) преди 4 години
Queries 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) преди 4 години
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) преди 4 години
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) преди 4 години
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) преди 5 години
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) преди 5 години
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) преди 4 години
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) преди 4 години
FormatInfo.cs af8498d679 Add basic error logging to the GPU преди 6 години
FormatTable.cs 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) преди 4 години
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) преди 4 години
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) преди 5 години
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) преди 4 години
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) преди 5 години
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) преди 4 години
Pipeline.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) преди 4 години
Program.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) преди 4 години
Renderer.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) преди 4 години
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) преди 5 години
Ryujinx.Graphics.OpenGL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) преди 4 години
Shader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) преди 4 години
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) преди 5 години
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) преди 4 години
VertexBuffer.cs 1876b346fe Initial work преди 6 години
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) преди 4 години