gdkchan 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 anos atrás
..
Buffer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anos atrás
BufferBounds.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 anos atrás
BufferCache.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 anos atrás
BufferCacheEntry.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) 5 anos atrás
BufferManager.cs 680d3ed198 Enable transform feedback buffer flush (#2552) 4 anos atrás
BufferModifiedRangeList.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anos atrás
BufferTextureBinding.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 anos atrás
CounterCache.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 anos atrás
GpuRegionHandle.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) 5 anos atrás
IndexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 anos atrás
MemoryManager.cs 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 anos atrás
PhysicalMemory.cs 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 anos atrás
ResourceName.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 anos atrás
UnmapEventArgs.cs 6bfe4715f0 Initial conditional rendering support (#1012) 6 anos atrás
VertexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 anos atrás