gdkchan b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
..
Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Counters.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) %!s(int64=6) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) %!s(int64=6) %!d(string=hai) anos
Framebuffer.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
HwCapabilities.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
Pipeline.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
Renderer.cs ab4867505e Implement GPU scissors (#1058) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj 3aa3c4261a Add inbuilt Opengl renderer to window (#922) %!s(int64=6) %!d(string=hai) anos
Sampler.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Shader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureCopy.cs ab4867505e Implement GPU scissors (#1058) %!s(int64=6) %!d(string=hai) anos
TextureCopyUnscaled.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
TextureStorage.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
TextureView.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
VertexArray.cs 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs ab4867505e Implement GPU scissors (#1058) %!s(int64=6) %!d(string=hai) anos