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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Text;
- using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
- using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
- {
- static class InstGenMemory
- {
- public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- switch (texOp.Inst)
- {
- case Instruction.ImageStore:
- return "// imageStore(bindless)";
- case Instruction.ImageLoad:
- AggregateType componentType = texOp.Format.GetComponentType();
- NumberFormatter.TryFormat(0, componentType, out string imageConst);
- AggregateType outputType = texOp.GetVectorType(componentType);
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
- }
- return imageConst;
- default:
- return NumberFormatter.FormatInt(0);
- }
- }
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- var texCallBuilder = new StringBuilder();
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch {
- TextureFlags.Add => "imageAtomicAdd",
- TextureFlags.Minimum => "imageAtomicMin",
- TextureFlags.Maximum => "imageAtomicMax",
- TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value.
- TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value.
- TextureFlags.BitwiseAnd => "imageAtomicAnd",
- TextureFlags.BitwiseOr => "imageAtomicOr",
- TextureFlags.BitwiseXor => "imageAtomicXor",
- TextureFlags.Swap => "imageAtomicExchange",
- TextureFlags.CAS => "imageAtomicCompSwap",
- _ => "imageAtomicAdd",
- });
- }
- else
- {
- texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
- }
- int srcIndex = isBindless ? 1 : 0;
- string Src(AggregateType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = Src(AggregateType.S32);
- }
- string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
- texCallBuilder.Append('(');
- texCallBuilder.Append(imageName);
- int coordsCount = texOp.Type.GetDimensions();
- int pCount = coordsCount + (isArray ? 1 : 0);
- void Append(string str)
- {
- texCallBuilder.Append(", ");
- texCallBuilder.Append(str);
- }
- if (pCount > 1)
- {
- string[] elems = new string[pCount];
- for (int index = 0; index < pCount; index++)
- {
- elems[index] = Src(AggregateType.S32);
- }
- Append($"ivec{pCount}({string.Join(", ", elems)})");
- }
- else
- {
- Append(Src(AggregateType.S32));
- }
- if (texOp.Inst == Instruction.ImageStore)
- {
- AggregateType type = texOp.Format.GetComponentType();
- string[] cElems = new string[4];
- for (int index = 0; index < 4; index++)
- {
- if (srcIndex < texOp.SourcesCount)
- {
- cElems[index] = Src(type);
- }
- else
- {
- cElems[index] = type switch
- {
- AggregateType.S32 => NumberFormatter.FormatInt(0),
- AggregateType.U32 => NumberFormatter.FormatUint(0),
- _ => NumberFormatter.FormatFloat(0)
- };
- }
- }
- string prefix = type switch
- {
- AggregateType.S32 => "i",
- AggregateType.U32 => "u",
- _ => string.Empty
- };
- Append($"{prefix}vec4({string.Join(", ", cElems)})");
- }
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- AggregateType type = texOp.Format.GetComponentType();
- if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
- {
- Append(Src(type)); // Compare value.
- }
- string value = (texOp.Flags & TextureFlags.AtomicMask) switch
- {
- TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value
- TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value
- _ => Src(type)
- };
- Append(value);
- texCallBuilder.Append(')');
- if (type != AggregateType.S32)
- {
- texCallBuilder
- .Insert(0, "int(")
- .Append(')');
- }
- }
- else
- {
- texCallBuilder.Append(')');
- if (texOp.Inst == Instruction.ImageLoad)
- {
- texCallBuilder.Append(GetMaskMultiDest(texOp.Index));
- }
- }
- return texCallBuilder.ToString();
- }
- public static string Load(CodeGenContext context, AstOperation operation)
- {
- return GenerateLoadOrStore(context, operation, isStore: false);
- }
- public static string Lod(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- int coordsCount = texOp.Type.GetDimensions();
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatFloat(0);
- }
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
- string coordsExpr;
- if (coordsCount > 1)
- {
- string[] elems = new string[coordsCount];
- for (int index = 0; index < coordsCount; index++)
- {
- elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
- }
- coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
- }
- return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
- }
- public static string Store(CodeGenContext context, AstOperation operation)
- {
- return GenerateLoadOrStore(context, operation, isStore: true);
- }
- public static string TextureSample(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
- bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
- bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
- bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
- bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
- bool colorIsVector = isGather || !isShadow;
- SamplerType type = texOp.Type & SamplerType.Mask;
- bool is2D = type == SamplerType.Texture2D;
- bool isCube = type == SamplerType.TextureCube;
- // 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
- // If the extension is not supported, just remove the LOD parameter.
- if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
- {
- hasLodBias = false;
- hasLodLevel = false;
- }
- // Cube shadow samplers with LOD level requires an extension.
- // If the extension is not supported, just remove the LOD level parameter.
- if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
- {
- hasLodLevel = false;
- }
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- string scalarValue = NumberFormatter.FormatFloat(0);
- if (colorIsVector)
- {
- AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
- }
- }
- return scalarValue;
- }
- string texCall = intCoords ? "texelFetch" : "texture";
- if (isGather)
- {
- texCall += "Gather";
- }
- else if (hasDerivatives)
- {
- texCall += "Grad";
- }
- else if (hasLodLevel && !intCoords)
- {
- texCall += "Lod";
- }
- if (hasOffset)
- {
- texCall += "Offset";
- }
- else if (hasOffsets)
- {
- texCall += "Offsets";
- }
- int srcIndex = isBindless ? 1 : 0;
- string Src(AggregateType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = Src(AggregateType.S32);
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- texCall += "(" + samplerName;
- int coordsCount = texOp.Type.GetDimensions();
- int pCount = coordsCount;
- int arrayIndexElem = -1;
- if (isArray)
- {
- arrayIndexElem = pCount++;
- }
- // The sampler 1D shadow overload expects a
- // dummy value on the middle of the vector, who knows why...
- bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
- if (hasDummy1DShadowElem)
- {
- pCount++;
- }
- if (isShadow && !isGather)
- {
- pCount++;
- }
- // On textureGather*, the comparison value is
- // always specified as an extra argument.
- bool hasExtraCompareArg = isShadow && isGather;
- if (pCount == 5)
- {
- pCount = 4;
- hasExtraCompareArg = true;
- }
- void Append(string str)
- {
- texCall += ", " + str;
- }
- AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
- string AssemblePVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- if (arrayIndexElem == index)
- {
- elems[index] = Src(AggregateType.S32);
- if (!intCoords)
- {
- elems[index] = "float(" + elems[index] + ")";
- }
- }
- else if (index == 1 && hasDummy1DShadowElem)
- {
- elems[index] = NumberFormatter.FormatFloat(0);
- }
- else
- {
- elems[index] = Src(coordType);
- }
- }
- string prefix = intCoords ? "i" : string.Empty;
- return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(coordType);
- }
- }
- Append(AssemblePVector(pCount));
- string AssembleDerivativesVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(AggregateType.FP32);
- }
- return "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(AggregateType.FP32);
- }
- }
- if (hasExtraCompareArg)
- {
- Append(Src(AggregateType.FP32));
- }
- if (hasDerivatives)
- {
- Append(AssembleDerivativesVector(coordsCount)); // dPdx
- Append(AssembleDerivativesVector(coordsCount)); // dPdy
- }
- if (isMultisample)
- {
- Append(Src(AggregateType.S32));
- }
- else if (hasLodLevel)
- {
- Append(Src(coordType));
- }
- string AssembleOffsetVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(AggregateType.S32);
- }
- return "ivec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(AggregateType.S32);
- }
- }
- if (hasOffset)
- {
- Append(AssembleOffsetVector(coordsCount));
- }
- else if (hasOffsets)
- {
- texCall += $", ivec{coordsCount}[4](";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ")";
- }
- if (hasLodBias)
- {
- Append(Src(AggregateType.FP32));
- }
- // textureGather* optional extra component index,
- // not needed for shadow samplers.
- if (isGather && !isShadow)
- {
- Append(Src(AggregateType.S32));
- }
- texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
- return texCall;
- }
- public static string TextureSize(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatInt(0);
- }
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- if (texOp.Index == 3)
- {
- return $"textureQueryLevels({samplerName})";
- }
- else
- {
- TextureDescriptor descriptor = context.Config.FindTextureDescriptor(texOp);
- bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
- string texCall;
- if (hasLod)
- {
- int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
- IAstNode lod = operation.GetSource(lodSrcIndex);
- string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
- texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
- }
- else
- {
- texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
- }
- return texCall;
- }
- }
- public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
- {
- StorageKind storageKind = operation.StorageKind;
- string varName;
- AggregateType varType;
- int srcIndex = 0;
- bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
- int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
- if (operation.Inst == Instruction.AtomicCompareAndSwap)
- {
- inputsCount--;
- }
- switch (storageKind)
- {
- case StorageKind.ConstantBuffer:
- case StorageKind.StorageBuffer:
- if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
- int binding = bindingIndex.Value;
- BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[binding]
- : context.Config.Properties.StorageBuffers[binding];
- if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
- StructureField field = buffer.Type.Fields[fieldIndex.Value];
- varName = $"{buffer.Name}.{field.Name}";
- varType = field.Type;
- break;
- case StorageKind.LocalMemory:
- case StorageKind.SharedMemory:
- if (!(operation.GetSource(srcIndex++) is AstOperand bindingId) || bindingId.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
- MemoryDefinition memory = storageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
- varName = memory.Name;
- varType = memory.Type;
- break;
- case StorageKind.Input:
- case StorageKind.InputPerPatch:
- case StorageKind.Output:
- case StorageKind.OutputPerPatch:
- if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
- IoVariable ioVariable = (IoVariable)varId.Value;
- bool isOutput = storageKind.IsOutput();
- bool isPerPatch = storageKind.IsPerPatch();
- int location = -1;
- int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
- {
- if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
- location = vecIndex.Value;
- if (operation.SourcesCount > srcIndex &&
- operation.GetSource(srcIndex) is AstOperand elemIndex &&
- elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
- {
- component = elemIndex.Value;
- srcIndex++;
- }
- }
- (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
- if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
- {
- // Since those exist both as input and output on geometry and tessellation shaders,
- // we need the gl_in and gl_out prefixes to disambiguate.
- if (storageKind == StorageKind.Input)
- {
- string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
- varName = $"gl_in[{expr}].{varName}";
- }
- else if (storageKind == StorageKind.Output)
- {
- string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
- varName = $"gl_out[{expr}].{varName}";
- }
- }
- break;
- default:
- throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
- }
- int firstSrcIndex = srcIndex;
- for (; srcIndex < inputsCount; srcIndex++)
- {
- IAstNode src = operation.GetSource(srcIndex);
- if ((varType & AggregateType.ElementCountMask) != 0 &&
- srcIndex == inputsCount - 1 &&
- src is AstOperand elementIndex &&
- elementIndex.Type == OperandType.Constant)
- {
- varName += "." + "xyzw"[elementIndex.Value & 3];
- }
- else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
- {
- // GLSL requires that for tessellation control shader outputs,
- // that the index expression must be *exactly* "gl_InvocationID",
- // otherwise the compilation fails.
- // TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
- varName += "[gl_InvocationID]";
- }
- else
- {
- varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
- }
- }
- if (isStore)
- {
- varType &= AggregateType.ElementTypeMask;
- varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
- }
- return varName;
- }
- private static string GetMask(int index)
- {
- return $".{"rgba".AsSpan(index, 1)}";
- }
- private static string GetMaskMultiDest(int mask)
- {
- string swizzle = ".";
- for (int i = 0; i < 4; i++)
- {
- if ((mask & (1 << i)) != 0)
- {
- swizzle += "xyzw"[i];
- }
- }
- return swizzle;
- }
- }
- }
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