riperiperi f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526) пре 3 година
..
CodeGen f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526) пре 3 година
Decoders 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) пре 3 година
Instructions 1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470) пре 3 година
IntermediateRepresentation 2232e4ae87 Vulkan backend (#2518) пре 3 година
StructuredIr 2232e4ae87 Vulkan backend (#2518) пре 3 година
Translation 2232e4ae87 Vulkan backend (#2518) пре 3 година
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
AttributeType.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) пре 5 година
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) пре 4 година
IGpuAccessor.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) пре 4 година
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
Ryujinx.Graphics.Shader.csproj 2232e4ae87 Vulkan backend (#2518) пре 3 година
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) пре 4 година
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) пре 6 година
TextureHandle.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) пре 3 година
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година