Format.cs 14 KB

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  1. namespace Ryujinx.Graphics.GAL
  2. {
  3. public enum Format
  4. {
  5. R8Unorm,
  6. R8Snorm,
  7. R8Uint,
  8. R8Sint,
  9. R16Float,
  10. R16Unorm,
  11. R16Snorm,
  12. R16Uint,
  13. R16Sint,
  14. R32Float,
  15. R32Uint,
  16. R32Sint,
  17. R8G8Unorm,
  18. R8G8Snorm,
  19. R8G8Uint,
  20. R8G8Sint,
  21. R16G16Float,
  22. R16G16Unorm,
  23. R16G16Snorm,
  24. R16G16Uint,
  25. R16G16Sint,
  26. R32G32Float,
  27. R32G32Uint,
  28. R32G32Sint,
  29. R8G8B8Unorm,
  30. R8G8B8Snorm,
  31. R8G8B8Uint,
  32. R8G8B8Sint,
  33. R16G16B16Float,
  34. R16G16B16Unorm,
  35. R16G16B16Snorm,
  36. R16G16B16Uint,
  37. R16G16B16Sint,
  38. R32G32B32Float,
  39. R32G32B32Uint,
  40. R32G32B32Sint,
  41. R8G8B8A8Unorm,
  42. R8G8B8A8Snorm,
  43. R8G8B8A8Uint,
  44. R8G8B8A8Sint,
  45. R16G16B16A16Float,
  46. R16G16B16A16Unorm,
  47. R16G16B16A16Snorm,
  48. R16G16B16A16Uint,
  49. R16G16B16A16Sint,
  50. R32G32B32A32Float,
  51. R32G32B32A32Uint,
  52. R32G32B32A32Sint,
  53. S8Uint,
  54. D16Unorm,
  55. S8UintD24Unorm,
  56. D32Float,
  57. D24UnormS8Uint,
  58. D32FloatS8Uint,
  59. R8G8B8X8Srgb,
  60. R8G8B8A8Srgb,
  61. R4G4Unorm,
  62. R4G4B4A4Unorm,
  63. R5G5B5X1Unorm,
  64. R5G5B5A1Unorm,
  65. R5G6B5Unorm,
  66. R10G10B10A2Unorm,
  67. R10G10B10A2Uint,
  68. R11G11B10Float,
  69. R9G9B9E5Float,
  70. Bc1RgbaUnorm,
  71. Bc2Unorm,
  72. Bc3Unorm,
  73. Bc1RgbaSrgb,
  74. Bc2Srgb,
  75. Bc3Srgb,
  76. Bc4Unorm,
  77. Bc4Snorm,
  78. Bc5Unorm,
  79. Bc5Snorm,
  80. Bc7Unorm,
  81. Bc7Srgb,
  82. Bc6HSfloat,
  83. Bc6HUfloat,
  84. Etc2RgbUnorm,
  85. Etc2RgbaUnorm,
  86. Etc2RgbSrgb,
  87. Etc2RgbaSrgb,
  88. R8Uscaled,
  89. R8Sscaled,
  90. R16Uscaled,
  91. R16Sscaled,
  92. R32Uscaled,
  93. R32Sscaled,
  94. R8G8Uscaled,
  95. R8G8Sscaled,
  96. R16G16Uscaled,
  97. R16G16Sscaled,
  98. R32G32Uscaled,
  99. R32G32Sscaled,
  100. R8G8B8Uscaled,
  101. R8G8B8Sscaled,
  102. R16G16B16Uscaled,
  103. R16G16B16Sscaled,
  104. R32G32B32Uscaled,
  105. R32G32B32Sscaled,
  106. R8G8B8A8Uscaled,
  107. R8G8B8A8Sscaled,
  108. R16G16B16A16Uscaled,
  109. R16G16B16A16Sscaled,
  110. R32G32B32A32Uscaled,
  111. R32G32B32A32Sscaled,
  112. R10G10B10A2Snorm,
  113. R10G10B10A2Sint,
  114. R10G10B10A2Uscaled,
  115. R10G10B10A2Sscaled,
  116. R8G8B8X8Unorm,
  117. R8G8B8X8Snorm,
  118. R8G8B8X8Uint,
  119. R8G8B8X8Sint,
  120. R16G16B16X16Float,
  121. R16G16B16X16Unorm,
  122. R16G16B16X16Snorm,
  123. R16G16B16X16Uint,
  124. R16G16B16X16Sint,
  125. R32G32B32X32Float,
  126. R32G32B32X32Uint,
  127. R32G32B32X32Sint,
  128. Astc4x4Unorm,
  129. Astc5x4Unorm,
  130. Astc5x5Unorm,
  131. Astc6x5Unorm,
  132. Astc6x6Unorm,
  133. Astc8x5Unorm,
  134. Astc8x6Unorm,
  135. Astc8x8Unorm,
  136. Astc10x5Unorm,
  137. Astc10x6Unorm,
  138. Astc10x8Unorm,
  139. Astc10x10Unorm,
  140. Astc12x10Unorm,
  141. Astc12x12Unorm,
  142. Astc4x4Srgb,
  143. Astc5x4Srgb,
  144. Astc5x5Srgb,
  145. Astc6x5Srgb,
  146. Astc6x6Srgb,
  147. Astc8x5Srgb,
  148. Astc8x6Srgb,
  149. Astc8x8Srgb,
  150. Astc10x5Srgb,
  151. Astc10x6Srgb,
  152. Astc10x8Srgb,
  153. Astc10x10Srgb,
  154. Astc12x10Srgb,
  155. Astc12x12Srgb,
  156. B5G6R5Unorm,
  157. B5G5R5X1Unorm,
  158. B5G5R5A1Unorm,
  159. A1B5G5R5Unorm,
  160. B8G8R8X8Unorm,
  161. B8G8R8A8Unorm,
  162. B8G8R8X8Srgb,
  163. B8G8R8A8Srgb
  164. }
  165. public static class FormatExtensions
  166. {
  167. /// <summary>
  168. /// Checks if the texture format is valid to use as image format.
  169. /// </summary>
  170. /// <param name="format">Texture format</param>
  171. /// <returns>True if the texture can be used as image, false otherwise</returns>
  172. public static bool IsImageCompatible(this Format format)
  173. {
  174. switch (format)
  175. {
  176. case Format.R8Unorm:
  177. case Format.R8Snorm:
  178. case Format.R8Uint:
  179. case Format.R8Sint:
  180. case Format.R16Float:
  181. case Format.R16Unorm:
  182. case Format.R16Snorm:
  183. case Format.R16Uint:
  184. case Format.R16Sint:
  185. case Format.R32Float:
  186. case Format.R32Uint:
  187. case Format.R32Sint:
  188. case Format.R8G8Unorm:
  189. case Format.R8G8Snorm:
  190. case Format.R8G8Uint:
  191. case Format.R8G8Sint:
  192. case Format.R16G16Float:
  193. case Format.R16G16Unorm:
  194. case Format.R16G16Snorm:
  195. case Format.R16G16Uint:
  196. case Format.R16G16Sint:
  197. case Format.R32G32Float:
  198. case Format.R32G32Uint:
  199. case Format.R32G32Sint:
  200. case Format.R8G8B8A8Unorm:
  201. case Format.R8G8B8A8Snorm:
  202. case Format.R8G8B8A8Uint:
  203. case Format.R8G8B8A8Sint:
  204. case Format.R16G16B16A16Float:
  205. case Format.R16G16B16A16Unorm:
  206. case Format.R16G16B16A16Snorm:
  207. case Format.R16G16B16A16Uint:
  208. case Format.R16G16B16A16Sint:
  209. case Format.R32G32B32A32Float:
  210. case Format.R32G32B32A32Uint:
  211. case Format.R32G32B32A32Sint:
  212. case Format.R10G10B10A2Unorm:
  213. case Format.R10G10B10A2Uint:
  214. case Format.R11G11B10Float:
  215. return true;
  216. }
  217. return false;
  218. }
  219. /// <summary>
  220. /// Checks if the texture format is valid to use as render target color format.
  221. /// </summary>
  222. /// <param name="format">Texture format</param>
  223. /// <returns>True if the texture can be used as render target, false otherwise</returns>
  224. public static bool IsRtColorCompatible(this Format format)
  225. {
  226. switch (format)
  227. {
  228. case Format.R32G32B32A32Float:
  229. case Format.R32G32B32A32Sint:
  230. case Format.R32G32B32A32Uint:
  231. case Format.R16G16B16A16Unorm:
  232. case Format.R16G16B16A16Snorm:
  233. case Format.R16G16B16A16Sint:
  234. case Format.R16G16B16A16Uint:
  235. case Format.R16G16B16A16Float:
  236. case Format.R32G32Float:
  237. case Format.R32G32Sint:
  238. case Format.R32G32Uint:
  239. case Format.B8G8R8A8Unorm:
  240. case Format.B8G8R8A8Srgb:
  241. case Format.R10G10B10A2Unorm:
  242. case Format.R10G10B10A2Uint:
  243. case Format.R8G8B8A8Unorm:
  244. case Format.R8G8B8A8Srgb:
  245. case Format.R8G8B8A8Snorm:
  246. case Format.R8G8B8A8Sint:
  247. case Format.R8G8B8A8Uint:
  248. case Format.R16G16Unorm:
  249. case Format.R16G16Snorm:
  250. case Format.R16G16Sint:
  251. case Format.R16G16Uint:
  252. case Format.R16G16Float:
  253. case Format.R11G11B10Float:
  254. case Format.R32Sint:
  255. case Format.R32Uint:
  256. case Format.R32Float:
  257. case Format.B5G6R5Unorm:
  258. case Format.B5G5R5A1Unorm:
  259. case Format.R8G8Unorm:
  260. case Format.R8G8Snorm:
  261. case Format.R8G8Sint:
  262. case Format.R8G8Uint:
  263. case Format.R16Unorm:
  264. case Format.R16Snorm:
  265. case Format.R16Sint:
  266. case Format.R16Uint:
  267. case Format.R16Float:
  268. case Format.R8Unorm:
  269. case Format.R8Snorm:
  270. case Format.R8Sint:
  271. case Format.R8Uint:
  272. case Format.B5G5R5X1Unorm:
  273. return true;
  274. }
  275. return false;
  276. }
  277. /// <summary>
  278. /// Checks if the texture format is an ASTC format.
  279. /// </summary>
  280. /// <param name="format">Texture format</param>
  281. /// <returns>True if the texture format is an ASTC format, false otherwise</returns>
  282. public static bool IsAstc(this Format format)
  283. {
  284. return format.IsAstcUnorm() || format.IsAstcSrgb();
  285. }
  286. /// <summary>
  287. /// Checks if the texture format is an ASTC Unorm format.
  288. /// </summary>
  289. /// <param name="format">Texture format</param>
  290. /// <returns>True if the texture format is an ASTC Unorm format, false otherwise</returns>
  291. public static bool IsAstcUnorm(this Format format)
  292. {
  293. switch (format)
  294. {
  295. case Format.Astc4x4Unorm:
  296. case Format.Astc5x4Unorm:
  297. case Format.Astc5x5Unorm:
  298. case Format.Astc6x5Unorm:
  299. case Format.Astc6x6Unorm:
  300. case Format.Astc8x5Unorm:
  301. case Format.Astc8x6Unorm:
  302. case Format.Astc8x8Unorm:
  303. case Format.Astc10x5Unorm:
  304. case Format.Astc10x6Unorm:
  305. case Format.Astc10x8Unorm:
  306. case Format.Astc10x10Unorm:
  307. case Format.Astc12x10Unorm:
  308. case Format.Astc12x12Unorm:
  309. return true;
  310. }
  311. return false;
  312. }
  313. /// <summary>
  314. /// Checks if the texture format is an ASTC SRGB format.
  315. /// </summary>
  316. /// <param name="format">Texture format</param>
  317. /// <returns>True if the texture format is an ASTC SRGB format, false otherwise</returns>
  318. public static bool IsAstcSrgb(this Format format)
  319. {
  320. switch (format)
  321. {
  322. case Format.Astc4x4Srgb:
  323. case Format.Astc5x4Srgb:
  324. case Format.Astc5x5Srgb:
  325. case Format.Astc6x5Srgb:
  326. case Format.Astc6x6Srgb:
  327. case Format.Astc8x5Srgb:
  328. case Format.Astc8x6Srgb:
  329. case Format.Astc8x8Srgb:
  330. case Format.Astc10x5Srgb:
  331. case Format.Astc10x6Srgb:
  332. case Format.Astc10x8Srgb:
  333. case Format.Astc10x10Srgb:
  334. case Format.Astc12x10Srgb:
  335. case Format.Astc12x12Srgb:
  336. return true;
  337. }
  338. return false;
  339. }
  340. /// <summary>
  341. /// Checks if the texture format is a BGR format.
  342. /// </summary>
  343. /// <param name="format">Texture format</param>
  344. /// <returns>True if the texture format is a BGR format, false otherwise</returns>
  345. public static bool IsBgr(this Format format)
  346. {
  347. switch (format)
  348. {
  349. case Format.B5G6R5Unorm:
  350. case Format.B5G5R5X1Unorm:
  351. case Format.B5G5R5A1Unorm:
  352. case Format.B8G8R8X8Unorm:
  353. case Format.B8G8R8A8Unorm:
  354. case Format.B8G8R8X8Srgb:
  355. case Format.B8G8R8A8Srgb:
  356. return true;
  357. }
  358. return false;
  359. }
  360. /// <summary>
  361. /// Checks if the texture format is a depth, stencil or depth-stencil format.
  362. /// </summary>
  363. /// <param name="format">Texture format</param>
  364. /// <returns>True if the format is a depth, stencil or depth-stencil format, false otherwise</returns>
  365. public static bool IsDepthOrStencil(this Format format)
  366. {
  367. switch (format)
  368. {
  369. case Format.D16Unorm:
  370. case Format.D24UnormS8Uint:
  371. case Format.S8UintD24Unorm:
  372. case Format.D32Float:
  373. case Format.D32FloatS8Uint:
  374. case Format.S8Uint:
  375. return true;
  376. }
  377. return false;
  378. }
  379. /// <summary>
  380. /// Checks if the texture format is an unsigned integer color format.
  381. /// </summary>
  382. /// <param name="format">Texture format</param>
  383. /// <returns>True if the texture format is an unsigned integer color format, false otherwise</returns>
  384. public static bool IsUint(this Format format)
  385. {
  386. switch (format)
  387. {
  388. case Format.R8Uint:
  389. case Format.R16Uint:
  390. case Format.R32Uint:
  391. case Format.R8G8Uint:
  392. case Format.R16G16Uint:
  393. case Format.R32G32Uint:
  394. case Format.R8G8B8Uint:
  395. case Format.R16G16B16Uint:
  396. case Format.R32G32B32Uint:
  397. case Format.R8G8B8A8Uint:
  398. case Format.R16G16B16A16Uint:
  399. case Format.R32G32B32A32Uint:
  400. case Format.R10G10B10A2Uint:
  401. case Format.R8G8B8X8Uint:
  402. case Format.R16G16B16X16Uint:
  403. case Format.R32G32B32X32Uint:
  404. return true;
  405. }
  406. return false;
  407. }
  408. /// <summary>
  409. /// Checks if the texture format is a signed integer color format.
  410. /// </summary>
  411. /// <param name="format">Texture format</param>
  412. /// <returns>True if the texture format is a signed integer color format, false otherwise</returns>
  413. public static bool IsSint(this Format format)
  414. {
  415. switch (format)
  416. {
  417. case Format.R8Sint:
  418. case Format.R16Sint:
  419. case Format.R32Sint:
  420. case Format.R8G8Sint:
  421. case Format.R16G16Sint:
  422. case Format.R32G32Sint:
  423. case Format.R8G8B8Sint:
  424. case Format.R16G16B16Sint:
  425. case Format.R32G32B32Sint:
  426. case Format.R8G8B8A8Sint:
  427. case Format.R16G16B16A16Sint:
  428. case Format.R32G32B32A32Sint:
  429. case Format.R10G10B10A2Sint:
  430. case Format.R8G8B8X8Sint:
  431. case Format.R16G16B16X16Sint:
  432. case Format.R32G32B32X32Sint:
  433. return true;
  434. }
  435. return false;
  436. }
  437. /// <summary>
  438. /// Checks if the texture format is an integer color format.
  439. /// </summary>
  440. /// <param name="format">Texture format</param>
  441. /// <returns>True if the texture format is an integer color format, false otherwise</returns>
  442. public static bool IsInteger(this Format format)
  443. {
  444. return format.IsUint() || format.IsSint();
  445. }
  446. }
  447. }