Renderer.cs 1.9 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.GAL.Sampler;
  4. using Ryujinx.Graphics.GAL.Texture;
  5. using Ryujinx.Graphics.Shader;
  6. namespace Ryujinx.Graphics.OpenGL
  7. {
  8. public class Renderer : IRenderer
  9. {
  10. public IComputePipeline ComputePipeline { get; }
  11. public IGraphicsPipeline GraphicsPipeline { get; }
  12. private Counters _counters;
  13. private Window _window;
  14. public IWindow Window => _window;
  15. internal TextureCopy TextureCopy { get; }
  16. public Renderer()
  17. {
  18. ComputePipeline = new ComputePipeline(this);
  19. GraphicsPipeline = new GraphicsPipeline();
  20. _counters = new Counters();
  21. _window = new Window();
  22. TextureCopy = new TextureCopy();
  23. }
  24. public IShader CompileShader(ShaderProgram shader)
  25. {
  26. return new Shader(shader);
  27. }
  28. public IBuffer CreateBuffer(int size)
  29. {
  30. return new Buffer(size);
  31. }
  32. public IProgram CreateProgram(IShader[] shaders)
  33. {
  34. return new Program(shaders);
  35. }
  36. public ISampler CreateSampler(SamplerCreateInfo info)
  37. {
  38. return new Sampler(info);
  39. }
  40. public ITexture CreateTexture(TextureCreateInfo info)
  41. {
  42. return new TextureStorage(this, info).CreateDefaultView();
  43. }
  44. public void FlushPipelines()
  45. {
  46. GL.Finish();
  47. }
  48. public Capabilities GetCapabilities()
  49. {
  50. return new Capabilities(HwCapabilities.SupportsAstcCompression);
  51. }
  52. public ulong GetCounter(CounterType type)
  53. {
  54. return _counters.GetCounter(type);
  55. }
  56. public void InitializeCounters()
  57. {
  58. _counters.Initialize();
  59. }
  60. public void ResetCounter(CounterType type)
  61. {
  62. _counters.ResetCounter(type);
  63. }
  64. }
  65. }