VulkanRenderer.cs 25 KB

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  1. using Ryujinx.Common.Configuration;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. using Ryujinx.Graphics.Shader.Translation;
  6. using Ryujinx.Graphics.Vulkan.Queries;
  7. using Silk.NET.Vulkan;
  8. using Silk.NET.Vulkan.Extensions.EXT;
  9. using Silk.NET.Vulkan.Extensions.KHR;
  10. using System;
  11. using System.Collections.Generic;
  12. using System.Linq;
  13. using System.Runtime.InteropServices;
  14. namespace Ryujinx.Graphics.Vulkan
  15. {
  16. public sealed class VulkanRenderer : IRenderer
  17. {
  18. private Instance _instance;
  19. private SurfaceKHR _surface;
  20. private PhysicalDevice _physicalDevice;
  21. private Device _device;
  22. private WindowBase _window;
  23. private bool _initialized;
  24. internal FormatCapabilities FormatCapabilities { get; private set; }
  25. internal HardwareCapabilities Capabilities;
  26. internal Vk Api { get; private set; }
  27. internal KhrSurface SurfaceApi { get; private set; }
  28. internal KhrSwapchain SwapchainApi { get; private set; }
  29. internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
  30. internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
  31. internal KhrPushDescriptor PushDescriptorApi { get; private set; }
  32. internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
  33. internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
  34. internal ExtDebugUtils DebugUtilsApi { get; private set; }
  35. internal uint QueueFamilyIndex { get; private set; }
  36. internal Queue Queue { get; private set; }
  37. internal Queue BackgroundQueue { get; private set; }
  38. internal object BackgroundQueueLock { get; private set; }
  39. internal object QueueLock { get; private set; }
  40. internal MemoryAllocator MemoryAllocator { get; private set; }
  41. internal CommandBufferPool CommandBufferPool { get; private set; }
  42. internal DescriptorSetManager DescriptorSetManager { get; private set; }
  43. internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
  44. internal BackgroundResources BackgroundResources { get; private set; }
  45. internal BufferManager BufferManager { get; private set; }
  46. internal HashSet<ShaderCollection> Shaders { get; }
  47. internal HashSet<ITexture> Textures { get; }
  48. internal HashSet<SamplerHolder> Samplers { get; }
  49. private Counters _counters;
  50. private SyncManager _syncManager;
  51. private PipelineFull _pipeline;
  52. private DebugUtilsMessengerEXT _debugUtilsMessenger;
  53. internal HelperShader HelperShader { get; private set; }
  54. internal PipelineFull PipelineInternal => _pipeline;
  55. public IPipeline Pipeline => _pipeline;
  56. public IWindow Window => _window;
  57. private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
  58. private readonly Func<string[]> _getRequiredExtensions;
  59. private readonly string _preferredGpuId;
  60. internal Vendor Vendor { get; private set; }
  61. internal bool IsAmdWindows { get; private set; }
  62. internal bool IsIntelWindows { get; private set; }
  63. internal bool IsAmdGcn { get; private set; }
  64. public string GpuVendor { get; private set; }
  65. public string GpuRenderer { get; private set; }
  66. public string GpuVersion { get; private set; }
  67. public bool PreferThreading => true;
  68. public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
  69. public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
  70. {
  71. _getSurface = surfaceFunc;
  72. _getRequiredExtensions = requiredExtensionsFunc;
  73. _preferredGpuId = preferredGpuId;
  74. Shaders = new HashSet<ShaderCollection>();
  75. Textures = new HashSet<ITexture>();
  76. Samplers = new HashSet<SamplerHolder>();
  77. }
  78. private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
  79. {
  80. FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
  81. var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
  82. if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
  83. {
  84. ConditionalRenderingApi = conditionalRenderingApi;
  85. }
  86. if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
  87. {
  88. ExtendedDynamicStateApi = extendedDynamicStateApi;
  89. }
  90. if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
  91. {
  92. PushDescriptorApi = pushDescriptorApi;
  93. }
  94. if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
  95. {
  96. TransformFeedbackApi = transformFeedbackApi;
  97. }
  98. if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
  99. {
  100. DrawIndirectCountApi = drawIndirectCountApi;
  101. }
  102. if (maxQueueCount >= 2)
  103. {
  104. Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
  105. BackgroundQueue = backgroundQueue;
  106. BackgroundQueueLock = new object();
  107. }
  108. PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
  109. {
  110. SType = StructureType.PhysicalDeviceProperties2
  111. };
  112. PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
  113. {
  114. SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
  115. };
  116. if (Capabilities.SupportsSubgroupSizeControl)
  117. {
  118. properties2.PNext = &propertiesSubgroupSizeControl;
  119. }
  120. bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
  121. PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
  122. {
  123. SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
  124. };
  125. if (supportsTransformFeedback)
  126. {
  127. propertiesTransformFeedback.PNext = properties2.PNext;
  128. properties2.PNext = &propertiesTransformFeedback;
  129. }
  130. Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
  131. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  132. {
  133. SType = StructureType.PhysicalDeviceFeatures2
  134. };
  135. PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
  136. {
  137. SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
  138. };
  139. PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
  140. {
  141. SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
  142. };
  143. PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new PhysicalDeviceCustomBorderColorFeaturesEXT()
  144. {
  145. SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
  146. };
  147. if (supportedExtensions.Contains("VK_EXT_robustness2"))
  148. {
  149. features2.PNext = &featuresRobustness2;
  150. }
  151. if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
  152. {
  153. featuresShaderInt8.PNext = features2.PNext;
  154. features2.PNext = &featuresShaderInt8;
  155. }
  156. if (supportedExtensions.Contains("VK_EXT_custom_border_color"))
  157. {
  158. featuresCustomBorderColor.PNext = features2.PNext;
  159. features2.PNext = &featuresCustomBorderColor;
  160. }
  161. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  162. bool customBorderColorSupported = supportedExtensions.Contains("VK_EXT_custom_border_color") &&
  163. featuresCustomBorderColor.CustomBorderColors &&
  164. featuresCustomBorderColor.CustomBorderColorWithoutFormat;
  165. ref var properties = ref properties2.Properties;
  166. SampleCountFlags supportedSampleCounts =
  167. properties.Limits.FramebufferColorSampleCounts &
  168. properties.Limits.FramebufferDepthSampleCounts &
  169. properties.Limits.FramebufferStencilSampleCounts;
  170. Capabilities = new HardwareCapabilities(
  171. supportedExtensions.Contains("VK_EXT_index_type_uint8"),
  172. customBorderColorSupported,
  173. supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
  174. supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
  175. supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
  176. supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
  177. featuresShaderInt8.ShaderInt8,
  178. supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
  179. supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
  180. features2.Features.MultiViewport,
  181. featuresRobustness2.NullDescriptor,
  182. supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
  183. supportsTransformFeedback,
  184. propertiesTransformFeedback.TransformFeedbackQueries,
  185. supportedFeatures.GeometryShader,
  186. propertiesSubgroupSizeControl.MinSubgroupSize,
  187. propertiesSubgroupSizeControl.MaxSubgroupSize,
  188. propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
  189. supportedSampleCounts);
  190. MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
  191. CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
  192. DescriptorSetManager = new DescriptorSetManager(_device);
  193. PipelineLayoutCache = new PipelineLayoutCache();
  194. BackgroundResources = new BackgroundResources(this, _device);
  195. BufferManager = new BufferManager(this, _physicalDevice, _device);
  196. _syncManager = new SyncManager(this, _device);
  197. _pipeline = new PipelineFull(this, _device);
  198. _pipeline.Initialize();
  199. HelperShader = new HelperShader(this, _device);
  200. _counters = new Counters(this, _device, _pipeline);
  201. }
  202. private unsafe void SetupContext(GraphicsDebugLevel logLevel)
  203. {
  204. var api = Vk.GetApi();
  205. Api = api;
  206. _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
  207. DebugUtilsApi = debugUtils;
  208. if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
  209. {
  210. SurfaceApi = surfaceApi;
  211. }
  212. _surface = _getSurface(_instance, api);
  213. _physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
  214. var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
  215. var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
  216. _device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
  217. if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
  218. {
  219. SwapchainApi = swapchainApi;
  220. }
  221. api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
  222. Queue = queue;
  223. QueueLock = new object();
  224. LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
  225. _window = new Window(this, _surface, _physicalDevice, _device);
  226. _initialized = true;
  227. }
  228. public BufferHandle CreateBuffer(int size)
  229. {
  230. return BufferManager.CreateWithHandle(this, size, false);
  231. }
  232. public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
  233. {
  234. bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
  235. if (info.State.HasValue || isCompute)
  236. {
  237. return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
  238. }
  239. else
  240. {
  241. return new ShaderCollection(this, _device, sources);
  242. }
  243. }
  244. internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
  245. {
  246. return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
  247. }
  248. public ISampler CreateSampler(GAL.SamplerCreateInfo info)
  249. {
  250. return new SamplerHolder(this, _device, info);
  251. }
  252. public ITexture CreateTexture(TextureCreateInfo info, float scale)
  253. {
  254. if (info.Target == Target.TextureBuffer)
  255. {
  256. return new TextureBuffer(this, info, scale);
  257. }
  258. return CreateTextureView(info, scale);
  259. }
  260. internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
  261. {
  262. // This should be disposed when all views are destroyed.
  263. var storage = CreateTextureStorage(info, scale);
  264. return storage.CreateView(info, 0, 0);
  265. }
  266. internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
  267. {
  268. return new TextureStorage(this, _physicalDevice, _device, info, scale);
  269. }
  270. public void DeleteBuffer(BufferHandle buffer)
  271. {
  272. BufferManager.Delete(buffer);
  273. }
  274. internal void FlushAllCommands()
  275. {
  276. _pipeline?.FlushCommandsImpl();
  277. }
  278. public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
  279. {
  280. return BufferManager.GetData(buffer, offset, size);
  281. }
  282. public unsafe Capabilities GetCapabilities()
  283. {
  284. FormatFeatureFlags compressedFormatFeatureFlags =
  285. FormatFeatureFlags.SampledImageBit |
  286. FormatFeatureFlags.SampledImageFilterLinearBit |
  287. FormatFeatureFlags.BlitSrcBit |
  288. FormatFeatureFlags.TransferSrcBit |
  289. FormatFeatureFlags.TransferDstBit;
  290. bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  291. GAL.Format.Bc1RgbaSrgb,
  292. GAL.Format.Bc1RgbaUnorm,
  293. GAL.Format.Bc2Srgb,
  294. GAL.Format.Bc2Unorm,
  295. GAL.Format.Bc3Srgb,
  296. GAL.Format.Bc3Unorm);
  297. bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  298. GAL.Format.Bc4Snorm,
  299. GAL.Format.Bc4Unorm,
  300. GAL.Format.Bc5Snorm,
  301. GAL.Format.Bc5Unorm);
  302. bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  303. GAL.Format.Bc6HSfloat,
  304. GAL.Format.Bc6HUfloat,
  305. GAL.Format.Bc7Srgb,
  306. GAL.Format.Bc7Unorm);
  307. bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  308. GAL.Format.Etc2RgbaSrgb,
  309. GAL.Format.Etc2RgbaUnorm,
  310. GAL.Format.Etc2RgbPtaSrgb,
  311. GAL.Format.Etc2RgbPtaUnorm,
  312. GAL.Format.Etc2RgbSrgb,
  313. GAL.Format.Etc2RgbUnorm);
  314. PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
  315. {
  316. SType = StructureType.PhysicalDeviceVulkan12Features
  317. };
  318. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  319. {
  320. SType = StructureType.PhysicalDeviceFeatures2,
  321. PNext = &featuresVk12
  322. };
  323. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  324. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  325. var limits = properties.Limits;
  326. return new Capabilities(
  327. api: TargetApi.Vulkan,
  328. GpuVendor,
  329. hasFrontFacingBug: IsIntelWindows,
  330. hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
  331. supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
  332. supportsBc123Compression: supportsBc123CompressionFormat,
  333. supportsBc45Compression: supportsBc45CompressionFormat,
  334. supportsBc67Compression: supportsBc67CompressionFormat,
  335. supportsEtc2Compression: supportsEtc2CompressionFormat,
  336. supports3DTextureCompression: true,
  337. supportsBgraFormat: true,
  338. supportsR4G4Format: false,
  339. supportsSnormBufferTextureFormat: true,
  340. supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
  341. supportsFragmentShaderOrderingIntel: false,
  342. supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
  343. supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
  344. supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
  345. supportsMismatchingViewFormat: true,
  346. supportsCubemapView: !IsAmdGcn,
  347. supportsNonConstantTextureOffset: false,
  348. supportsShaderBallot: false,
  349. supportsTextureShadowLod: false,
  350. supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
  351. supportsViewportSwizzle: false,
  352. supportsIndirectParameters: true,
  353. maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
  354. maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
  355. maximumTexturesPerStage: Constants.MaxTexturesPerStage,
  356. maximumImagesPerStage: Constants.MaxImagesPerStage,
  357. maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
  358. maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
  359. storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
  360. }
  361. public HardwareInfo GetHardwareInfo()
  362. {
  363. return new HardwareInfo(GpuVendor, GpuRenderer);
  364. }
  365. public static DeviceInfo[] GetPhysicalDevices()
  366. {
  367. try
  368. {
  369. return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
  370. }
  371. catch (Exception)
  372. {
  373. // If we got an exception here, Vulkan is most likely not supported.
  374. return Array.Empty<DeviceInfo>();
  375. }
  376. }
  377. private static string ParseStandardVulkanVersion(uint version)
  378. {
  379. return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
  380. }
  381. private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
  382. {
  383. uint driverVersionRaw = properties.DriverVersion;
  384. // NVIDIA differ from the standard here and uses a different format.
  385. if (properties.VendorID == 0x10DE)
  386. {
  387. return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
  388. }
  389. else
  390. {
  391. return ParseStandardVulkanVersion(driverVersionRaw);
  392. }
  393. }
  394. private unsafe void PrintGpuInformation()
  395. {
  396. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  397. string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
  398. Vendor = VendorUtils.FromId(properties.VendorID);
  399. IsAmdWindows = Vendor == Vendor.Amd && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
  400. IsIntelWindows = Vendor == Vendor.Intel && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
  401. GpuVendor = vendorName;
  402. GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
  403. GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
  404. IsAmdGcn = Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
  405. Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  406. }
  407. public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
  408. {
  409. return topology switch
  410. {
  411. GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
  412. GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
  413. _ => topology
  414. };
  415. }
  416. public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
  417. {
  418. return topology switch
  419. {
  420. GAL.PrimitiveTopology.Quads => true,
  421. _ => false
  422. };
  423. }
  424. public void Initialize(GraphicsDebugLevel logLevel)
  425. {
  426. SetupContext(logLevel);
  427. PrintGpuInformation();
  428. }
  429. public bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
  430. {
  431. if (Vendor != Vendor.Nvidia)
  432. {
  433. // Vulkan requires that vertex attributes are globally aligned by their component size,
  434. // so buffer strides that don't divide by the largest scalar element are invalid.
  435. // Guest applications do this, NVIDIA GPUs are OK with it, others are not.
  436. alignment = attrScalarAlignment;
  437. return true;
  438. }
  439. alignment = 1;
  440. return false;
  441. }
  442. public void PreFrame()
  443. {
  444. _syncManager.Cleanup();
  445. }
  446. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
  447. {
  448. return _counters.QueueReport(type, resultHandler, hostReserved);
  449. }
  450. public void ResetCounter(CounterType type)
  451. {
  452. _counters.QueueReset(type);
  453. }
  454. public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
  455. {
  456. BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
  457. }
  458. public void UpdateCounters()
  459. {
  460. _counters.Update();
  461. }
  462. public void BackgroundContextAction(Action action, bool alwaysBackground = false)
  463. {
  464. action();
  465. }
  466. public void CreateSync(ulong id)
  467. {
  468. _syncManager.Create(id);
  469. }
  470. public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
  471. {
  472. throw new NotImplementedException();
  473. }
  474. public void WaitSync(ulong id)
  475. {
  476. _syncManager.Wait(id);
  477. }
  478. public ulong GetCurrentSync()
  479. {
  480. return _syncManager.GetCurrent();
  481. }
  482. public void Screenshot()
  483. {
  484. _window.ScreenCaptureRequested = true;
  485. }
  486. public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
  487. {
  488. ScreenCaptured?.Invoke(this, bitmap);
  489. }
  490. public unsafe void Dispose()
  491. {
  492. if (!_initialized)
  493. {
  494. return;
  495. }
  496. CommandBufferPool.Dispose();
  497. BackgroundResources.Dispose();
  498. _counters.Dispose();
  499. _window.Dispose();
  500. HelperShader.Dispose();
  501. _pipeline.Dispose();
  502. BufferManager.Dispose();
  503. DescriptorSetManager.Dispose();
  504. PipelineLayoutCache.Dispose();
  505. MemoryAllocator.Dispose();
  506. if (_debugUtilsMessenger.Handle != 0)
  507. {
  508. DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
  509. }
  510. foreach (var shader in Shaders)
  511. {
  512. shader.Dispose();
  513. }
  514. foreach (var texture in Textures)
  515. {
  516. texture.Release();
  517. }
  518. foreach (var sampler in Samplers)
  519. {
  520. sampler.Dispose();
  521. }
  522. SurfaceApi.DestroySurface(_instance, _surface, null);
  523. Api.DestroyDevice(_device, null);
  524. // Last step destroy the instance
  525. Api.DestroyInstance(_instance, null);
  526. }
  527. }
  528. }