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- using System;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- using CpuMemoryManager = ARMeilleure.Memory.MemoryManager;
- /// <summary>
- /// Represents physical memory, accessible from the GPU.
- /// This is actually working CPU virtual addresses, of memory mapped on the application process.
- /// </summary>
- class PhysicalMemory
- {
- private readonly CpuMemoryManager _cpuMemory;
- /// <summary>
- /// Creates a new instance of the physical memory.
- /// </summary>
- /// <param name="cpuMemory">CPU memory manager of the application process</param>
- public PhysicalMemory(CpuMemoryManager cpuMemory)
- {
- _cpuMemory = cpuMemory;
- }
- /// <summary>
- /// Reads data from the application process.
- /// </summary>
- /// <param name="address">Address to be read</param>
- /// <param name="size">Size in bytes to be read</param>
- /// <returns>The data at the specified memory location</returns>
- public Span<byte> Read(ulong address, ulong size)
- {
- return _cpuMemory.ReadBytes((long)address, (long)size);
- }
- /// <summary>
- /// Writes data to the application process.
- /// </summary>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- public void Write(ulong address, Span<byte> data)
- {
- _cpuMemory.WriteBytes((long)address, data.ToArray());
- }
- /// <summary>
- /// Gets the modified ranges for a given range of the application process mapped memory.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size, in bytes, of the range</param>
- /// <param name="name">Name of the GPU resource being checked</param>
- /// <returns>Ranges, composed of address and size, modified by the application process, form the CPU</returns>
- public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name)
- {
- return _cpuMemory.GetModifiedRanges(address, size, (int)name);
- }
- }
- }
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