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- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// GPU mapped memory accessor.
- /// </summary>
- class MemoryAccessor
- {
- private GpuContext _context;
- /// <summary>
- /// Creates a new instance of the GPU memory accessor.
- /// </summary>
- /// <param name="context">GPU context that the memory accessor belongs to</param>
- public MemoryAccessor(GpuContext context)
- {
- _context = context;
- }
- /// <summary>
- /// Reads data from GPU mapped memory.
- /// This reads as much data as possible, up to the specified maximum size.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="maxSize">Maximum size of the data</param>
- /// <returns>The data at the specified memory location</returns>
- public Span<byte> Read(ulong gpuVa, ulong maxSize)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
- return _context.PhysicalMemory.Read(processVa, size);
- }
- /// <summary>
- /// Reads a structure from GPU mapped memory.
- /// </summary>
- /// <typeparam name="T">Type of the structure</typeparam>
- /// <param name="gpuVa">GPU virtual address where the strcture is located</param>
- /// <returns>The structure at the specified memory location</returns>
- public T Read<T>(ulong gpuVa) where T : struct
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- ulong size = (uint)Marshal.SizeOf<T>();
- return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0];
- }
- /// <summary>
- /// Reads a 32-bits signed integer from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the value is located</param>
- /// <returns>The value at the specified memory location</returns>
- public int ReadInt32(ulong gpuVa)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
- }
- /// <summary>
- /// Writes a 32-bits signed integer to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the value into</param>
- /// <param name="value">The value to be written</param>
- public void Write(ulong gpuVa, int value)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, BitConverter.GetBytes(value));
- }
- /// <summary>
- /// Writes data to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the data into</param>
- /// <param name="data">The data to be written</param>
- public void Write(ulong gpuVa, Span<byte> data)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, data);
- }
- }
- }
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