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- using Ryujinx.Audio.Backends.Common;
- using Ryujinx.Audio.Common;
- using Ryujinx.Common.Logging;
- using Ryujinx.Memory;
- using System;
- using System.Collections.Concurrent;
- using System.Runtime.InteropServices;
- using System.Threading;
- using static SDL2.SDL;
- namespace Ryujinx.Audio.Backends.SDL2
- {
- class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
- {
- private SDL2HardwareDeviceDriver _driver;
- private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
- private DynamicRingBuffer _ringBuffer;
- private ulong _playedSampleCount;
- private ManualResetEvent _updateRequiredEvent;
- private uint _outputStream;
- private SDL_AudioCallback _callbackDelegate;
- private int _bytesPerFrame;
- private uint _sampleCount;
- private bool _started;
- private float _volume;
- private ushort _nativeSampleFormat;
- public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
- {
- _driver = driver;
- _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
- _queuedBuffers = new ConcurrentQueue<SDL2AudioBuffer>();
- _ringBuffer = new DynamicRingBuffer();
- _callbackDelegate = Update;
- _bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
- _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
- _sampleCount = uint.MaxValue;
- _started = false;
- _volume = requestedVolume;
- }
- private void EnsureAudioStreamSetup(AudioBuffer buffer)
- {
- uint bufferSampleCount = (uint)GetSampleCount(buffer);
- bool needAudioSetup = _outputStream == 0 ||
- (bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
- if (needAudioSetup)
- {
- _sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
- uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
- if (newOutputStream == 0)
- {
- // No stream in place, this is unexpected.
- throw new InvalidOperationException($"OpenStream failed with error: \"{SDL_GetError()}\"");
- }
- else
- {
- if (_outputStream != 0)
- {
- SDL_CloseAudioDevice(_outputStream);
- }
- _outputStream = newOutputStream;
- SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
- Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
- }
- }
- }
- private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
- {
- Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
- int maxFrameCount = (int)GetSampleCount(streamLength);
- int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
- int frameCount = Math.Min(bufferedFrames, maxFrameCount);
- if (frameCount == 0)
- {
- // SDL2 left the responsibility to the user to clear the buffer.
- streamSpan.Fill(0);
- return;
- }
- byte[] samples = new byte[frameCount * _bytesPerFrame];
- _ringBuffer.Read(samples, 0, samples.Length);
- fixed (byte* p = samples)
- {
- IntPtr pStreamSrc = (IntPtr)p;
- // Zero the dest buffer
- streamSpan.Fill(0);
- // Apply volume to written data
- SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
- }
- ulong sampleCount = GetSampleCount(samples.Length);
- ulong availaibleSampleCount = sampleCount;
- bool needUpdate = false;
- while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
- {
- ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
- ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
- ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
- availaibleSampleCount -= playedAudioBufferSampleCount;
- if (currentSamplePlayed == driverBuffer.SampleCount)
- {
- _queuedBuffers.TryDequeue(out _);
- needUpdate = true;
- }
- Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
- }
- // Notify the output if needed.
- if (needUpdate)
- {
- _updateRequiredEvent.Set();
- }
- }
- public override ulong GetPlayedSampleCount()
- {
- return Interlocked.Read(ref _playedSampleCount);
- }
- public override float GetVolume()
- {
- return _volume;
- }
- public override void PrepareToClose() { }
- public override void QueueBuffer(AudioBuffer buffer)
- {
- EnsureAudioStreamSetup(buffer);
- SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
- _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
- _queuedBuffers.Enqueue(driverBuffer);
- }
- public override void SetVolume(float volume)
- {
- _volume = volume;
- }
- public override void Start()
- {
- if (!_started)
- {
- if (_outputStream != 0)
- {
- SDL_PauseAudioDevice(_outputStream, 0);
- }
- _started = true;
- }
- }
- public override void Stop()
- {
- if (_started)
- {
- if (_outputStream != 0)
- {
- SDL_PauseAudioDevice(_outputStream, 1);
- }
- _started = false;
- }
- }
- public override void UnregisterBuffer(AudioBuffer buffer) { }
- public override bool WasBufferFullyConsumed(AudioBuffer buffer)
- {
- if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
- {
- return true;
- }
- return driverBuffer.DriverIdentifier != buffer.DataPointer;
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing && _driver.Unregister(this))
- {
- PrepareToClose();
- Stop();
- if (_outputStream != 0)
- {
- SDL_CloseAudioDevice(_outputStream);
- }
- }
- }
- public override void Dispose()
- {
- Dispose(true);
- }
- }
- }
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