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- using DiscordRPC;
- using Humanizer;
- using Humanizer.Localisation;
- using Ryujinx.Ava.Utilities.AppLibrary;
- using Ryujinx.Ava.Utilities.Configuration;
- using Ryujinx.Common;
- using Ryujinx.HLE;
- using Ryujinx.HLE.Loaders.Processes;
- using System.Text;
- namespace Ryujinx.Ava
- {
- public static class DiscordIntegrationModule
- {
- public static Timestamps StartedAt { get; set; }
- private static string VersionString
- => (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
- private static readonly string _description =
- ReleaseInformation.IsValid
- ? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
- : "dev build";
- private const string ApplicationId = "1293250299716173864";
- private const int ApplicationByteLimit = 128;
- private const string Ellipsis = "…";
- private static DiscordRpcClient _discordClient;
- private static RichPresence _discordPresenceMain;
- public static void Initialize()
- {
- _discordPresenceMain = new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "ryujinx",
- LargeImageText = TruncateToByteLength(_description)
- },
- Details = "Main Menu",
- State = "Idling",
- Timestamps = StartedAt
- };
- ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
- TitleIDs.CurrentApplication.Event += (_, e) =>
- {
- if (e.NewValue)
- SwitchToPlayingState(
- ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
- Switch.Shared.Processes.ActiveApplication
- );
- else
- SwitchToMainState();
- };
- }
- private static void Update(object sender, ReactiveEventArgs<bool> evnt)
- {
- if (evnt.OldValue != evnt.NewValue)
- {
- // If the integration was active, disable it and unload everything
- if (evnt.OldValue)
- {
- _discordClient?.Dispose();
- _discordClient = null;
- }
- // If we need to activate it and the client isn't active, initialize it
- if (evnt.NewValue && _discordClient == null)
- {
- _discordClient = new DiscordRpcClient(ApplicationId);
- _discordClient.Initialize();
- _discordClient.SetPresence(_discordPresenceMain);
- }
- }
- }
- private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
- {
- _discordClient?.SetPresence(new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText),
- LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
- SmallImageKey = "ryujinx",
- SmallImageText = TruncateToByteLength(_description)
- },
- Details = TruncateToByteLength($"Playing {appMeta.Title}"),
- State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
- ? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}"
- : "Never played",
- Timestamps = Timestamps.Now
- });
- }
- private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
- private static string TruncateToByteLength(string input)
- {
- if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
- {
- return input;
- }
- // Find the length to trim the string to guarantee we have space for the trailing ellipsis.
- int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
- // Make sure the string is long enough to perform the basic trim.
- // Amount of bytes != Length of the string
- if (input.Length > trimLimit)
- {
- // Basic trim to best case scenario of 1 byte characters.
- input = input[..trimLimit];
- }
- while (Encoding.UTF8.GetByteCount(input) > trimLimit)
- {
- // Remove one character from the end of the string at a time.
- input = input[..^1];
- }
- return input.TrimEnd() + Ellipsis;
- }
- public static void Exit()
- {
- _discordClient?.Dispose();
- }
- }
- }
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