NvGpuEngine3dReg.cs 1.5 KB

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  1. namespace Ryujinx.Graphics.Gpu
  2. {
  3. enum NvGpuEngine3dReg
  4. {
  5. FrameBufferNAddress = 0x200,
  6. FrameBufferNWidth = 0x202,
  7. FrameBufferNHeight = 0x203,
  8. FrameBufferNFormat = 0x204,
  9. VertexAttribNFormat = 0x458,
  10. BlendSeparateAlpha = 0x4cf,
  11. BlendEquationRgb = 0x4d0,
  12. BlendFuncSrcRgb = 0x4d1,
  13. BlendFuncDstRgb = 0x4d2,
  14. BlendEquationAlpha = 0x4d3,
  15. BlendFuncSrcAlpha = 0x4d4,
  16. BlendFuncDstAlpha = 0x4d6,
  17. BlendEnableMaster = 0x4d7,
  18. VertexArrayElemBase = 0x50d,
  19. TexHeaderPoolOffset = 0x55d,
  20. TexSamplerPoolOffset = 0x557,
  21. ShaderAddress = 0x582,
  22. VertexBeginGl = 0x586,
  23. IndexArrayAddress = 0x5f2,
  24. IndexArrayEndAddr = 0x5f4,
  25. IndexArrayFormat = 0x5f6,
  26. IndexBatchFirst = 0x5f7,
  27. IndexBatchCount = 0x5f8,
  28. QueryAddress = 0x6c0,
  29. QuerySequence = 0x6c2,
  30. QueryControl = 0x6c3,
  31. VertexArrayNControl = 0x700,
  32. VertexArrayNAddress = 0x701,
  33. VertexArrayNDivisor = 0x703,
  34. VertexArrayNEndAddr = 0x7c0,
  35. ShaderNControl = 0x800,
  36. ShaderNOffset = 0x801,
  37. ShaderNMaxGprs = 0x803,
  38. ShaderNType = 0x804,
  39. ConstBufferNSize = 0x8e0,
  40. ConstBufferNAddress = 0x8e1,
  41. ConstBufferNOffset = 0x8e3,
  42. TextureCbIndex = 0x982
  43. }
  44. }