StickInputId.cs 222 B

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  1. namespace Ryujinx.Input
  2. {
  3. /// <summary>
  4. /// Represent a joystick from a gamepad.
  5. /// </summary>
  6. public enum StickInputId : byte
  7. {
  8. Unbound,
  9. Left,
  10. Right,
  11. Count
  12. }
  13. }